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Author Topic: Purpose of Machines like Fusion Modulators etc?  (Read 2092 times)

zxc

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Purpose of Machines like Fusion Modulators etc?
« on: September 09, 2015, 10:03:58 PM »

So Cogmind is filled with machines that appear to primarily be part of the terrain, and some of them explode when shot, and some seem to give corruption if you get too close. But do they serve any other purpose? Some get disabled when fired at, but is this flavour text or is there an actual effect in the game?

When you carry out a sabotage machine hack sometimes it targets a robot, which is obviously handy, and sometimes it targets a machine - what is the use of that exactly? I think I read Jimmy or someone else say that it causes a distraction but I'm yet to actually see that effect for myself.
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Kyzrati

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Re: Purpose of Machines like Fusion Modulators etc?
« Reply #1 on: September 09, 2015, 10:24:50 PM »

The "disabled" message is purely to let you know that a piece of the machine was destroyed and it has been effectively taken out for which you get points and your security level goes up. (Hitting the same machine again, or blowing the whole thing up, will have no further effect.) There is no affect beyond the machines themselves, except for those that explode, of course.

As for sabotage, it only targets machines (where are you getting the idea that it targets a robot?). jimmijamjams or biomatter figured it out at some point, I think, (or I told them?) but I'll not mention it here. You'll learn more about that in Alpha 5 or so. But... your comment about the sabotage affecting robots gave me a pretty awesome idea for a new hack.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Adraius

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Re: Purpose of Machines like Fusion Modulators etc?
« Reply #2 on: September 09, 2015, 11:22:27 PM »

But... your comment about the sabotage affecting robots gave me a pretty awesome idea for a new hack.

Sabotage Behemoth? =P
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Kyzrati

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Re: Purpose of Machines like Fusion Modulators etc?
« Reply #3 on: September 09, 2015, 11:35:56 PM »

Hm, not that, but something like that could be useful as well! I know I'd like yet another way to deal with them rather than facing one...
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon