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Alpha Challenge 2015 (September 8-22)

Started by Kyzrati, September 08, 2015, 08:27:02 PM

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Happylisk

#25
Second serious run, got to -4 and almost 8k points.  The wheels (treads?) really came off the bus when I ran out of matter.  Next time going to run 2 thermal weapons and a kinetic weapon rather than the inverse.  Heat sinks are plentiful; once you're out of matter with only kinetic weapons, shit goes south.   

Edit: Bah, decided to kill a Beast for fun, but it overheated right before death and I didn't get the kill. 

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

ryvn

Ooh, I'm leading in three mystery achievement categories. Given that last night's run mostly involved avoiding robots and moving as efficiently as possible from exit to exit, I'm not sure what I did, but I hope I keep doing it!

Kyzrati

The achivements recognize different play styles, so you can keep using the same style to possibly hold your spot (unless someone else does it better :P), or mix it up to possibly land something else. In any case, playing more games is a good way to increase chances of leading more achievements.

I'll reveal a couple more achievement names tomorrow, and before the event ends start revealing the exact parameters of some so you can compete specifically for them if you like :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

And another combat Cogmind dead in -2 but only 15k score this time. -2 really is the killer for me...

Edit: Started another combat run but decided to switch to flight early on and won it. Curious to see if my best escape score goes up or not, which would give a hint as to what it likes.

Happylisk

While zxc escapes twice, I wake up early for some cogminding and put up some of the worst scores I've had in a good while.  Maybe more luck tonight. 

zxc

Quote from: Happylisk on September 10, 2015, 04:45:52 AM
While zxc escapes twice, I wake up early for some cogminding and put up some of the worst scores I've had in a good while.  Maybe more luck tonight.

Oh I had a few awful scores too. I don't usually talk about those  ;D

Cogmind - Alpha 3c

Name: zzxc

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (5)       25
Value Destroyed (90)       90
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 115

Cogmind
---------
Core Integrity             0/250
Matter                     299/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -10/Mines

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)

Inventory
-----------
Ion Engine
Medium Matter Storage Unit

Peak State
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
Weapon
  Assault Rifle
  EM Pulse Gun
[Rating: 5]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    None
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

Stats
-------
Classes Destroyed          2
  Swarmer                  4
  Mutant                   1
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         4
Matter Collected           380
  Salvage Created          76
Parts Attached             7
  Power                    1
  Propulsion               2
  Utility                  0
  Weapon                   4
Parts Lost                 7
  Power                    1
  Propulsion               2
  Utility                  0
  Weapon                   4
Average Slot Usage (%)     63
  Naked Turns              2
Spaces Moved               119
  Fastest Speed (%)        200
  Slowest Speed (%)        100
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             9
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          268
Volleys Fired              17
  Largest                  2
  Hottest                  60
Shots Fired                32
  Gun                      32
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  20
  Thermal                  0
  Explosive                0
  Electromagnetic          12
Shots Hit Robots           14
  Core Hits                10
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           161
  Projectiles              161
  Explosions               0
  Melee                    0
  Ramming                  0
Highest Temperature        7
  Average Temperature      3
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          0
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                0
  Successful               0
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         0
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             140
  Average Influence        57
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          0
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
Exploration Rate (%)       9
  Regions Visited          3
Turns Passed               184
  Depth 11                 45
  Depth 10                 139
  Scrapyard                45
  Materials                40
  Mines                    99

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: 1441816441
^Manual?: 0
Play Time: 22 min
Sessions: 2
Mod: N/A
Game No.: 13
ASCII: 1
Keyboard: 0
Font: 18/Terminus
Map View: 76x50


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Happylisk

Ouch, that's pretty bad.

Clearly though you got stealth down.  You should write up a guide  :)

zxc

Quote from: Happylisk on September 10, 2015, 05:01:13 AM
Ouch, that's pretty bad.

Clearly though you got stealth down.  You should write up a guide  :)

I'll definitely be down for writing guides and stuff like that. At the moment though I am focused on playing :P

mendonca

Cool, I can see my name up there!

I've got a sneaking suspicion as to what achievement I'm leading in, as I found a large collection of some specific thing in a branch (which was really cool, by the way, and totally saved my bacon).

Would be more specific, but then I'd have NO chance of staying leader for the achievement :)

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

Looks like if you get over the -9 hump, you have a decent shot at making progress in Factory. 

zxc

Scores just updated, and it seems the Best Escapes algorithm likes my second win more than my first. Interesting... 0.89 -> 1.08. That means higher numbers are better. Going to compare the two runs and see what exactly differed.

Kyzrati

Quote from: Happylisk on September 10, 2015, 08:59:14 AM
Looks like if you get over the -9 hump, you have a decent shot at making progress in Factory. 
I'm thinking it's mostly beginners who can flee their way through to -9, probably in pretty bad shape, where they end up dying for lack of strategy. Once players can reach the Factory a floor or two is usually manageable, but attrition seems to get the better of most players in those huge floors.

I'm sure this will start to look a bit different once we add some Factory branches, not to mention once the average player starts to get better.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Adraius

So, uh, I just encountered Revision 17 on a normal run - it's my third or so run of the competition, the seed is random, and I'm not in the tutorial starting area.  I've just never seen this before - intended or bug?

boomblip

Quote from: Adraius on September 10, 2015, 11:00:39 AM
So, uh, I just encountered Revision 17 on a normal run - it's my third or so run of the competition, the seed is random, and I'm not in the tutorial starting area.  I've just never seen this before - intended or bug?

Intended, he has a chance to randomly spawn after the tutorial.

Happylisk

My best run so far with a 10k score.  I'm a bit salty cause I found 3 locked branches in -4 and died stumbling around for the exit, but I definitely feel like I'm getting the hang of it. 

Spoiler
Cogmind - Alpha 3c

Name: Happylisk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (170)     850
Value Destroyed (6403)     6403
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 10413

Cogmind
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     80/150
System Corruption          21%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (3)
  Micro Fission Core
  Mini Fusion Reactor
Propulsion (2)
Utility (11)
  Improved Heat Sink
  Improved Target Analyzer
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Remote Shield Generator
  Improved Heat Sink
Weapon (3)

Inventory
-----------
Compact Heavy Treads
Light Quantum Reactor

Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
  Light Anti-Matter Reactor
Propulsion
  Heavy Treads
Utility
  Advanced Cooling System
  Advanced Heat Sink
  Advanced Energy Well
  Medium Storage Unit
  Point Defense Array
  Improved Thermal Shield
  Improved Heat Sink
  Reflective Medium Armor
  Improved Medium Armor Plating
  Advanced Heat Sink
  Advanced Heat Sink
Weapon
  Enhanced Coil Gun
  Railgun
  Railgun
[Rating: 106]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Anti-Grav System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Variable Charge Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Tesla Bomb Launcher
  Impact Weapon            Heavy Mace

Stats
-------
Classes Destroyed          14
  Worker                   13
  Builder                  14
  Hauler                   9
  Recycler                 12
  Operator                 1
  Watcher                  3
  Swarmer                  26
  Saboteur                 1
  Grunt                    40
  Brawler                  4
  Duelist                  1
  Sentry                   16
  Hunter                   11
  Programmer               19
NPCs Destroyed             0
Best Kill Streak           10
  Combat Bots Only         8
Matter Collected           4301
  Salvage Created          6900
Parts Attached             252
  Power                    33
  Propulsion               21
  Utility                  93
  Weapon                   105
Parts Lost                 95
  Power                    9
  Propulsion               7
  Utility                  50
  Weapon                   29
Average Slot Usage (%)     91
  Naked Turns              4
Spaces Moved               4353
  Fastest Speed (%)        222
  Slowest Speed (%)        9
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           14
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             86
  Greatest Overweight (x)  20
  Average Overweight (x)   0
Largest Inventory          12
  Most Items Carried       12
  Average Items Carried    7
Core Damage Taken          1565
Volleys Fired              305
  Largest                  3
  Hottest                  313
Shots Fired                695
  Gun                      350
  Cannon                   260
  Launcher                 85
  Special                  0
  Kinetic                  264
  Thermal                  264
  Explosive                56
  Electromagnetic          111
Shots Hit Robots           464
  Core Hits                315
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              11
  Impact                   11
  Slashing                 0
  Piercing                 0
Damage Inflicted           20124
  Projectiles              10590
  Explosions               9255
  Melee                    245
  Ramming                  34
Highest Temperature        435
  Average Temperature      98
  Shutdowns                1
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            3
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         21
  Message Errors           43
  Parts Rejected           24
  Data loss (map)          48
  Data loss (database)     30
  Misfires                 11
  Misdirections            17
  Targeting Errors         49
  Weapon Failures          10
Haulers Intercepted        9
Robots Corrupted           6
Robots Melted              7
Tactical Retreats          18
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            2
  Indirectly               2
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        17
  Terminals                16
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            17
  Terminals                16
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Total Hacks                56
  Successful               8
  Failed                   48
  Catastrophic             16
  Database Lockouts        0
  Manual                   29
  Terminals                54
  Fabricators              0
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             6
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          1
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         2
Hacking Detections         16
  Full Trace Events        15
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               9
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             767
  Average Influence        230
Maximum Alert Level        2
  Low Security (%)         43
  Level 1                  38
  Level 2                  17
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          31
  Investigation            15
  Extermination            10
  Reinforcement            5
  Assault                  1
Exploration Rate (%)       21
  Regions Visited          8
Turns Passed               9200
  Depth 11                 119
  Depth 10                 325
  Depth 9                  1357
  Depth 8                  701
  Depth 7                  1464
  Depth 6                  493
  Depth 5                  1801
  Depth 4                  2940
  Scrapyard                119
  Materials                2383
  Factory                  6698

Prototype IDs
---------------
Mini Fusion Reactor
Improved Medium Laser
Heavy Particle Gun
Advanced Plasma Rifle
Heavy Proton Cannon
Enhanced Coil Gun
Tiamat Missile Launcher
Tesla Bomb Launcher
Advanced Energy Well

Alien Tech Recovered
----------------------
None

Game
------
Seed: 1441920813
^Manual?: 0
Play Time: 97 min
Sessions: 8
Mod: N/A
Game No.: 45
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


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[close]

boomblip

Well my new favorite last ditch escape effort is diving down chute traps and hoping for an army of allies whose corpses I can loot for gear and reemerge.

boomblip

What is the schedule for leaderboard updates so I don't obsessively check :D

cogger

This challenge is so funny, I love it. I have really no idea what I'm doing, yet somehow I ended up on 11 (for now  ;)) spots on the leaderboard. Probably for things like "Most times bumping into a wall", "Getting hit most times by a single robot" or "Repeatedly headbutting combat bots".

Kyzrati

Quote from: boomblip on September 10, 2015, 11:14:06 PM
What is the schedule for leaderboard updates so I don't obsessively check :D
Sorry... I decided not to announce a schedule since on some days I know I won't be able to keep it (it'll be nice when this is fully automated...).

I can say that I'll always update at least twice a day, usually three times assuming I'm around all day--once in my morning, afternoon, and night. So in EST that's generally around 22:00, 05:00, and 11:00.

Today I happened to be out all day because the weather was finally nice (= not raining) for once, so only two updates.

Quote from: cogger on September 11, 2015, 01:13:53 AM
This challenge is so funny, I love it. I have really no idea what I'm doing, yet somehow I ended up on 11 (for now  ;)) spots on the leaderboard. Probably for things like "Most times bumping into a wall", "Getting hit most times by a single robot" or "Repeatedly headbutting combat bots".
Haha, they're not that bad ;). I did just now reveal a few more achievement titles, and added the first couple descriptions as well.

I most likely will not be revealing all of the achievements before it's over, but I'll start revealing certain ones that might spark interesting play styles or challenges beyond just going for a high score. (In a few cases the achievements might also be reminders/hints of things that are good to do. There's quite a variety.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Agroesch


Kyzrati

Ooh, and #2 at that. Obviously fighting your way to the end there fairly aggressively :)

At this point simply making it to Research with a combat build will assure anyone a spot in the top 10. I'm still expecting to see some more scores in the 15k+ range, and a combat win or two that can reach 20k+.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Prepared some more stats from the first three days' data. And today I revealed some more achievements in the latest score update--more definitions to come!

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Well I didn't need an achievement to tell me I'm most 1337.