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Weekly Seed #7 [Alpha 2c] [Seed: Alpha3IsComing]

Started by Kyzrati, August 25, 2015, 09:33:48 PM

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Kyzrati

jimmijamjams is really busy these few weeks, which means he hasn't had time to participate, no super secret achievements for now, and yesterday he couldn't get around to setting up a new seed, so I'll take care of it this week.

This will be the last 2c seed--Alpha 3 is scheduled for release next week, so we'll have some new stuff to play with soon :D

(Also, in case you didn't notice, all previous seed participants now have a new badge on the forums. There will be similar recognition coming for future events, e.g. the tournament :))


This week's seed: Alpha3IsComing


The Weekly Seed is open to anyone.  High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.  Some super secret achievements will be selected with some RNG at the end of each week from my steadily growing list.  Please leave suggestions for the naming of next seed or other achievements to include to my list once you have finished your run!

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once.  This is a friendly competition, we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Alpha3IsComing] should display in the log window.

Congratulations on entering the seed, now get in there!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

boomblip

Giddy about alpha 3, gonna give this run a try in the next few days.

Kyzrati

#2
Alpha 3 is going to be... interesting. I found a mistake in old code that, if I fix it properly, will change everything. Still deciding what to do about it... I should write a dedicated post about it so you can all speculate about this "bug-feature's" effects.

[Wrote that post. In any case, playing this week's seed will give everyone fresh experience against which to compare the upcoming changes :P]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Arnot

Had a pretty nice run, lots of running away 'naked' though.. Maybe I should pull back sooner. Looking forward to Alpha 3, especially with the new feature/bugfix :)

Spoiler
Cogmind - Alpha 2c

Name: Arnot

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (78)      390
Value Destroyed (3234)     3234
Prototype IDs (5)          100
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6224

Cogmind
---------
Core Integrity             0/1000
Matter                     76/300
Energy                     50/50
System Corruption          4%
Temperature                Cool (0)
Location                   -5/Factory

Parts
-------
Power (3)
Propulsion (5)
Utility (5)
Weapon (4)
  Enhanced Gauss Cannon

Inventory
-----------
Scan Processor
Launcher Guidance Computer

Peak State
------------
Power
  Backup Power III
  Micro Fission Core
  Neutrino Core
Propulsion
  Titanium Leg
  Titanium Leg
  Titanium Leg
  Gravmag System
Utility
  Insulated Medium Armor
  Scan Processor
  Target Analyzer
  Layered Medium Armor Plating
  Launcher Guidance Computer
Weapon
  Heavy Machine Gun
  Heavy Flak Cannon
  Disruptor Cannon
  Neutron Cannon
[Rating: 67]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Scan Processor
  Protection               Insulated Medium Armor
Weapon                     Plasma Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher

Stats
-------
Classes Destroyed          12
  Worker                   9
  Builder                  2
  Tunneler                 2
  Hauler                   2
  Recycler                 4
  Watcher                  3
  Swarmer                  11
  Grunt                    28
  Duelist                  1
  Sentry                   5
  Hunter                   4
  Programmer               7
NPCs Destroyed             0
Best Kill Streak           25
  Combat Bots Only         24
Matter Collected           1938
  Salvage Created          2895
Parts Attached             143
  Power                    22
  Propulsion               33
  Utility                  36
  Weapon                   52
Parts Lost                 79
  Power                    15
  Propulsion               12
  Utility                  23
  Weapon                   29
Average Slot Usage (%)     73
  Naked Turns              86
Spaces Moved               3276
  Fastest Speed (%)        285
  Slowest Speed (%)        16
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           73
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             66
  Greatest Overweight (x)  11
  Average Overweight (x)   1
Largest Inventory          4
  Most Items Carried       4
Core Damage Taken          2721
Volleys Fired              278
  Largest                  4
  Hottest                  254
Shots Fired                516
  Gun                      342
  Cannon                   167
  Launcher                 7
  Special                  0
  Kinetic                  258
  Thermal                  213
  Explosive                7
  Electromagnetic          38
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           6904
  Projectiles              5582
  Explosions               1119
  Melee                    0
  Ramming                  203
Highest Temperature        847
  Average Temperature      155
  Shutdowns                22
  Energy Bleed             4
  Interference             10
  Matter Decay             6
  Short Circuit            7
  Damage (minor)           9
  Damage (major)           10
  Damage (core)            3
Highest Corruption         8
  Message Errors           14
  Parts Rejected           4
  Data loss (map)          9
  Data loss (database)     8
  Misfires                 0
  Misdirections            5
  Targeting Errors         6
  Weapon Failures          2
Haulers Intercepted        2
Robots Corrupted           0
Tactical Retreats          13
Communications Jammed      144
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        15
  Terminals                14
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            15
  Terminals                14
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Total Hacks                50
  Successful               24
  Failed                   26
  Catastrophic             6
  Database Lockouts        0
  Manual                   0
  Terminals                49
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             23
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  3
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              7
  Unreport Threat          1
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         2
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     1
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         4
Hacking Detections         14
  Full Trace Events        3
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             701
  Average Influence        147
Maximum Alert Level        2
  Low Security (%)         70
  Level 1                  19
  Level 2                  10
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          21
  Investigation            3
  Extermination            11
  Reinforcement            7
  Assault                  0
Exploration Rate (%)       18
  Regions Visited          8
Turns Passed               6167
  Depth 11                 117
  Depth 10                 945
  Depth 9                  827
  Depth 8                  334
  Depth 7                  2390
  Depth 6                  781
  Depth 5                  773
  Scrapyard                117
  Materials                1950
  Factory                  3944
  Mines                    156

Prototype IDs
---------------
Heavy Ion Engine
Heavy Particle Gun
Improved Spread Laser
Improved Heavy Laser
Enhanced Autogun

Alien Tech Recovered
----------------------
None

Game
------
Seed: Alpha3IsComing
^Manual?: 1
Play Time: 44 min
Sessions: 8
Mod: N/A
Game No.: 37
ASCII: 1
Keyboard: 0
Font: 12/Crisp
Map View: 100x60


X=9231676520291242259525262335
242933062205255666652242069636
326920630556555564942252055359
222326559055956923552622252222
292252222222252222292252222222
252222292252222222295635392255
222225259222595652222262252222
629255203224463922295225252252
392522292223565299442203362655
064253962256326262055592243204
292252222266699229206499364523
263269536923555442236224562966
964266066995260662466699625202
926093929263292955649960956432
232232292256462225229942292255
236963666206202249290
[close]

kumo

Managed to do better this time, but once things started falling apart, it felt like nothing could be done. Before that I think I got lucky with some prototype weapons, but I should have tried to sneak away rather than destroy everything.

Anyway, I'm very interested in seeing how the new robot speeds will affect gameplay!

Spoiler

Cogmind - Alpha 2c

Name: kumo

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (67)      335
Value Destroyed (1964)     1964
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 3359

Cogmind
---------
Core Integrity             0/550
Matter                     270/300
Energy                     230/230
System Corruption          1%
Temperature                Cool (0)
Location                   -8/Storage

Parts
-------
Power (2)
  Heavy Ion Engine
Propulsion (2)
Utility (5)
  Advanced Signal Interpreter
  Hacking Suite
Weapon (2)
  Heavy Hammer

Inventory
-----------
Datajack
Visual Processing Unit
Sensor Array
Improved Heat Sink

Peak State
------------
Power
  Light Nuclear Core
  Improved Ion Engine
Propulsion
  Titanium Leg
  Titanium Leg
Utility
  Large Storage Unit
  Weight Redist. System
  Improved Utility Shielding
  Reflective Light Armor
  Improved Power Shielding
Weapon
  Improved EM Shotgun
  Advanced EMP Blaster
[Rating: 30]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Footprint Analyzer
  Protection               Improved Power Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          12
  Worker                   5
  Builder                  4
  Tunneler                 4
  Hauler                   3
  Recycler                 5
  Mechanic                 1
  Operator                 6
  Watcher                  3
  Swarmer                  4
  Grunt                    22
  Sentry                   9
  Hunter                   1
NPCs Destroyed             0
Best Kill Streak           29
  Combat Bots Only         27
Matter Collected           1363
  Salvage Created          2449
Parts Attached             74
  Power                    17
  Propulsion               11
  Utility                  25
  Weapon                   21
Parts Lost                 39
  Power                    10
  Propulsion               7
  Utility                  10
  Weapon                   12
Average Slot Usage (%)     92
  Naked Turns              2
Spaces Moved               1673
  Fastest Speed (%)        200
  Slowest Speed (%)        16
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             39
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
Core Damage Taken          730
Volleys Fired              172
  Largest                  2
  Hottest                  101
Shots Fired                287
  Gun                      195
  Cannon                   69
  Launcher                 23
  Special                  0
  Kinetic                  143
  Thermal                  47
  Explosive                0
  Electromagnetic          97
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              1
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           4319
  Projectiles              2607
  Explosions               1712
  Melee                    0
  Ramming                  0
Highest Temperature        396
  Average Temperature      71
  Shutdowns                1
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Message Errors           1
  Parts Rejected           1
  Data loss (map)          0
  Data loss (database)     1
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        3
Robots Corrupted           5
Tactical Retreats          6
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        15
  Terminals                15
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            9
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                18
  Successful               13
  Failed                   5
  Catastrophic             1
  Database Lockouts        0
  Manual                   0
  Terminals                18
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             13
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                4
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         5
Hacking Detections         5
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             334
  Average Influence        131
Maximum Alert Level        1
  Low Security (%)         72
  Level 1                  27
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          10
  Investigation            3
  Extermination            0
  Reinforcement            7
  Assault                  0
Exploration Rate (%)       25
  Regions Visited          5
Turns Passed               3109
  Depth 11                 120
  Depth 10                 552
  Depth 9                  717
  Depth 8                  1720
  Scrapyard                120
  Materials                1617
  Storage                  1372

Prototype IDs
---------------
Heavy Ion Engine
Improved EM Shotgun
Advanced EMP Blaster

Alien Tech Recovered
----------------------
None

Game
------
Seed: Alpha3IsComing
^Manual?: 1
Play Time: 29 min
Sessions: 7
Mod: N/A
Game No.: 71
ASCII: 1
Keyboard: 1
Font: 12/Cogmind
Map View: 83x52


X=9848131294318667436777713467
461441657967961741714677947677
749747569194979745949616763774
754499769999999979999999997969
799999799999999979969999997999
999477799969999979999999794999
969799799999479979637994747479
999449979777796997995749999697
779996979771544994717195644559
997999971491545795645747136697
661794174979774497999579964354
664679739744767676175145564147
164697446543774555679467663779
466469959169779475499996545147
5547744359997656
[close]

Kasaris

Alright, I'm gonna wreck this seed !

EDIT : I'll upload my score here.

Happylisk

This is off topic, but will Alpha 3 have the first cogmind tournament, or are you saving that for a subsequent release?

Kyzrati

Quote from: Happylisk on August 27, 2015, 06:45:25 AM
This is off topic, but will Alpha 3 have the first cogmind tournament, or are you saving that for a subsequent release?
Yup, as planned! I haven't set a date, but it will be as soon as Alpha 3 is released and confirmed stable (and I've had time to set everything up).

Quote from: Kasaris on August 26, 2015, 11:13:55 AM
Alright, I'm gonna wreck this seed !
Famous last words before he hits the Mines :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kasaris

QuoteFamous last words before he hits the Mines :P

Not this time I hope !

Gaspard

Sorry, when I post I end up rambling :p
I got a final score of 5559:

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (65)      325
Value Destroyed (2714)     2714
Prototype IDs (1)          20
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5559

Guess what kind of build I had :p
Also this:

Heaviest Build             68
  Greatest Overweight (x)  20

Here's the text file as proof(no idea how to do fancy screen-shots, sorry!)
https://www.dropbox.com/s/msvslkj4uq4k2rw/Anonymous681342192-150830-145831-5559.txt?dl=0

I really liked this run, some serious epic moments! Fabricating 4 pests, running through the mines and surviving, having 2 left at the end of the stage, one of em dies... I lower the alert level to low security, and then my last companion died and dropped his weapon.
I picked it up and unloaded it on the one that had slain him, plus all his friends, cause you know'
Then I ran out of cores, ended up wondering around and got utterly destroyed and ran off with xenon bombardment thrusters to hide my nakedness.
Then great comeback, so tanky thanks to all those armor plates in the utilities, huge firepower, and treads that couldn't even manage to carry it all!
I could take on many foes without even flinching, I really felt like a war machine.
But the came the inevitable decline: near the end I got swarmed by hackers, and this time ran out of matter! All my tankiness for naught, as with no firepower, I got picked apart and smashed into little pieces.
Fleeing naked I came upon a stack of layered light armor and equipped as much of it as possible. I didn't care about my very low speed and I managed to survive some more, by tricking my enemies to shoot at each-other(penetrating weapons DO have a drawback :p).
I eventually died uneventfully later.

Piercing weapons are seriously interesting though, with proper sensors to see through walls you can shoot through walls without being exposed, which is pretty cool. I at one point blew up reactors next to a programmer without being in the same room! Terrain scanners do have an edge too apparently.

I saw a huge field (3x6?)of reactors, did anyone else see it too?


Happylisk

Pretty decent run.  Managed to survive an infestation in the mines and got some really fun weapons around mid-Factory.  With enough Kinetic cannons I was one shotting programmers.  The run fell apart when I was in the middle of a hallway and about 5 grunts appeared.  I was slow so I couldn't reposition and had lots of key utilities blown off in the resulting firefight.  Never really recovered from that.  On the bright side, I got to use a plasma sword for the first time.  That was fun.

Spoiler
Cogmind - Alpha 2c

Name: HappyCog

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (97)      485
Value Destroyed (3484)     3484
Prototype IDs (12)         240
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6709

Cogmind
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     120/120
System Corruption          18%
Temperature                Cool (10)
Location                   -5/Factory

Parts
-------
Power (4)
  Micro Fission Core
Propulsion (3)
  Anti-Grav System
Utility (6)
Weapon (4)

Inventory
-----------
Improved Lightning Gun
Tesla Rifle

Peak State
------------
Power
  Light Fission Core
  Fusion Reactor
  Neutrino Core
  Micro Fission Core
Propulsion
  Flexi-carbon Leg
  Improved Carbon-fiber Leg
  Flexi-carbon Leg
Utility
  Large Storage Unit
  Advanced Heat Sink
  Energy Well
  Improved Heat Sink
  Improved Medium Armor Plating
  Layered Medium Armor Plating
Weapon
  KE Penetrator
  Mass Driver
  Mass Driver
  Heavy Machine Gun
[Rating: 84]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Plasma Sword

Stats
-------
Classes Destroyed          13
  Worker                   8
  Builder                  1
  Hauler                   5
  Recycler                 5
  Mechanic                 1
  Watcher                  1
  Swarmer                  24
  Grunt                    23
  Sentry                   5
  Demolisher               2
  Hunter                   4
  Programmer               15
  Fireman                  3
NPCs Destroyed             0
Best Kill Streak           33
  Combat Bots Only         39
Matter Collected           3197
  Salvage Created          3988
Parts Attached             162
  Power                    27
  Propulsion               35
  Utility                  36
  Weapon                   64
Parts Lost                 95
  Power                    17
  Propulsion               18
  Utility                  22
  Weapon                   38
Average Slot Usage (%)     80
  Naked Turns              5
Spaces Moved               2702
  Fastest Speed (%)        200
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             103
  Greatest Overweight (x)  23
  Average Overweight (x)   3
Largest Inventory          16
  Most Items Carried       14
Core Damage Taken          2023
Volleys Fired              239
  Largest                  4
  Hottest                  255
Shots Fired                654
  Gun                      361
  Cannon                   266
  Launcher                 27
  Special                  0
  Kinetic                  378
  Thermal                  122
  Explosive                0
  Electromagnetic          154
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              36
  Impact                   0
  Slashing                 36
  Piercing                 0
Damage Inflicted           8859
  Projectiles              6654
  Explosions               1213
  Melee                    992
  Ramming                  0
Highest Temperature        725
  Average Temperature      116
  Shutdowns                16
  Energy Bleed             0
  Interference             7
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           8
  Damage (core)            1
Highest Corruption         18
  Message Errors           13
  Parts Rejected           7
  Data loss (map)          13
  Data loss (database)     5
  Misfires                 2
  Misdirections            8
  Targeting Errors         19
  Weapon Failures          2
Haulers Intercepted        5
Robots Corrupted           3
Tactical Retreats          9
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                23
  Successful               7
  Failed                   16
  Catastrophic             3
  Database Lockouts        0
  Manual                   8
  Terminals                23
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             7
  Record                   1
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          2
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         4
Hacking Detections         7
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             377
  Average Influence        83
Maximum Alert Level        1
  Low Security (%)         88
  Level 1                  11
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          19
  Investigation            5
  Extermination            10
  Reinforcement            4
  Assault                  0
Exploration Rate (%)       17
  Regions Visited          8
Turns Passed               5888
  Depth 11                 94
  Depth 10                 195
  Depth 9                  1383
  Depth 8                  558
  Depth 7                  1685
  Depth 6                  457
  Depth 5                  1516
  Scrapyard                94
  Materials                1247
  Factory                  3658
  Mines                    889

Prototype IDs
---------------
Fusion Reactor
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
High-powered Electrolaser
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Improved Assault Rifle
Precision Assault Rifle
Plasma Sword
Precision Energy Filter

Alien Tech Recovered
----------------------
None

Game
------
Seed: Alpha3IsComing
^Manual?: 1
Play Time: 62 min
Sessions: 12
Mod: N/A
Game No.: 33
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


X=9657168566221064921296165990
669032500151149947251154990142
542452952635939005953652534594
053545067507961912904936599026
472964517194944451242141251565
559234205437003696663263309169
754452632141263133117623990262
521449592272349154752905950609
424637142101293151199141205903
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[close]

A minor suggestion:  This was also my first run using a shock bomb launcher.   It was a decent enough weapon, but it was one of the few cogmind weapons (and the only launcher) that I've used this far where both the sound effect and the visual effect were rather underwhelming.  Might want to add a bit more oomph to it. 

Kyzrati

Nice run Gaspard!

I had to bow out of this week's seed because I needed the time to playtest Alpha 3, but in my own latest game I got smashed to pieces half-way through, and chased naked into a room where I was down to 40 core integrity, but there I found a stockpile of four awesome armors plus a few nice weapons. Since I was naked I just picked up the whole pile and made a stand, crushing my pursuers and taken their parts, too--right back to top notch condition :) (aside from the fact that I still had a nearly decimated core, so... avoid as many confrontations as possible on the way to an exit).

Good that you got some help from allies. Alpha 3 will be even better in that regard because traveling with allies won't have such a large impact on the enemy's response.

Quote from: Gaspard on August 30, 2015, 07:31:08 AM
Piercing weapons are seriously interesting though, with proper sensors to see through walls you can shoot through walls without being exposed, which is pretty cool. I at one point blew up reactors next to a programmer without being in the same room! Terrain scanners do have an edge too apparently.
Every part has its advantages :D. (Okay, a very few parts are fairly useless to you, but remember that the enemy is made up of parts, too, so those parts must exist for them.)

Reactor/machine explosions are getting more powerful in Alpha 3 as well! I want them to be a little more useful than they have been, though you'll need to also be a little more careful where you stand...

Quote from: Happylisk on August 30, 2015, 02:33:14 PM
Pretty decent run.  Managed to survive an infestation in the mines and got some really fun weapons around mid-Factory.  With enough Kinetic cannons I was one shotting programmers.  The run fell apart when I was in the middle of a hallway and about 5 grunts appeared.  I was slow so I couldn't reposition and had lots of key utilities blown off in the resulting firefight.  Never really recovered from that.  On the bright side, I got to use a plasma sword for the first time.  That was fun.
Plasma Swords and similar melee weapons you start finding in the Factory are really deadly :D. I try to always carry one for backup and they save me quite often.

Quote from: Happylisk on August 30, 2015, 02:33:14 PM
A minor suggestion:  This was also my first run using a shock bomb launcher.   It was a decent enough weapon, but it was one of the few cogmind weapons (and the only launcher) that I've used this far where both the sound effect and the visual effect were rather underwhelming.  Might want to add a bit more oomph to it. 
I quite agree. I've always noticed that one being a bit on the less impressive side, even from when it was first created. Back then I had already made hundreds of these effects--nothing but that for weeks!--and was getting kinda tired of it, to be honest. The Shock Bomb Launcher suffered the most in that regard; thanks for bringing it up! I'll revisit this one later.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Reiver

... whoops. I forgot to finish last weeks seed!

I'll, uh, have to try this one before I update. Or read the thread. ;)

Kyzrati

Hehe, new seed for Alpha 3 will drop today, too :). Might as well get the new version and play that one!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

Man this seed was tough!  I ran into dudes everywhere!  I managed to stay alive until 2 ARCs unloaded on me and then it was adios muchacho.

I'm almost embarrassed, but here's the log.

Spoiler

Cogmind - Alpha 3b

Name: Shobalk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (18)      90
Value Destroyed (555)      555
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1145

Cogmind
---------
Core Integrity             0/400
Matter                     200/300
Energy                     44/50
System Corruption          0%
Temperature                Cool (6)
Location                   -9/Materials

Parts
-------
Power (1)
Propulsion (3)
  Light Treads
Utility (3)
Weapon (2)

Inventory
-----------
Light Ion Engine
Light Treads
Light Treads
Medium Storage Unit

Peak State
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Targeting Computer
  Structural Scanner
  Medium Storage Unit
Weapon
  Particle Gun
  Spread Laser
[Rating: 10]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

Stats
-------
Classes Destroyed          5
  Worker                   1
  Builder                  1
  Hauler                   1
  Grunt                    14
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         6
Matter Collected           443
  Salvage Created          628
Parts Attached             21
  Power                    1
  Propulsion               5
  Utility                  4
  Weapon                   11
Parts Lost                 11
  Power                    1
  Propulsion               0
  Utility                  1
  Weapon                   9
Average Slot Usage (%)     76
  Naked Turns              25
Spaces Moved               358
  Fastest Speed (%)        200
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             20
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          8
  Most Items Carried       4
Core Damage Taken          438
Volleys Fired              43
  Largest                  2
  Hottest                  121
Shots Fired                64
  Gun                      56
  Cannon                   0
  Launcher                 8
  Special                  0
  Kinetic                  36
  Thermal                  20
  Explosive                8
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1112
  Projectiles              585
  Explosions               527
  Melee                    0
  Ramming                  0
Highest Temperature        277
  Average Temperature      114
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              1
Tactical Retreats          1
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                9
  Successful               5
  Failed                   4
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             5
  Record                   4
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         2
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             147
  Average Influence        46
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            1
  Extermination            0
  Reinforcement            1
  Assault                  0
Exploration Rate (%)       16
  Regions Visited          3
Turns Passed               657
  Depth 11                 69
  Depth 10                 309
  Depth 9                  279
  Scrapyard                69
  Materials                588

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Alpha3IsComing
^Manual?: 1
Play Time: 8 min
Sessions: 2
Mod: N/A
Game No.: 45
ASCII: 1
Keyboard: 0
Font: 20/Cogmind
Map View: 66x50


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[close]

I decided to give it another go and got wrecked even worse than this game.  Get this seed away from me ;)

Kyzrati

I was going to ask how'd you manage to get two ARCs on your tail that early, but it looks like they were standard patrols, not assault Carriers, so that was normal (although when you suddenly encounter them in ARC form they can be a bit deadlier because they can all unload on you at once).

It does sound like this was a tougher seed overall. Wish I hadn't missed this one, but now I want to get onto #8 with Alpha 3 :D. I'm sure you'll have a better start with our next seed, which looks to have both armor and treads right from the start!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

Quote
I was going to ask how'd you manage to get two ARCs on your tail that early, but it looks like they were standard patrols, not assault Carriers, so that was normal (although when you suddenly encounter them in ARC form they can be a bit deadlier because they can all unload on you at once).

Does an unloading ARC use the same sound effect as a secret door opening?  For some reason I was assuming ARC.  At any rate, a lot of dudes where there previously weren't any ;)

Kyzrati

Ha, not quite the same sound :). Secret doors are just a quicker door sound with a bit of a hydraulic release to them, while Carrier deployments do sound kinda like doors as they burst open, but are heavier and end with a beep. They only deploy in the presence of a threat, though, so you'll generally see it happen.

It's possible, though rarer that you'll meet multiple ARCs earlier on--they're just regular patrols, not assaults carrying potentially more dangerous robots.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon