Grid Sage Forums

Grid Sage Forums

  • November 10, 2024, 02:32:06 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white  (Read 1422 times)

R-26 Lightspeed

  • Sigix
  • ****
  • Posts: 324
    • View Profile

Upon entering Scraptown for the first time, the derelict whose dialogue is "I'm looking for magical artifacts. Let me know if you come across any." was flashing white,
even though i'd never seen that dialogue before, let alone entered Scraptown.

It's fairly obvious, so i'm guessing there's already been a few reports elsewhere. But just in case.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4460
    • View Profile
    • Cogmind
Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
« Reply #1 on: September 16, 2024, 11:50:36 PM »

Yeah I've seen that one before, myself, it always does that, though no one else has brought it up before. That one is likely still missing the marker to force it to be green.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4460
    • View Profile
    • Cogmind
Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
« Reply #2 on: September 17, 2024, 12:00:51 AM »

Oh, actually it's because this particular dialogue is more complicated and not compatible with that system, not because it's not marked. Hm, yeah I had seen this when putting the level together, but not sure if this is even possible for such conditional conversations. You can actually see this elsewhere in certain Scraptown situations, too, a portion of guaranteed conversations that have special conditions.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4460
    • View Profile
    • Cogmind
Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
« Reply #3 on: September 17, 2024, 12:05:51 AM »

Nice, was actually able to get it to be detected just by reordering a couple script lines, not it gets picked up (though technically it's always green, nothing to do with whether you've seen it before, since there is always a potential benefit to be had there).
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4460
    • View Profile
    • Cogmind
Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
« Reply #4 on: September 17, 2024, 12:11:52 AM »

Ah nope, on testing it I can see why I did this the way it was done, it's the only direct way to do it and also properly carry out the necessary tasks, so this will remain white as is.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon