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Author Topic: [Beta 13] Mouse auto-pathing goes around repaired/collapsed walls  (Read 1715 times)

R-26 Lightspeed

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As visible in the attached screenshot, mouse auto-pathing completely avoids the shorter path through the broken tiles, because those tiles have been repaired since the last time i saw them (from the north side).

At least i think that's what's happening here. I don't *think* auto-pathing is trying to avoid collapsable tiles?
I'll try to investigate more later to make sure.
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Kyzrati

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Re: [Beta 13] Mouse auto-pathing goes around repaired/collapsed walls
« Reply #1 on: April 19, 2024, 05:53:41 AM »

Autopathing does avoid collapsed tiles by default as of Beta 13. To get through via mouse you need to move adjacent to them to show that's your intent.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

R-26 Lightspeed

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Re: [Beta 13] Mouse auto-pathing goes around repaired/collapsed walls
« Reply #2 on: April 20, 2024, 02:29:53 AM »

Oh, that's so nice! Thank you for that change, I always disliked how autopathing moved me through collapsed tiles, especially when moving long distances.
I'm surprised i didn't notice the auto-avoidance in my first Beta 13 run. Habit of segmenting mouse movements to avoid pathing through collapsed tiles, i suppose. (I mean i did notice it, but only in the very last area, so i thought it was a special case...)
« Last Edit: April 20, 2024, 02:31:26 AM by R-26 Lightspeed »
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