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Show off your REXPAINT creations

Started by ozymandias79, May 19, 2015, 05:50:23 AM

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Kyzrati

Ooh nice examples, Xii! I love using it for that.

Are you planning on actually building stealthrogue?
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Xii


SHADOWELITE7

Quad Damage

a Powerup from a game called Quake

Kyzrati

Ununsept posted a bunch of art done for CDDA in this thread, but the conversation started going off on a wider tangent involving how to add it to that game, the format, and more, so I've separated that out into its own thread.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Agod

here is an ascii capcha for gumix from the game he's been working on - asciicker!

Kyzrati

Brilliant idea--love that look, and definitely going to add this one to the gallery :)

Thanks for sharing!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

harofax

A death screen I made entirely in REXPaint quite a few years ago, following the Java tutorial. Also finangled the engine to read rexpaint files and used it to draw my maps. Good times, and thank you for this wonderful tool mr kyzrati ^^

Looking forward to using Rexpain in my next game.

Kyzrati

Nice work, lots to pick apart in this scene! <3

(And glad you're enjoying the tool :D)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Lucide

I managed to find time to polish an old pet project of mine, a cross-platform C99 library to create unicode text graphics easily, on UTF-8 capable terminals.
I have adopted REXPaint as a natively supported editor to create assets.
I've used the project as a learning workbench over the years till it became a thing of its own, so it's a bit of niche tool. It requires a basic level of proficiency in both C and CMake.
It can do realtime games too, if the user knows what is doing. The repo provides some examples.
It's called VisualT, and the docs are published on readthedocs.

I've made the logo, the VTCat, with REXPaint :)

Kyzrati

Quote from: Lucide on February 02, 2021, 10:08:54 AMI managed to find time to polish an old pet project of mine, a cross-platform C99 library to create unicode text graphics easily, on UTF-8 capable terminals. I have adopted REXPaint as a natively supported editor to create assets.
Awesome! Feel free to make a separate thread here for greater visibility on the lib itself.

Hehe, pet project logo features a cat...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

harofax

Quote from: Kyzrati on February 01, 2021, 03:22:32 PM
Nice work, lots to pick apart in this scene! <3

(And glad you're enjoying the tool :D)

Thanks ^^

It's a bit too messy but captures the vibe of a mold-infested sprawling foresty kind of thing, looks a bit better zoomed out. Still very happy with it.

Kyzrati

Yeah it's an interesting thing about ASCII art, how the zoom level greatly affects the perception.This is also why with my own games I tend to use a smaller cell size, even though this also has a negative impact on readability. Gotta strike a balance between the two...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

Here are my new fonts, they are free to use and distribute (license: CC BY 3.0).
Important: fonts make extensive use of half-blocks (from cp437).

Kyzrati

Oh that's pretty cool, in fact I'm not sure I've seen people make fonts in REXPaint yet, just for it, obviously two very different things :P

As a potential reusable resource you're sharing this seems like something that's worth having its own thread, even. (Not quite the kind of thing I'd put on the resources page like the other fonts though.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

Yes, these arr not fonts for use in RP,  just bunch of glyph sprites for use maybe in title screen / menu if game uses similar to cp437 half block glyphs. Definitely not RP resources, just creation.

gumix

This piece caused a serious distraction from my dev road map. A game controller mapping tool, still I'm not sure if I'm going to use it but I think it looks pretty nice. Esthetics are somewhat more scifi than medieval though.

Kyzrati

Oh wow yeah that looks great. Definitely more of a sci-fi style to it, though it is technically a piece of tech so not so easy to do otherwise if you want it to more resemble what it actually is :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

youngster

For my first attempt at ascii art, I basically turned an image of Snake from Metal Gear into ASCII.

I was largely inspired by Dee's ascii art from the REXpaint gallery, so I tried to use pixel art for the basic shapes and use ascii for the details of the image.

Kyzrati

Hey nice work youngster, it does look the part :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Cwdearth

I hope to make a game that uses ascii characters for graphics and have been doing different tests/mockups using it. The process has been extremely helpful in determining what is possible for my game.

Kyzrati

Oh wow these are really pretty! When sharing it's nice to also provide image exports so people can browse them more easily, although to be honest giving out the .xp file is great, too (something not as many bother with), for those who want to play around with it and/or just better see how it was put together.

Your concepts look solid. I love putting together stuff like this, such an easy way to do it compared to actually building something :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon


Kyzrati

#272
gumix! I see you're still at it, and I love the postcard :D

(also from the name and content I can guess that it's aimed at Polyducks :P)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

Yes, this is the reply tp his 'gumix land' panel on some ansi jam :)
https://twitter.com/mistfunk/status/1592413010567770112

I started with a sketch of a Nessy like creature using modular sprites for my game and ended up with a postcard-style image hahaha.

Kyzrati

Haha oh great, thanks for the reference didn't know about that one :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon