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Show off your REXPAINT creations

Started by ozymandias79, May 19, 2015, 05:50:23 AM

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Kyzrati

Hey melrabo! Wrong link? I don't see it here.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

Bad link, status 403: FORBIDDEN :(
Looks like merlabo linked some private content.
PM-ing him...

melrabo


gumix

Yea, looks great now. I love your backlit shading style! Looks so convincingly    :)

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

mbartelsm

#180
I present to you: SkyOS! The retro modern OS for the fictional GeeCo (Graphics Computer)






Kyzrati

Love these, definitely going in the gallery :D. Thanks for sharing!

Solitaire--important for any OS :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Simon

Hi, looking after Cogmind for some time and I just discover Rexpaint. I gave it a try, maybe post more (robot things of course :) ).



Kyzrati

Welcome, Simon!

Robot things are not a requirement for around here, but that genie (?) is headed for the REXPaint gallery 8)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Simon

#184
Thank you, i gave it another try. Still experimenting...








Kyzrati

#185
Nice job on these, too! (I didn't put the other one in the gallery yet since I was waiting to see if you'd confirm my guess as to what it was--I have to label them something :P)

Edit: Just added a pair of your works to the gallery.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

JacenHan

Hi, I'm new here, but I've been following your work for a while (I think I posted on the Bay12 X@COM thread way back when). Decided to register to share something I just made this afternoon.


Saturn V on the launch pad.

Kyzrati

I totally recognize your username, welcome :)

That looks great, thanks for sharing!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

#188
As today I found out about Uplink OS, mod that totally overhaul visuals of old hacking game - Uplink, I started thinking about making roguelike hacking game with pure ascii.
Was toying around idea that true hacker wouldn't use mouse and would do everything in terminals. ;) Using this screenshot as a guidance what look to achieve I started sketching:

http://media.moddb.com/images/mods/1/30/29020/HUD_Windows.png

At this is my creation:



Idea is to always use 100% of screen space and just dock and resize windows till you get your fav. layout while using shortcuts as we all do when using our favourite apps.

Kyzrati

Beautiful! About time to update the gallery... (and put new stuff at the top instead of bottom--it's getting long! :D)

And people would totally go for an ASCII hacking game done right.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

Thank you.

It is a loose idea atm, but if I figure out how typical mission would look like I may create another mockup for it.

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

So I needed you to show me I got unanswered question (didn't get notification), thanks. Shame on me. Yeah, I try to stay away from jumping on another project, which is why I say about another mockup... I just love thinking about this stuff and it's difficult for me to not wonder about design of games.

Kyzrati

Mockups are awesome! Plus there's no pressure to actually create anything beyond that, but they can inspire both yourself and others :D. One day I will do that mockup competition I've wanted to do for so long... (gotta wait until I'm not this busy :/)
Off topic

Hehe, yeah it's easy to miss. To be notified of new posts, open "automoderator config" in your sub's sidebar, paste this in, and save:

    type: submission
    modmail: |
        There is a new post in /r/{{subreddit}}

        Title: {{title}}

        User: {{author}}

Then you'll get a notification in your moderator mail :D
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

This competition is a great idea, looking forward to it (you know, instead working on a game ;))
Spoiler

Thanks so much for help with automoderator!
[close]

gumix

Hi guys... I'm just playing with best time killing app ever (RP) ... again :)
... trying to visualize way how isometric game could look in ascii.



Kyzrati

Hahaha, great dialogue. And wow, really love that iso look. I guess if you're just killing time with this you don't plan to turn it into an actual game? :(. Oh well, at least we still get the mockup!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

#197
Ok, so I'm making some style reasearch for such isometric look project. Probably it's not going to be fully flaged game, but just to have some fun for me with ascii.
So my new attempt is to give it a look of oldschool ascii (as with previous mockup) but with some pixelart-like sprites. Those sprites would have only look of pixelart, technicaly they are just regular pure ascii using block characters.

My first sprite sketch:


Yeah, using RP as pixelart editor is also nice choice at least for me :)

But the main issue with it is the size, it is enormous as compared with initial street size :(

So one solution to it was writing small tool which tryies to compress full-block characters to 2x smaller graphics with half-block characters. Of course, as I'm self-constrained to standard CP-437, there are many strituations where such mapping is simply not possible (more than 2 colors in scaled-down character or 1 quarter fg + 3 quarter bg and a 'checker board'). But with some manual post-retouching (in RP) results are pretty acceptable to me :)

As it is in isometric view, animation of such sprite along diagonals would need to skip every odd horizontal cel or it could use half-block haracters to allow sprite to advance by half-cel vertically while full cel horizontaly. Of course I'm gonna go with half-cells :)

Sprite-sheet 2 x Comression to half-blocks after bit of manual retouch & thresholding to ansi vga palette:


Yes, sprite is still way bigger than planned on initial mockup, so I'm going  to upscale streets a bit ;)

So finaly let's see how does it look when animated:
Spoiler

Brown full-blocks background is left just to better show half-blocks in action.

[close]

And new upscaled street mockup:
Spoiler


[close]

Kyzrati

Animation and mockup look really nice! It would seem odd to many that you'd stick with RP for what is mostly pixel work, but I guess it does force you to make interesting decisions, as well as impact how you break everything down to begin with.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

Haha, odd. Everything I do for fun is odd but here I have a reason for using tool like RP, appart of html5, this 'game' should be able to run on windoze's cmd.exe & all standard telnet/ssh terminal-emus like putty, xterm, etc. (so same tech specifics as with AP but with use of glyphs above 0x7F). I've considered sixels too, it would match displayed content much better, but not many terminals suport it (including win10's cmd).

Now, while browsing this thread I realized I can finaly make use of foilage posted here a year ago probably it can match my isometry well :)