Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 09:15:52 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Pages: 1 ... 4 5 [6] 7 8 ... 12

Author Topic: Show off your REXPAINT creations  (Read 168043 times)

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #125 on: April 24, 2016, 02:43:14 AM »

I've considered the restart possibility, if just for the convenience of having it do that when you change those settings in the options menu rather than requiring a manual restart. In theory it's possible, though it would be quite a lot of work for that one feature because you'd lose all UI state data, undo histories, etc. (everything that normally just resides in memory), meaning there would have to be methods to explicitly store and retrieve all that info after a restart to preserve continuity. That's a lot of new code and testing!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

  • Derelict
  • **
  • Posts: 31
  • https://www.reddit.com/r/piraterogue/
    • View Profile
    • My project - Pirate Rogue
Re: Show off your REXPAINT creations
« Reply #126 on: April 24, 2016, 09:22:05 AM »

Oh you are right... I forgot about this. Well it isn't that important like the other stuff.
Logged

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #127 on: April 25, 2016, 01:15:12 PM »

Yet another rexpaint use in my game, maps :)



Full map link: http://ascii-patrol.com/map.png
« Last Edit: April 25, 2016, 01:16:43 PM by gumix »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #128 on: April 25, 2016, 08:20:56 PM »

I was wondering when this thread would get back on topic ;). Love the map! Really unique style. Another frequent REXPaint user threatening to take over the gallery :P
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

luizbills

  • Unaware
  • *
  • Posts: 3
    • View Profile
Re: Show off your REXPAINT creations
« Reply #129 on: May 10, 2016, 10:26:34 PM »

A mobile game mockup
« Last Edit: May 10, 2016, 11:15:28 PM by luizbills »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #130 on: May 10, 2016, 10:39:33 PM »

Just saw this on /r/roguelikedev! Was wondering if it was done in REXPaint :P

Looks great so far. Thinking of turning this into a full game? Or just playing around? Not a bad UI layout--never seen a directional command split like that before (though I admit I don't know much about mobile games).
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

luizbills

  • Unaware
  • *
  • Posts: 3
    • View Profile
Re: Show off your REXPAINT creations
« Reply #131 on: May 10, 2016, 11:05:21 PM »

Just saw this on /r/roguelikedev! Was wondering if it was done in REXPaint :P

Looks great so far. Thinking of turning this into a full game? Or just playing around? Not a bad UI layout--never seen a directional command split like that before (though I admit I don't know much about mobile games).

I never make a roguelike. Maybe I will try.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #132 on: May 10, 2016, 11:21:37 PM »

Ah, it can be quite a lot of but also quite rewarding.

In any case, I already posted this to the gallery :)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

  • Derelict
  • **
  • Posts: 31
  • https://www.reddit.com/r/piraterogue/
    • View Profile
    • My project - Pirate Rogue
Re: Show off your REXPAINT creations
« Reply #133 on: May 11, 2016, 03:51:50 AM »

A mobile game mockup

Very clean design! One thing I would add is to strech those hp/mana/end. bars more to use all space, unless you want to have it for something other than that. Really like those icons. :)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #134 on: May 11, 2016, 04:01:09 AM »

I think stretching the bars would require a more subtle design, or other changes, since the HUD might otherwise feel a little too cramped. I kinda like the negative space it creates.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

luizbills

  • Unaware
  • *
  • Posts: 3
    • View Profile
Re: Show off your REXPAINT creations
« Reply #135 on: May 11, 2016, 07:15:49 AM »

I think stretching the bars would require a more subtle design, or other changes, since the HUD might otherwise feel a little too cramped. I kinda like the negative space it creates.
me too   ;D
Logged

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #136 on: May 12, 2016, 02:42:08 AM »

Looks like a nice party, 3 red bottle drinkers and only you drinking a blue one. That can initiate a world conflict :)
I like a clean design, but I'm not sure if buttons are big enough for phone players, otherwise great!
Logged

kvee

  • Unaware
  • *
  • Supported Cogmind Alpha Access 2015 (Advanced Tier!!!)
  • Posts: 4
    • View Profile
Re: Show off your REXPAINT creations
« Reply #137 on: May 13, 2016, 12:46:34 AM »

I've made this oldschool logo, but I'm probably not gonna use it in the end. Oh well.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #138 on: May 13, 2016, 12:56:54 AM »

Well, it looks cool nonetheless! Really hard to read the title, though. I figured out it was something-tracker (sntracker?), but only because I recognize what an old-school tracker looks like :P. Maybe I'm just bad at reading ANSI lettering.

Were/are you making an ASCII-based tracker?
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

kvee

  • Unaware
  • *
  • Supported Cogmind Alpha Access 2015 (Advanced Tier!!!)
  • Posts: 4
    • View Profile
Re: Show off your REXPAINT creations
« Reply #139 on: May 13, 2016, 02:46:20 AM »

(sntracker?)
yep! :]

Were/are you making an ASCII-based tracker?
Yeah, I wanted to experiment with the SN76489 soundchip inside the Tandy 1000 and since I never found a suitable tracker, I decided to roll my own, hehe :D

The original version was supposed to run on the actual hardware, but the text mode is slow to update from C, even with memory-mapped VRAM. So I've updated the tracker to win32 and here's what it looks like (no REXPaint usage though)

Maybe the replayer could use the logo, we'll see
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #140 on: May 13, 2016, 03:13:58 AM »

Ah I see. As a kid I wanted to learn how to use a tracker, but I had never even studied music before and it was a slow process without anyone to learn from, so I never got far into it.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #141 on: May 15, 2016, 02:22:31 PM »

I'm in no way trying to dominate the gallery, I just like to share how cool things can be done with RP :)
Below game characters are chatting - hitec sms lol!
Btw, making ascii female avatar is at least 10x harder that making male portraits.

Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #142 on: May 15, 2016, 08:37:16 PM »

Always love that embossed border effect :). And I can see how female variations would be pretty tough. I guess it takes mostly unique hair, and other kinds of accessories. Part of the problem is the dots you're using to smooth the edges of the face can also be perceived as stubble :P
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #143 on: May 16, 2016, 03:11:50 AM »

Yep, stubble was quite nice side effect forced by colon-shading. Not so desirable for females. Big problem with different long hair is that it interferes with other horizontal face slices I use for face mixing. Btw, yesterday I finally found in RP manual how to merge layers (ctrl_shift_m), previously I was doing it with cut/paste - that was a nightmare :) It would be also nice to have ability of merging layers by pressing shift+ layer order arrows, it was my first intuitive try. Just something to consider while doing new RP interface in future :)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #144 on: May 16, 2016, 06:44:52 AM »

Hm, yeah, sure I can add that. New feature discovery is pretty poor at the moment since you have to look at the manual to see most of the special commands :P
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nullzero

  • Unaware
  • *
  • Posts: 8
  • Linux gamer
    • View Profile
    • Groupees Profile
Re: Show off your REXPAINT creations
« Reply #145 on: May 28, 2016, 02:30:41 PM »

A mobile game mockup


Suddenly I'm imagining what a Crypt of the Necrodancer asciiRL would look like...

And thinking again... if traditional rogues are turn bases, what if a move would have the equivalent sound of one sec of the tracker music, moving "faster" would result of faster music, taking your time would just break the music down.

Is there a game with music used like that? Mayge it would lead the player to go in the beat without thinking into a horrible postmortem screen  ???
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #146 on: May 28, 2016, 07:01:53 PM »

Not actual music, but there was a harmony-based roguelike this year, The Prancing Bard, where your actions need to match up with streaming (turn-based) musical notes to have the intended/best effects. (I learned about it because the dev used REXPaint :P)

Haven't heard of anything like what you describe. Music and sound are relatively rare in roguelikes to begin with, and Crypt was the first one to really make it a part of the mechanics.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Dima3z

  • Unaware
  • *
  • Posts: 2
    • View Profile
Re: Show off your REXPAINT creations
« Reply #147 on: June 02, 2016, 10:37:09 AM »

Totaly exited about cogmind in-game art, decided to try something like that in REXPaint!



Spoiler: Neutron torpedo (click to show/hide)


Logged

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #148 on: June 02, 2016, 04:14:57 PM »

Amazing stuff Dima3z!
And your artwork is way bigger than Cogmind's.  ;D
I like your shading style, it adds the volume to your images.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #149 on: June 02, 2016, 07:01:59 PM »

Awesome Dima3z! I especially like the activation sequence.

Very much the style overall :)

And your artwork is way bigger than Cogmind's.  ;D
Hahaha, I always post my art at the native size I draw it, 12x12, but the size is just dependent on what font the player is using ;) (but I imagine you know this)
The most common players, 1080p, get this,

and it goes much bigger than that

Edit: Added one to the gallery 8)
« Last Edit: June 02, 2016, 07:10:28 PM by Kyzrati »
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon
Pages: 1 ... 4 5 [6] 7 8 ... 12