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Show off your REXPAINT creations

Started by ozymandias79, May 19, 2015, 05:50:23 AM

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endlessblaze

some sort of blaster with a screen on it.




how do you type something in? I don't know....



some kind of hover craft.




this is horrible...I think its some kind of tribal creature.






a wizard staff and a spear



Warmist

From old concept art for "crazy self-modifying card game"


endlessblaze

cool. what does it do?

I made a horribly done dragon ima use it for my avatar


also some guy in a robe


Warmist

Quote from: endlessblaze on May 31, 2015, 01:24:55 PM
cool. what does it do?

Latches mana? :D The idea was to somehow create very lax system to play something like "Tacticus" (i.e. a game where players make up rules as they go) unfortunately all people i talked could not see the epicness of truecolor ascii art and crazy mechanics.

endlessblaze

don't listen to them. ACII ART IS GREAT....when your good at it, and that card looks good.

Kyzrati

Quote from: Warmist on May 31, 2015, 02:42:49 PM
Quote from: endlessblaze on May 31, 2015, 01:24:55 PM
cool. what does it do?

Latches mana? :D The idea was to somehow create very lax system to play something like "Tacticus" (i.e. a game where players make up rules as they go) unfortunately all people i talked could not see the epicness of truecolor ascii art and crazy mechanics.
We here see the potential epicness. That could be a really cool game; of course even better if you could throw in ASCII particle effects ;)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

endlessblaze

one way to code that might be that the first player to play  card X

decides how that card works for the rest of the game.


exsample.


I play mana latch


mana latch has not yet been played. what does it do?

-blocks enemy magic attacks

-catches ambient magic for use, increasing power of magic attacks

-skips apponets turn


and when you pick one, if another  mana latch is played that game, then it will do whatever was picked. part of the game would be adapting to whatever functions were set by the opponent, then using I against them

Warmist

Quote from: Kyzrati on May 31, 2015, 08:01:21 PM
We here see the potential epicness. That could be a really cool game; of course even better if you could throw in ASCII particle effects ;)
Damn, now i want to make a program that would allow creating ASCII particle effects :D

Kyzrati

If I can do it, anyone can, so if anything the difficulty shouldn't be a factor!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Warmist

Yeah first prototype is somewhat working:

Features:

  • Reading rex files
  • using second layer for "walls" and "emmiters" "emitters"
Not sure what i was drawing there though :D

Kyzrati

Well, damn, that was fast! And that's great that you can use .xp files, just like Cogmind :D

Looks like a Tractor Beam in action.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Warmist

Quote from: Kyzrati on June 01, 2015, 08:05:09 AM
Well, damn, that was fast! And that's great that you can use .xp files, just like Cogmind :D

Looks like a Tractor Beam in action.
Had Libtcod->luajit binding laying around so it's easy (though insanely messy :D )

Kyzrati

The only way to get anything done with programming is to get down and dirty. That's how Cogmind was born 8)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Warmist

#38
Okay last one (for today...)


endlessblaze

#39
I wish I knew how to do that....sadly all I can do is a bit of HTML and some basic java script....speaking of......

....

paste this

show("random events generator-cogmind themed")
x=random(5)

{if (x=="1") show("you shoot the arc projector. programmer is shutdown.")}
{if (x=="2") show("a section of the cave has collapsed.Serf is crushed by falling debris ")}
{if (x=="3") show("the neutrino reactor explodes.")}
{if (x=="4") show("fire the EM-cannons!.")}
{if (x=="5") show("alert level 4.")}


here, then run....many times.....
http://www.programmingbasics.org/en/beginner/gettingstarted.html

chooseusername

Quote from: jimmijamjams on May 31, 2015, 06:26:21 AM
Quote from: chooseusername on May 31, 2015, 01:04:20 AM
Some playing around mocking up game world some time ago.


This one is probably my favourite.  Did you end up turning it into a game?
Not yet.

Quote from: Kyzrati on May 31, 2015, 06:48:11 AM
Hey chooseusername, nice to have you around the forums!

Those are some great mockups, especially the second and third one. Are these concepts for the new RL you're working on?
Sure, a mini-project prototyping for it.  Ticks several boxes including brainstorming, feeling out a visual style while avoiding hand-drawing characters to get around ASCII limitations, and mostly as a goal for set pieces to join together in a later procedural generator.

Supernovadx

I saw this and decided to give Rex a shot. First try with no reference :)

-SupernovaDX

endlessblaze

Quote from: Supernovadx on June 11, 2015, 07:29:59 PM
I saw this and decided to give Rex a shot. First try with no reference :)



dang. that's not bad.

Supernovadx

Have you guys heard of Sanctuary RPG. It's a single life RPG, not a roguelike like it claims. It's ASCII art is impressive and they have a free demo available on their site.

Website: http://sanctuaryrpg.com/
gog edition: http://www.gog.com/game/sanctuaryrpg_black_edition
-SupernovaDX

endlessblaze

I have a plenty of ascii art I did not post, so here is some more


an energyblade and energy blaster. take that!



(player) throws heal grenade! (target) is healed!




a house.




I hear space is lovely this time of year.



is that a meteor?



a circuit board of some sort.



I was just putting In random 1s and 0s, I wonder what I would get if I translated it.



FIRE THE EXPLOSIVE SPARK



here we go, a robot that hovers in the air and uses thrusters to move. is made to transport stuff like large crates. luggage, and children that insist on climbing it.

Kyzrati

Quote from: endlessblaze on July 26, 2015, 01:17:06 PM
Spoiler

I was just putting In random 1s and 0s, I wonder what I would get if I translated it.
[close]
Nice doodles. With this one in particular, note that rather than manually enter everything you could use the Fill command ('i') to fill the entire empty interior with 0's, then just paint random 1's to achieve a more complete effect more quickly. (Unless your goal here wasn't to fill it, anyway =p)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

endlessblaze

I was afraid I was filling In to much.

Warmist

Just a little thing i'm doing using rexpaint: a forum/classical rpg (idea is to kill a lot of characters in this one dungeon). Some pictures:
The guild

One of charsheets

Latest room:

More stuff here: at bay12forums

Kyzrati

Looks cool, Warmist! I love reading forum games on Bay 12, and even more so when they use REXPaint to draw out maps and other visuals :D. Thanks for sharing.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Warmist

Another idea i'm considering:

It would be a tool that would allow to track some simple stuff with the stuff. Also simplify some most done operations for forum rpg (currently using a ton of google sheets). Though i'm too lazy/busy/don't like any roguelike engine enough to do this...