Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 03:07:15 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Pages: 1 [2] 3 4 ... 12

Author Topic: Show off your REXPAINT creations  (Read 167400 times)

endlessblaze

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
  • FIRE THE EM CANNONS!
    • View Profile
Re: Show off your REXPAINT creations
« Reply #25 on: May 31, 2015, 09:52:45 AM »

some sort of blaster with a screen on it.




how do you type something in? I don't know....



some kind of hover craft.




this is horrible...I think its some kind of tribal creature.






a wizard staff and a spear


Logged

Warmist

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
    • View Profile
Re: Show off your REXPAINT creations
« Reply #26 on: May 31, 2015, 11:44:19 AM »

From old concept art for "crazy self-modifying card game"

Logged

endlessblaze

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
  • FIRE THE EM CANNONS!
    • View Profile
Re: Show off your REXPAINT creations
« Reply #27 on: May 31, 2015, 01:24:55 PM »

cool. what does it do?

I made a horribly done dragon ima use it for my avatar


also some guy in a robe

Logged

Warmist

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
    • View Profile
Re: Show off your REXPAINT creations
« Reply #28 on: May 31, 2015, 02:42:49 PM »

cool. what does it do?

Latches mana? :D The idea was to somehow create very lax system to play something like "Tacticus" (i.e. a game where players make up rules as they go) unfortunately all people i talked could not see the epicness of truecolor ascii art and crazy mechanics.
Logged

endlessblaze

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
  • FIRE THE EM CANNONS!
    • View Profile
Re: Show off your REXPAINT creations
« Reply #29 on: May 31, 2015, 02:54:04 PM »

don't listen to them. ACII ART IS GREAT....when your good at it, and that card looks good.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #30 on: May 31, 2015, 08:01:21 PM »

cool. what does it do?

Latches mana? :D The idea was to somehow create very lax system to play something like "Tacticus" (i.e. a game where players make up rules as they go) unfortunately all people i talked could not see the epicness of truecolor ascii art and crazy mechanics.
We here see the potential epicness. That could be a really cool game; of course even better if you could throw in ASCII particle effects ;)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

endlessblaze

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
  • FIRE THE EM CANNONS!
    • View Profile
Re: Show off your REXPAINT creations
« Reply #31 on: May 31, 2015, 08:14:00 PM »

one way to code that might be that the first player to play  card X

decides how that card works for the rest of the game.


exsample.


I play mana latch


mana latch has not yet been played. what does it do?

-blocks enemy magic attacks

-catches ambient magic for use, increasing power of magic attacks

-skips apponets turn


and when you pick one, if another  mana latch is played that game, then it will do whatever was picked. part of the game would be adapting to whatever functions were set by the opponent, then using I against them
Logged

Warmist

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
    • View Profile
Re: Show off your REXPAINT creations
« Reply #32 on: June 01, 2015, 05:50:39 AM »

We here see the potential epicness. That could be a really cool game; of course even better if you could throw in ASCII particle effects ;)
Damn, now i want to make a program that would allow creating ASCII particle effects :D
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #33 on: June 01, 2015, 07:46:00 AM »

If I can do it, anyone can, so if anything the difficulty shouldn't be a factor!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Warmist

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
    • View Profile
Re: Show off your REXPAINT creations
« Reply #34 on: June 01, 2015, 07:56:15 AM »

Yeah first prototype is somewhat working:

Features:
  • Reading rex files
  • using second layer for "walls" and "emmiters" "emitters"
Not sure what i was drawing there though :D
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #35 on: June 01, 2015, 08:05:09 AM »

Well, damn, that was fast! And that's great that you can use .xp files, just like Cogmind :D

Looks like a Tractor Beam in action.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Warmist

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
    • View Profile
Re: Show off your REXPAINT creations
« Reply #36 on: June 01, 2015, 08:10:16 AM »

Well, damn, that was fast! And that's great that you can use .xp files, just like Cogmind :D

Looks like a Tractor Beam in action.
Had Libtcod->luajit binding laying around so it's easy (though insanely messy :D )
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #37 on: June 01, 2015, 08:25:19 AM »

The only way to get anything done with programming is to get down and dirty. That's how Cogmind was born 8)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Warmist

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
    • View Profile
Re: Show off your REXPAINT creations
« Reply #38 on: June 01, 2015, 09:40:11 AM »

Okay last one (for today...)

« Last Edit: June 01, 2015, 10:31:39 AM by Warmist »
Logged

endlessblaze

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
  • FIRE THE EM CANNONS!
    • View Profile
Re: Show off your REXPAINT creations
« Reply #39 on: June 01, 2015, 05:21:50 PM »

I wish I knew how to do that....sadly all I can do is a bit of HTML and some basic java script....speaking of......

....

paste this

Code: [Select]
show("random events generator-cogmind themed")
x=random(5)

{if (x=="1") show("you shoot the arc projector. programmer is shutdown.")}
{if (x=="2") show("a section of the cave has collapsed.Serf is crushed by falling debris ")}
{if (x=="3") show("the neutrino reactor explodes.")}
{if (x=="4") show("fire the EM-cannons!.")}
{if (x=="5") show("alert level 4.")}

here, then run....many times.....
http://www.programmingbasics.org/en/beginner/gettingstarted.html
« Last Edit: June 01, 2015, 05:31:06 PM by endlessblaze »
Logged

chooseusername

  • Unaware
  • *
  • Posts: 2
    • View Profile
Re: Show off your REXPAINT creations
« Reply #40 on: June 02, 2015, 12:34:32 AM »

Some playing around mocking up game world some time ago.


This one is probably my favourite.  Did you end up turning it into a game?
Not yet.

Hey chooseusername, nice to have you around the forums!

Those are some great mockups, especially the second and third one. Are these concepts for the new RL you're working on?
Sure, a mini-project prototyping for it.  Ticks several boxes including brainstorming, feeling out a visual style while avoiding hand-drawing characters to get around ASCII limitations, and mostly as a goal for set pieces to join together in a later procedural generator.
Logged

Supernovadx

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 24
    • View Profile
Re: Show off your REXPAINT creations
« Reply #41 on: June 11, 2015, 07:29:59 PM »

I saw this and decided to give Rex a shot. First try with no reference :)

Logged
-SupernovaDX

endlessblaze

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
  • FIRE THE EM CANNONS!
    • View Profile
Re: Show off your REXPAINT creations
« Reply #42 on: June 11, 2015, 08:36:55 PM »

I saw this and decided to give Rex a shot. First try with no reference :)



dang. that's not bad.
Logged

Supernovadx

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 24
    • View Profile
Re: Show off your REXPAINT creations
« Reply #43 on: June 12, 2015, 12:31:16 AM »

Have you guys heard of Sanctuary RPG. It's a single life RPG, not a roguelike like it claims. It's ASCII art is impressive and they have a free demo available on their site.

Website: http://sanctuaryrpg.com/
gog edition: http://www.gog.com/game/sanctuaryrpg_black_edition
Logged
-SupernovaDX

endlessblaze

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
  • FIRE THE EM CANNONS!
    • View Profile
Re: Show off your REXPAINT creations
« Reply #44 on: July 26, 2015, 01:17:06 PM »

I have a plenty of ascii art I did not post, so here is some more


an energyblade and energy blaster. take that!



(player) throws heal grenade! (target) is healed!




a house.




I hear space is lovely this time of year.



is that a meteor?



 a circuit board of some sort.



I was just putting In random 1s and 0s, I wonder what I would get if I translated it.



FIRE THE EXPLOSIVE SPARK



here we go, a robot that hovers in the air and uses thrusters to move. is made to transport stuff like large crates. luggage, and children that insist on climbing it.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #45 on: July 26, 2015, 08:28:48 PM »

Spoiler (click to show/hide)
Nice doodles. With this one in particular, note that rather than manually enter everything you could use the Fill command ('i') to fill the entire empty interior with 0's, then just paint random 1's to achieve a more complete effect more quickly. (Unless your goal here wasn't to fill it, anyway =p)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

endlessblaze

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
  • FIRE THE EM CANNONS!
    • View Profile
Re: Show off your REXPAINT creations
« Reply #46 on: July 27, 2015, 01:09:38 AM »

I was afraid I was filling In to much.
Logged

Warmist

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
    • View Profile
Re: Show off your REXPAINT creations
« Reply #47 on: July 28, 2015, 01:16:21 PM »

Just a little thing i'm doing using rexpaint: a forum/classical rpg (idea is to kill a lot of characters in this one dungeon). Some pictures:
The guild

One of charsheets

Latest room:

More stuff here: at bay12forums
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #48 on: July 30, 2015, 08:00:39 AM »

Looks cool, Warmist! I love reading forum games on Bay 12, and even more so when they use REXPaint to draw out maps and other visuals :D. Thanks for sharing.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Warmist

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 37
    • View Profile
Re: Show off your REXPAINT creations
« Reply #49 on: July 30, 2015, 02:36:54 PM »

Another idea i'm considering:

It would be a tool that would allow to track some simple stuff with the stuff. Also simplify some most done operations for forum rpg (currently using a ton of google sheets). Though i'm too lazy/busy/don't like any roguelike engine enough to do this...
Logged
Pages: 1 [2] 3 4 ... 12