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Author Topic: [beta 8.1] Friendly should not destroy your friends  (Read 2212 times)

Joshua

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[beta 8.1] Friendly should not destroy your friends
« on: June 18, 2019, 04:54:15 AM »

Disrupted and rewired A6, but he still flashes signals to make friendly Enh. Grunts self-destruct xD

Shouldn't he do that to the other side, if anything?

Though this is really funny as is, too xD
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Kyzrati

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Re: [beta 8.1] Friendly should not destroy your friends
« Reply #1 on: June 18, 2019, 05:05:00 AM »

Hm, yeah they won't be able to do that to the other side, but stopping them from doing it to allies is definitely needed! Didn't realize that was a possibility.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: [beta 8.1] Friendly should not destroy your friends
« Reply #2 on: June 18, 2019, 05:21:37 AM »

Hm, yeah they won't be able to do that to the other side, but stopping them from doing it to allies is definitely needed! Didn't realize that was a possibility.

I also noticed Arch doesn't self-destruct him, even though I think you can do it with the DC codes (not sure if those apply to all the A# bots or just some, though).
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Kyzrati

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Re: [beta 8.1] Friendly should not destroy your friends
« Reply #3 on: June 18, 2019, 05:26:21 AM »

Yeah I don't think I actually added that, though at this point probably should.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: [beta 8.1] Friendly should not destroy your friends
« Reply #4 on: June 20, 2019, 07:36:15 PM »

A couple related items:

* Friendly A6 still says "Avenge me, Architects!" when he is destroyed. Maybe he gets his mind back in his dying moment?
* You still get points for destroying him even though the enemies did it.
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Kyzrati

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Re: [beta 8.1] Friendly should not destroy your friends
« Reply #5 on: June 20, 2019, 07:50:40 PM »

Yeah I fixed those along with the other stuff (it's all related).
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Kyzrati

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Re: [beta 8.1] Friendly should not destroy your friends
« Reply #6 on: June 20, 2019, 08:06:28 PM »

That said, thanks for the mention, since it got me thinking of more cases where it might be possible to have allies doing undesirable actions, and a script solution for some of those :)
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Joshua

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Re: [beta 8.1] Friendly should not destroy your friends
« Reply #7 on: June 21, 2019, 03:20:48 AM »

* You still get points for destroying him even though the enemies did it.

I thought I'd comment on this a little more. I know the score system has changed extensively in the next release so this is probably already addressed, but even though I got bonus points for destroying him he wasn't listed with Major NPCs Destroyed. I would've expected it to actually be the other way around -- Major NPCs Destroyed could implicitly mean by any means, while getting bonus points implies you did it (or possibly allies). I suspect this has already been addressed with the rewrite of the score system and the addition of history but thought I'd mention it.
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Kyzrati

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Re: [beta 8.1] Friendly should not destroy your friends
« Reply #8 on: June 21, 2019, 05:29:20 AM »

Well the NPCs list (which includes all uniques, not just major NPCs anymore) only includes those destroyed by you or your allies. It's meant as a tally of your kills under the combat section, not a record of who was killed.

(Specifically the scoring part was because that's not handled in code, but by specific scripts written for some of the NPCs, which aren't usually able to be on a different faction so I hadn't thought to do any faction check there, though obviously those are a special case since there are ways to control them :P)
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