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Kyzrati plays stealth-hacker flight (Beta 8.1 thief run!)

Started by Kyzrati, May 07, 2019, 03:19:07 AM

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Kyzrati

I'm finally doing it.

I've always been a fan of shooting robots, blowing things up, generally making a mess, and then trying to get away with it all, but it was about time for something a little different, so on a dare/challenge from MTF, the new theme for the run starting with today's stream is Exiles thievery. (video uploaded here)

We're looting the EX-Vault and then going to bravely (well, as bravely as flight can) explore all the cave depths, and try to avoid getting stolen from. So yeah, we're the first thief, but then have to be on the lookout for other thieves who are better than us. Naturally the best way to approach this goal is with ultimate speed, so flight it is!

I stupidly left -10/Materials without first confirming Exiles weren't at that depth, but on exploring -9/Materials anyway discovered some carnage that certainly wasn't my own work, suggested 8R-AWN had been through the area already and that I must be on the right floor :)

Whew, all the prototype flight units we found wouldn't go to waste! Also got a lucky find in the form of the Exp. Sensor Array in the Mines.

Made it to the vault:

Spoiler
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We got the LES and Skeleton box, which will only be minimally helpful if at all on this particular run (but they will occupy inventory slots anywhere due to the stated challenge xD), and also the Longsword +1! Now that's a beautiful and reliably weapon which will synergize nicely with the this build.

Back in Materials we collected flight gear in our Extremely Excessive Storage, and all those depths were easily crushed while walking (and later on treads).

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On finally making it into -7/Factory, it was transition time. We shed all those other parts and stripped down to a size 8 inventory with just the parts you see here:

Spoiler
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Here's the build just before entering the first set of caves:

Spoiler
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I didn't do any screenshotting for the next couple hours, but it involved mostly sneaking through the caves at rapid speed, then back in the Factory doing a good bit more sneaking around while getting schematics and/or fabricating additional parts for the build.

Zion was at -7, though just got us the A8 code, and we visited DM after that (via shortcut, haha!), and I attempted to assassinate DM with the Longsword +1 but didn't quite succeed, so no uberhackware for us (or later redirection help, though this isn't all that useful for a flight build anyway, plus we also have the Skeleton Box if we come across any doors we want to open and don't happen to have hacking power).

Before the -6 caves I switched from 3x Hacking Suites to instead focus on infowar, so we have 4 infowar slots and excellent detection of both bots and terrain. The idea is to navigate the caves quickly anyway, and hackware isn't useful in the caves, so might as well--we can swap in some more hackware once back in Complex 0b10.

Here's where we left off, having just entered -5/Factory and evolved another two utility slots to fill with hackware:

Spoiler
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Part 2 coming next week!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

We did it! The second stream took us through all the remaining caves, and despite a number of tough situations to puzzle through, the build is very much intact and going strong, and most importantly, there was no loss to Master Thieves! So I achieved MTF's "bounty" and as a result he's bought some extra Cogmind keys to hand out (although how has yet to be determined).

We tried to order pizza, but that didn't go over so well.

Minor Trojan SPOILERS in Terminal
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There was a fair bit of hacking, though not as much as one might normally do with a flight hacker since I'm a "low-level hacker" rocking four sensor slots to avoid thieves and streamline cave navigation.

There were several attempts to reach and use a Fabricator--most were thwarted by tough situations, but we got plenty of gear through other means (the Electron Diverters came from Warlord's stash).

Here several Programmers are closing in from all sides, but we escaped them all:

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A typical "let's get through this cave as fast as we can" scenario:

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Coming from the East we'd slipped by the Swarmer patrol, but there wasn't a safely diggable way to avoid being seen by the outpost Sentry, so it woke everyone up and I made a run for the derelict group as a distraction while heading for the exit which it turns out happened to be directly under a pair of Programmers just sitting there guarding it.

And here's my build just after dropping into Research and filling the new slots:

Spoiler
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Sadly we just lost our Imp. Cloaking Device just before ducking past some bots out of the last Proximity Caves--it had already come in handy on a few occasions,
but anyway there are other parts in waiting, like we can now use the Adv. Transmission Jammer instead to more safely dispose of Watchers.

I also lost the basic Hacking Suite due to being traced at a Fabricator. I've tracked down just a couple Operators since, but they haven't dropped their hackware yet (well, one of them had its hackware cleaved in two by the Longsword xD).

The route so far:

Spoiler
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Since the bounty is achieved, I've set a new goal of continuing on the flight path and finishing this only after doing at least a couple things I've never done before, specifically the SGEMP quest and fully exploring one of the most secret late-game spoiler areas (I've only been there once, and only saw half of it).

Until Part 3 next week!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Epic, and it ain't over yet! We only made it through a few more floors this time, taking it slow while chatting it up and also making some tough decisions here and there. Third stream video is up.

THIS POST (and the remainder of the thread) WILL NOT AVOID LATE-GAME SPOILER TALK, SO BEWARE IF YOU HAVEN'T EXPLORED RESEARCH BRANCHES BEFORE

The build has grown significantly stronger, with a better launcher, almost impenetrable defenses, even better thrusters, and more decent hacking capabilities. We had to ditch terrain scanning abilities after losing half of that pair to an unlucky shot, but that was okay because it made transitioning to a SHELL defense even easier.

-3/Research was spent mostly just avoiding patrols while searching for the Testing exit, which was eventually uncovered by the Terrain Scanner at just the right time:
Spoiler

Terrain scanning has come in quite handy throughout the run, sad to see it go later. At least it wasn't the sensors, though. That would've been far more disastrous. The lack of terrain scanning did make navigation in Testing a bit more of a chore, though.

Found some SHELL Armor, nonetheless, and proceeded to explore the entire floor in relative safety.
Spoiler

While exploring for more prototypes we got this Recycler trapped inside the containment shell xD
Spoiler

And here's where the real fun started:
Spoiler

There's the SGEMP room, and the goal is to take it but there's an awful heavy defense in there, so the idea was to use the recently fabricated Mni. Smartbomb Launcher to take out some of the defenders, or at least lure them out and eventually take them out with a repeated hit and run tactic across the map (made possible because we can easily attack around corners/obstacles and then retreat faster than they can catch up).

This attack did alert the Researcher down there, which was my biggest fear, but it eventually fell during the retreat-attacks. The Strikers, however, did not fall--those buggers are pretty resilient, and I took them on a circuit half way around the map, coming back in from a different direction to nab the SGEMP while all the defenders were out still trying to catch up.

The whole process ended up making a big mess with all these smartbombs flying around, followed by stray shots taking out explosive machines.

After getting the SGEMP I was a bit cornered down there by all the pursuers, and decided to use the teleporter taken from Zhirov's lab. It was a great escape, although while making a beeline for the exit a pair of Hunters spotted me, only to be corrupted and destroyed when some machines exploded around them, which was quite hilarious. (The Tau Chargers were destabilized by earlier fighting in the area.)

Making the escape from the southwest (SGEMP) to northeast (exit direction), in the open area which exploded:
Spoiler

Because we visited the base during the last stream, -2/Research would be a breeze with help from Warlord. Found him quickly, and also managed to hack the Quarantine exit locations (the next goal, since it's on the way to Section 7).

Chat was cheering as our Great Leader made his entry:


What's better, having visited DM I had the God Mode hack, and realized on finding Warlord that the Borebot's path would open up a direct shot to the Quarantine exit (right through the reinforced walls), making this the perfect opportunity to do the hack.
Spoiler

Fortunately I'd passed an Imp. Remote Datajack up north on the way down, so went back to grab that, pulled off the hack from relative safety right next to the exit, then waited for God Mode to mosey on over and we are entering Quarantine together :)

No this is probably not something you would normally want to really do with this build, but sometimes we do things because we can, rather than because we should :P. Also I got the achievement since I hadn't pulled that hack off before.
Spoiler

So this'll be fun, and hey we even know that Fortress is on this floor, so maybe getting them to duel could be a neat intermediary goal ;)

We shall see next week!

Edit: Zyalin drew a piece in honor of the community's favorite cheer above :D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

It happened :D (video here)

We managed to get GM and Fortress in a one-on-one duel to the death!

God Mode's got more firepower and core integrity, but Fortress' defenses are top-notch (not to mention the two top-tier cannons), and GM could only chip away about 25% of it. BUT, in a grand twist of events, it ended in a draw because GM exploded brilliantly in a massive EMP burst and corrupted Fortess to death xD

Here's the route to get him there--a straight cut through the map to the Section 7 corridor.
Spoiler
(Only met a single Programmer and Grunt on the way, which GM dispatched handily.)

Here they are beating on each other as we ref for a bit. Towards the end I also fired a couple of smart bombs to help, but both those and a bunch of GM's nukes couldn't actually land because they were being shot out of the air :P #FortressThings
Spoiler
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As you can see there some squads started to show up as well--an assault had already been called in before the fight started (alert was rising quickly due to all the destruction of mowing across the map with such a large bot, even if we hadn't actually fought much), but we took that one out before the main fight started.

And as I ran there it is, the glorious "Fortress system critically compromised." :)
Spoiler
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Both of them down, and a lot of the other pursuers were taken as well. A draw!

(To advertise the stream, Naughtyusername put this together before the epic duel (tiles).)

After that it was time for Section 7, although the alert was already a little high and more assaults came, as well as more extermination squads, but the build was getting pretty solid by gearing up across this most helpful of locations.

It was a pretty tough layout, with only one major east-west corridor connecting two halves of the non L2 part of the map, so navigating without causing too much trouble was tough. Really there was quite a lot of fighting for a "flight" build, which is now more of a "very fast combat build" :P

After the SB, found a random CRM while attach-ID'ing artifacts:
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This was at least good for finding what other stuff was across the floor, though. And there was quite a lot of good stuff...

Making yet more trouble when cornered, by pulling out the smartbomb to deal with a squad...
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But the biggest problem came when repeatedly trying to get this Core Membrane not far from the entrance area, since we didn't have a ranged weapon that could punch through the barrier without alerting the Researcher!
Spoiler
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Eventually got a Railgun off a Sentry, which was just barely enough get through (needed a roll of 30 on 21-30 damage xD). It was just so hard to get there without attracting a ton of attention, so basically everything just started getting killed. But still worth all the trouble, since the idea is to eventually use the LES along with the membrane, which should be a super-potent combination.

After that we looted all the accessible artifacts in the L2 area, although there were just way too many Researchers so I didn't bother with the ST. Still got several teleporters, LRC Storage (!), a redistributor, and altogether a huge boost to energy and dissipation.

No significant encounters there, though, just avoiding everything as best possible (or tanking a few hits where necessary).

Then we dropped into Access and didn't have too much trouble hacking the next destination... It was on the far side of the map, but that wasn't a big deal:
Spoiler
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(Having used the CRM, I had dumped the SGEMP since we wouldn't be able to get help from Zhirov anyway.)

And that's where we left off. Still need to hopefully find some better replacement parts, especially more combat-oriented utilities to replace all the hacking (and still have a terrain scan processor I slapped on for the hell of it despite having no scanner :P), then go for an LES build and use that to own Command.

We'll have to see in Part 5 next week...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon


Kyzrati

Heh, yeah was almost too bad that's not going to happen this time--kinda screwed it up xD

This is okay, though, because my next run is going to be a bothacking run anyway, so that could be the final goal!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

For the last part there, Zyalin arted up a great pic of the epic God Mode v. Fortress battle!



You can even see FFF intercepting a nuke there--that was quite annoying xD

And there we are watching from the sidelines.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Wow this run just kept piling on more and more epic. It's finally ended, my longest run ever, and I got a new win type I hadn't earned before! (video here)

SUPER MEGA SPOILERS AHEAD (yes, there is a level of spoilers beyond just spoilers and super spoilers!)

Picking up where we left off in Access, the main goal was to put together a build that could take on MC, so that meant basically swapping out all the hackware for offensive utilities, especially getting some melee analysis capabilities since we've got two of the best melee weapons.

We did manage to hack the Adv. Melee Analysis Suit schematic and fabricated a couple, and also found another two, though during this time had to also deal with a number of squads.

Most could be avoided easily, though the initial problem was that alert was still high from the previous map, so in addition to Exterminations an Assault was sent in.

Being not too far off from the Command Terminals, I headed over there and used them to recall the incoming squads and lower the alert. Aw yeah.

Spoiler
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But it turns out there was not one, but two ARCs coming as part of the assault, though only one can be recalled at a time xD

So one of the ARCs did arrive, but I jumped and ran for it, losing everything with superior speed.

One of the suites happened to be back at the entrance to the map, so to get it I actually traveled back across the entire map to get it. Had to wait for fabrication on the others to complete anyway, any by then alert was Low Sec.

Entrance was in the NW, Command is off in the center east:

Spoiler
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Slipping between a whole bunch of squads undetected:

Spoiler
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Considering all the research branch gear, Command wasn't too much trouble, even without sensor support. We just flew around running from most stuff (wasn't a whole lot) looking for the seals to get some Assembled support. Both were eventually located. Picking apart a squad with Assembled friends (a Golem showed up a moment later):

Spoiler
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For the Doom Corridor, we drew the CPs out and chopped them to pieces, also along with a group of Assembled (although they all got blasted before getting to see the glorious results), and after that corrupted the incoming M Guard with a few shots from the LES.

Spoiler
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Finally got to use the thing after carrying it around for the entire run xD (the ultimate combo--LES and Core Membrane!)

Then before the Big Fight it came time to try rounding out the build with a few extras. We'd already picked up a replacement Adv. Phase Shifter after the previous one got blown off, but energy reserves were kinda low for running shields (although we did now have AEGIS from the M Guard).

The first M Guard definitely dropped its Exp. Energy Well, but that one was destroyed in a different location than the second (because the LES generally requires moving around to use it), and by the time we got back *gasp* it was gone!

So the hunt was on, murdering Recyclers left and right looking for The One. No luck, but we did have a hilarious surprise when we popped one and a Golem came out! It was actually just the GOLEM Unit, which immediately started building a new one, because apparently the Golem from earlier had been destroyed in fighting after we left it and a Recycler picked up the GU it dropped...

It had been long enough that it was likely the Well had been taken to a Recycling Unit (hopefully not recycled yet!!!). On finding the closest one and therefore its likely resting spot (right next to a Behemoth...) we hacked it but failed, having no hacking capabilities at this point.

In an epic turn of events, the Behemoth took a shot, missed, nailed the Recycling Unit right next to us, and out popped the Exp. Energy Well!

Spoiler
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Time for the fight.

MC wasn't much of a problem for this build, and although I was originally planning to just get the + and bail for a win, considering everything was in good shape and we still had a pair of teleporters that would ensure a win even if we went to The Harder Place (and there was a bit of time left for the stream :P), I decided to visit Access_0. My first time ever there!

The aftermath of the MC fight is pretty low-danger so a bit more exploration ensued to get some spare power sources considering the VCR was getting kinda beat up.

Then we warped out to Access_0...

Being my first time there I made a number of strategic mistakes, but it's a resilient, safe build so no problem :P

It did, however, seem unlikely I'd manage to take out the Architect given the circumstances, so I decided to go for a different win I hadn't done before anyway, and headed over to grab the A2 code. Of course, having given the entire map a run-around I also had literally every architect on my tail. Here I'm hacking at A2 and letting A3 fire through me to also damage his buddy :P

Spoiler
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With that code we zoomed off to the Singularity Gate and fired it up. This is the last thing we all saw...

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Well not quite the last, because the singularity not only destroyed us, all our enemies, and the entire planet, but also crashed the game--THIS is the actual last thing we saw xD

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I checked it out after the stream and it turns out a change I made to the hacking architecture in Beta 8.1 worked fine everywhere else, but specifically crashed this win animation. Oops! Anyway, good to know, and now it's fixed for the next release. (Don't anyone try to get this same ending in Beta 8.1!)

After fixing the bug I reran the autosave (which was right before the end) and did the hack so I could get the scoresheet :)

Score: 69,236

Cogmind - Beta 8.1 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ DESTROYED TAU CETI IV! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (242)     1210
Value Destroyed (9562)     9562
Prototype IDs (86)         1720
Alien Tech Used (11)       2200
Bonus (50044)              50044
              TOTAL SCORE: 69236

Cogmind
---------
Core Integrity             839/1600
Matter                     285/300
Energy                     770/1700
System Corruption          0%
Temperature                Cool (8)
Location                   Subspace

Parts
-------
Power (2)
  Vortex Chain Reactor
Propulsion (8)
  Electron Diverter
  Cooled Impulse Thruster
  Impulse Thruster Array
  Impulse Thruster Array
  Improved Q-thruster
  Improved Q-thruster
Utility (13)
  Large Storage Unit
  Experimental Energy Well
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Centrium Light Armor Plating
  Experimental Powered Armor
  Experimental Powered Armor
  SHELL Armor
  AEGIS Remote Shield
Weapon (3)
  Longsword +1
Inventory (12)
  Light Particle Reactor
  Improved Quantum Reactor
  Improved Quantum Reactor
  Cooled Impulse Thruster
  Desublimator
  Experimental Sensor Array
  Experimental Thermal Shield
  Advanced Force Field
  Transdimensional Reconstructor
  Latent Energy Streamer
  Mini Smartbomb Launcher

Peak State
------------
Power
  Vortex Chain Reactor
Propulsion
  Electron Diverter
  Cooled Impulse Thruster
  Impulse Thruster Array
  Impulse Thruster Array
  Improved Q-thruster
  Improved Q-thruster
Utility
  Desublimator
  Large Storage Unit
  Experimental Energy Well
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Centrium Light Armor Plating
  Experimental Powered Armor
  Experimental Powered Armor
  SHELL Armor
  AEGIS Remote Shield
Weapon
  Longsword +1
  Sigix Broadsword
Inventory
  Light Particle Reactor
  Cooled Impulse Thruster
  Experimental Sensor Array
  Advanced Force Field
  Transdimensional Reconstructor
  Latent Energy Streamer
  Mini Smartbomb Launcher
[Rating: 239]

Favorites
-----------
Power                      Vortex Chain Reactor
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               SHELL Armor
Weapon                     Longsword +1
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Longsword +1

Stats
-------
Bonus Breakdown            50044
  High Alert Combat Kills  1513
  Follower Combat Kills    492
  Met EX-HEX               100
  Met EX-BIN               100
  Met EX-DEC               100
  Was Aligned with FarCom  300
  Opened EX-Vault          100
  Met Data Miner           300
  Met Imprinter            300
  Met Zhirov               300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Used Core Reset Matrix   3000
  Met Warlord at Research  2000
  Hacked God Mode          5000
  Acquired SGEMP           2000
  Destroyed MAIN.C Guards  500
  Met MAIN.C               5000
  Destroyed MAIN.C Shell   5000
  Destroyed MAIN.C         10000
  Met Architect            300
  Started Test 138-B       500
  Started Test 138-C       8000
  Destroyed A2             1000
  Win                      3000
  Friendly Fire            -361
Combat Hostiles Destroyed  138
  Melee                    46
  Guns                     36
  Cannons                  12
  AOE                      41
Classes Destroyed          17
  Worker                   10
  Builder                  5
  Tunneler                 1
  Hauler                   12
  Recycler                 32
  Operator                 8
  Watcher                  35
  Swarmer                  52
  Saboteur                 1
  Grunt                    34
  Brawler                  4
  Duelist                  3
  Protector                1
  Researcher               1
  Sentry                   20
  Hunter                   7
  Programmer               14
Major NPCs Destroyed       1
  MAIN.C                   
Best Kill Streak           9
  Combat Bots Only         6
Max Kills in Single Turn   4
  Gunslinging              0
  Exploded                 4
  Melee                    1
Best States                0
  Heat Dissipation         92
  Energy Generation        105
  Energy Capacity          1700
  Matter Stores            300
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         30
  Terrain Scan Range       24
  Terrain Scan Density     210
  Jamming Range            16
  Cloak Strength           3
  Armor Coverage           1850
  Resistance: TH           50
  Resistance: EX           50
  Resistance: EM           15
  Propulsion Shielding     90
  Melee Speed Boost        30
  Phase Shifting           20
  Evasion (%)              86
  Melee Accuracy           32
  Target Analysis          6
  Core Analysis            10
  Recoil Reduction         3
  Offensive Hacking        50
  Defensive Hacking        14
Matter Collected           7039
  Remotely                 10
  Salvage Created          12269
Parts Attached             440
  Power                    22
  Propulsion               60
  Utility                  246
  Weapon                   112
  Unidentified Prototypes  38
Parts Lost                 26
  Power                    3
  Propulsion               6
  Utility                  12
  Weapon                   5
Average Slot Usage (%)     88
  Naked Turns              1
Spaces Moved               28571
  Core                     6
  Treads                   833
  Wheels                   0
  Legs                     2204
  Hover                    0
  Flight                   25528
  Fastest Speed (%)        555
  Average Speed (%)        398
  Slowest Speed (%)        41
  Overloaded Moves         573
  Propulsion Burnouts      0
  Robots Hopped            97
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                2
Spaces Dug                 1313
  Melee                    643
  Projectile               29
  AOE                      641
Heaviest Build             118
  Greatest Support         115
  Greatest Overweight (x)  20
  Average Overweight (x)   0
Largest Inventory          32
  Average Capacity         14
  Most Carried             28
  Average Carried          12
  Final Capacity           12
  Final Carried            11
Damage Taken               13923
  Core                     1065
  Absorbed by Shields      9205
  Missiles Intercepted     0
Average Core Remaining (%) 84
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             30
  Depth 8 Exit             74
  Depth 7 Exit             96
  Depth 6 Exit             94
  Depth 5 Exit             96
  Depth 4 Exit             100
  Depth 3 Exit             91
  Depth 2 Exit             97
  Depth 1 Exit             52
Volleys Fired              308
  Largest                  2
  Hottest                  120
Shots Fired                514
  Gun                      345
  Cannon                   126
  Launcher                 42
  Special                  1
  Kinetic                  385
  Thermal                  58
  Explosive                42
  Electromagnetic          28
  Robot Hit Streak         13
  Robot Miss Streak        11
  Penetration Max          1
  Secondary Targets        1
  Max Gunslinging Chain    1
Shots Hit Robots           674
  Core Hits                409
  Critical Hits            62
  Critical Kills           27
  Critical Parts Destroyed 24
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              1171
  Impact                   0
  Slashing                 1171
  Piercing                 0
  Sneak Attacks            45
  ^Combat Hostiles         5
  Follow-up Attacks        37
Knockbacks                 5
  Impact                   0
  Kinetic                  5
  Secondary                0
Damage Inflicted           44080
  Guns                     2969
  Cannons                  1794
  Explosions               8207
  Melee                    31110
  Ramming                  0
  Kinetic                  3888
  Thermal                  1752
  Explosive                5799
  Electromagnetic          1531
  Impact                   0
  Slashing                 31110
  Piercing                 0
Overflow Damage            86
  Projectiles              49
  Explosions               31
  Melee                    6
Self-Inflicted Damage      157
  Shots                    5
  Rammed                   0
Highest Temperature        320
  Average Temperature      55
  Received Heat Transfer   1593
  Short Circuit            1
Highest Corruption         4
  Average Corruption       2
  Corruption Purged        0
  Message Errors           26
  Matter Fused             19
  Heat Flow Error          14
  Energy Discharge         13
  Data loss (database)     17
  Targeting Errors         13
  Weapon Failures          1
  Depth 10 End             1
  Depth 9 End              4
  Depth 8 End              3
  Depth 4 End              2
  Depth 3 End              2
  Depth 2 End              2
Recyclers Shooed           8
Haulers Intercepted        12
Robots Corrupted           4
  Combat Hostiles          3
  Parts Fried              6
  Impact Corruptions       0
Robots Melted              0
  Combat Hostiles          0
  Parts Melted             2
  Heat Transferred         1956
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      14
  Prevented                0
Power Chain Reactions      0
Latent Energy Used         1211
  LE Corruption            24
Communications Jammed      83
  Distress Signals         83
Times Spotted              467
  Peak Tracking Total      28
  Tactical Retreats        78
Parts Field Recycled       0
  Retrieved Matter         0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            17
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             5
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                5
Machines Disabled          48
  Max in Single Turn       4
Machines Sabotaged         0
Data Cores Recovered       4
  Used                     1
Machines Hacked            127
  Terminals                78
  Fabricators              13
  Repair Stations          2
  Recycling Units          2
  Scanalyzers              3
  Garrison Access          12
Total Hacks                339
  Successful               213
  Failed                   111
  Catastrophic             12
  Database Lockouts        0
  Manual                   151
  Unauthorized             63
  Terminals                198
  Fabricators              36
  Repair Stations          4
  Recycling Units          3
  Scanalyzers              12
  Garrison Access          16
Terminal Hacks             180
  Record                   28
  Part Schematic           22
  Robot Schematic          3
  Robot Analysis           5
  Prototype ID Bank        10
  Open Door                7
  Branch Access Points     6
  Emergency Access Points  1
  Machine Index            2
  Terminal Index           4
  Fabricator Index         1
  Garrison Index           1
  Alert Level              2
  Unreport Threat          11
  Locate Traps             9
  Reprogram Traps          1
  Recall Extermination     1
  Recall Reinforcements    1
  Recall Assault           1
  Hauler Manifests         4
  Registered Components    2
  Zone Layout              5
  Download EX-ID Prototypes1
  Disengage Seal           2
  Gate Test 138-A          1
  Gate Test 138-B          1
  Gate Test 138-C          2
Hacking Detections         92
  Full Trace Events        9
  Feedback Events          3
  Feedback Corruption      1
  Feedback Hackware Fried  2
  Feedback Blocked         0
Trojans Installed          38
  Terminals                33
  Fabricators              4
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Fabricators Overloaded     0
  Enemy Kills              0
Fabricator Schematic DLs   1
Garrisons Disabled         12
Garrisons Compromised      1
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   24
  Parts Built              12
  Total Part Build Rating  68
  Part Fabrication Matter  2350
  Part Fabrication Time    810
Parts Repaired             2
  Part Repair Time         124
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     3
Parts Scanalyzed           2
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       5
Robots Rewired             5
Relay Couplers Released    4
  Machine Destruction      4
First RIF Depth            0
Robots Hacked              1
  Non-combat               0
  Combat                   0
  Manual                   1
Allies Hacked              0
Hacks Repelled             0
Total Allies               52
  Largest Group            17
  Highest-Rated Group      481
  Highest-Rated Ally       367
Total Orders               5
  STAY                     2
  GOTO                     2
  FOLLOW                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               203
  Total Damage             6655
  Kills                    27
Allies Corrupted           4
Allies Melted              0
Peak Influence             1002
  Average Influence        249
  Final Influence          603
Maximum Alert Level        3
  Low Security (%)         52
  Level 1                  19
  Level 2                  21
  Level 3                  5
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
  Maximum Security         0
Squads Dispatched          43
  Investigation            11
  Extermination            12
  Reinforcement            15
  Assault                  5
  Garrison                 0
  Intercept                0
First Intercept Depth      0
Derelict Logs Recovered    15
Scrap Searched             10
Exploration Rate (%)       45
  Regions Visited          34
  Branch Regions           23
  Pre-discovered Areas     9
  Known Exits Taken        26
  Unknown Exits Taken      7
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      1
Network Hubs Disabled      0
Actions Taken              33920
Turns Passed               17257
  Depth 11                 69
  Depth 10                 248
  Depth 9                  2627
  Depth 8                  3510
  Depth 7                  1181
  Depth 6                  1181
  Depth 5                  1165
  Depth 4                  771
  Depth 3                  1010
  Depth 2                  2062
  Depth 1                  3433
  Scrapyard                69
  Materials                4721
  Factory                  2368
  Research                 600
  Access                   1267
  Mines                    971
  Exiles                   693
  Lower Caves              424
  Upper Caves              460
  Proximity Caves          424
  Zion                     266
  Data Miner               55
  Zhirov                   55
  Warlord                  332
  Quarantine               411
  Testing                  532
  Section 7                1443
  Command                  1159
  Access_0                 1007
New Achievements           5

Prototype IDs
---------------
Zero-point Reactor
Vortex Chain Reactor
Electron Diverter
Improved Diametric Drive
Cooled Impulse Thruster
Improved Q-thruster
Desublimator
Experimental Cooling System
Experimental Coolant Injector
Experimental Energy Well
Experimental Matter Compressor
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Propulsion Shielding
Centrium Light Armor Plating
Experimental Powered Armor
SHELL Armor
Experimental Thermal Shield
Thermal Barrier
AEGIS Remote Shield
Gamma Rifle
Latent Energy Streamer
Mini Smartbomb Launcher
Longsword +1

Fabricated
------------
1x Hacking Suite (-7/Factory)
2x Mic. Fission Core (-6/Factory)
1x Imp. Powered Armor (-6/Factory)
2x Mic. Fission Core (-6/Factory)
1x Adv. Hacking Suite (-5/Factory)
1x Impulse Thruster Array (-3/Testing)
1x Mni. Smartbomb Launcher (-3/Testing)
1x Adv. Melee Analysis Suite (-1/Access)
1x Adv. Melee Analysis Suite (-1/Access)
1x Adv. Melee Analysis Suite (-1/Access)

Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Regenerator
Integrated Reactor
Integrated Singularity Reactor
Sigix Broadsword
Core Reset Matrix
Core Membrane
Core Expander
LRC Storage
Integrity Redistributor

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: *Sur / *AC0)
-1/Access_0
Subspace

Achievements
--------------
Behind The Curtain
Godhack
Production Line
Safety First
Stardust

Challenges
------------
None

Game
------
Seed: ColdContainmentRedistributor
  Manual?: 0
Play Time: 1023 min
  Cumulative: 9289 min
Sessions: 12
Easy Mode: 0
Game No.: 59
  Easier: 0
  Easiest: 0
Win Type: 5
  Total: 11
  Types: 8/0/1/1/0/1/0
Lore%: 29
Gallery%: 69
Achievement%: 70
Wizard Run: 0

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: X
Wizard: 1
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon