Grid Sage Forums

Grid Sage Forums

  • November 22, 2024, 03:29:26 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: [Beta 7.2] A ghost hauler?  (Read 949 times)

Valguris

  • Cyborg
  • ***
  • Kyzrati Patron Bug Hunter Weekly Seed Participant Shared a Confirmed Stealth Win
  • Posts: 148
    • View Profile
[Beta 7.2] A ghost hauler?
« on: January 14, 2019, 11:43:36 AM »

In the attached save I'm standing right next to a hauler, but I can't attack him. I get a message "no melee target". I also can't view his info, as if this tile was an empty floor tile.

EDIT: It was due to sensors; it moved out of vision but, for some reason, sensor data of him remained where I could see normally.
« Last Edit: January 14, 2019, 03:57:32 PM by Valguris »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: [Beta 7.2] A ghost hauler?
« Reply #1 on: January 16, 2019, 03:51:16 AM »

Fixed this one just earlier today after the conversation with mtf! It shouldn't happen anymore from Beta 8 onward, but keep an eye out just in case. There are numerous sources of signals and most of them were covered before, but one had slipped through. Maybe there are more? Probably not, but more might be added... (pretty much all go through the same system anyway, intentionally to keep things simple, but one section of the code does require multiple explicit checks for special cases)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon