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Author Topic: [beta 7] Parse_system does not id all parts  (Read 889 times)

Joshua

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[beta 7] Parse_system does not id all parts
« on: September 11, 2018, 04:37:38 AM »

I used parse_system on Svarog but saw no part listing and several of his components are still listed as Prototype afterwards. Am I misunderstanding how this is supposed to work?

From the dev blog on the 65 Hacks:
Quote
But the most tangible advantage is the fact that it both lists all parts attached to the bot, identifies them all even if unknown or prototypes, and even adds them to your gallery if not already there! This will be a new non-evil method to get records for some of those cool parts your friends and/or NPCs are using without, you know, murdering them :P
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Kyzrati

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Re: [beta 7] Parse_system does not id all parts
« Reply #1 on: September 11, 2018, 04:46:30 AM »

Right, that's not a bug, it only gives you the part data if you actually get a proper parse scan. Some NPCs don't give you that (like Svarog). parse_system is useful for getting part info from bots that have no special scan data but do have truly unique parts. NPCs like Svarog actually don't have any real special gear--they're all prototypes you can find elsewhere, so there isn't as much need to get that through parse_system.

(Notice that your scan results window did not list parts like it normally does against most bots.)
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