Any tips for effective thermal weapon use?
Attempting a high level description of the weapon types to reveal my lack of knowledge on thermals:
- Kinetic -- pros: straightforward damage, low energy/heat requirements, effective on most enemy types, piercing; cons: matter consumption, recoil accuracy reduction, damages/destroys parts
- EM -- pros: best option for salvaging parts with minimal damage, effective against non-programmer enemies; cons: very weak vs programmers
- Explosive -- pros: efficiently clears several small/weak enemies, good option in emergencies; cons: can bring unwanted aggression, heavy matter consumption, ineffective at close range
- Melee - pros: excellent last resort if low on matter, high damage and resource efficient if you can fight at close range; cons: can't be combined with a weapon volley (opportunity cost)
- Thermal - pros: damages while heating enemies... cons: very high energy consumption, very high heat generation, often damages and melts parts limiting salvage potential
I know thermal weapons are supposedly good, but my lack of understanding of them makes them seem somewhat like the worst. I'd like to understand how to use them most effectively so I can better appreciate their use. Attached a screenshot of a WaveGun(.png) I happen to have equipped now. Comparing this to the KE Penetrator on the same tier:
KE Penetrator vs WaveGun
Damage: 23.5 vs 24
Energy: 2 vs 23 (both are manageable)
Matter: 4 vs 0 (yes, WaveGun wins here, but 4 matter isn't much and is rarely an issue)
Heat: +33 vs +81 (ouch)
Crit: 10% vs 0% (a notable disadvantage)
Penetration: 1x 80 vs N/A (another disadvantage)
Heat Transfer: N/A vs +37 (is this any good?)
Looking at the two side by side, the WaveGun looks far worse overall as the heat generation is going to require several utility slots dedicated to heat management to ensure you can reliably keep using the weapon in extended combat. (better hope you have access to multiple coolant injectors, or 3-4 utility slots for heat sinks). I figure I must be missing something. Does Heat Transfer +37 mean the target heats up 37 when hit? (seems insignificant), or is it 81+37? (better, but still not good enough) If I were fighting 1vs1 overheating the opposing robot via 81+37 heat seems a viable strategy, less so in 1v2, and much less so in 1vs3+ (often the case in Cogmind). In any of the above situations (except vs programmers), it seems EM weapons & kinetics have thermals beat hands down. Vs Programmers, thermals seem "just okay" as a way to get a bit of extra damage in a 1vs2 without consuming matter on ammo (setting aside the matter costs switching from EMs to thermals when programmers approach...)
Overall, I get the sense thermals are good, but don't understand why and feel like I'm missing out on something great in the game because of it. Appreciate any tips / suggestions on how you think about & use thermals most effectively.