Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 10:30:38 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Transporter visual bug with Network Coupler and Transport Status hack  (Read 1608 times)

DDarkray

  • Cyborg
  • ***
  • Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Wiki Contributor Bug Hunter Weekly Seed Participant
  • Posts: 206
    • View Profile

So here's what happened.

I got my Transport Network Coupler so I can see every transporter on the spot. Then, at one terminal, I stupidly hit the Transport Status hack which is a big waste. But after looking at the result, here's a strange thing. One of the transporters isn't at the same tile as the hack's revealed coordinate. Either the Transport Network Coupler is pinpointing the wrong location, or the hack pinpointed the wrong location (or possibly both). See screenshot below.

Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Transporter visual bug with Network Coupler and Transport Status hack
« Reply #1 on: October 20, 2017, 07:10:37 PM »

This isn't a bug, it's a normal thing with intel systems. Intel is not dynamic, so it only points to the last reported location of whatever it indicates. The Hauler had since moved one space.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

  • Cyborg
  • ***
  • Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Wiki Contributor Bug Hunter Weekly Seed Participant
  • Posts: 206
    • View Profile
Re: Transporter visual bug with Network Coupler and Transport Status hack
« Reply #2 on: October 20, 2017, 07:12:48 PM »

The bug is that the moment I finished the hack, I closed and inspected the haulers' locations and intel. I didn't perform any action.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Transporter visual bug with Network Coupler and Transport Status hack
« Reply #3 on: October 20, 2017, 07:16:59 PM »

It's still not a bug, though, because in that case it's your Network Coupler which is lagged by one turn. This can happen because all sensors are lagged a bit and don't always show the exact location of what they're detecting, because they only detect on game turn counts, which don't match up precisely with robot movements.

So here it must be the intel which has the correct position then :P
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

  • Cyborg
  • ***
  • Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Wiki Contributor Bug Hunter Weekly Seed Participant
  • Posts: 206
    • View Profile
Re: Transporter visual bug with Network Coupler and Transport Status hack
« Reply #4 on: October 20, 2017, 07:19:00 PM »

Then the Network Coupler is useless! >:[

*detached garbage*
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Transporter visual bug with Network Coupler and Transport Status hack
« Reply #5 on: October 20, 2017, 07:24:01 PM »

But think of all the loot!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon