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Weekly Seed #86 [Beta 1.2] [Seed: DeliveryOmegaRecalibrator]

Started by zxc, June 15, 2017, 03:01:41 AM

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zxc

This week's seed: DeliveryOmegaRecalibrator



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: DeliveryOmegaRecalibrator] should display in the log window.

Congratulations on entering the seed, now get in there!

DDarkray

Most humiliating run ever.  :(

I was trying to find a stockpile of lrg. or med. storage units, but after climbing to -8 Materials, I still couldn't find any! That results in a lack of backup weapons and armor, which isn't so bad as long as I don't get into much trouble.

And yet here I am, in a deep, deep trouble. Operators kept crying out for reinforcements, then watchers threw all those armies toward my direction, and those ARC's came in nonstop until I'm left almost dead. Although I survived with only 4 HP (yet fully equipped from leftover loots), a lone hunter found me and proceeded to aim at my core. A single shot is all it's needed to take me down.

The end. :(

Scoresheet
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: DDarkray

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (91)      455
Value Destroyed (2391)     2391
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3886

Cogmind
---------
Core Integrity             0/550
Matter                     300/300
Energy                     85/250
System Corruption          0%
Temperature                Cool (80)
Location                   -8/Materials

Parts
-------
Power (1)
  Ion Engine
Propulsion (4)
  Aluminum Leg
  Aluminum Leg
  Carbon-fiber Leg
  Titanium Leg
Utility (4)
  Cooling System
  Small Storage Unit
  Hacking Suite
  Hacking Suite
Weapon (2)
  Advanced Beam Cannon
  Ion Cannon
Inventory (6)
  Light Nuclear Core
  Aluminum Leg
  Aluminum Leg
  Hacking Suite
  Hacking Suite
  Mini Grenade Launcher

Peak State
------------
Power
  Ion Engine
Propulsion
  Improved Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Titanium Leg
Utility
  Cooling System
  Small Storage Unit
  Hacking Suite
  Hacking Suite
Weapon
  Advanced Beam Cannon
  Ion Cannon
Inventory
  Light Nuclear Core
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
  Hacking Suite
  Mini Grenade Launcher
[Rating: 28]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          12
  Worker                   5
  Builder                  11
  Tunneler                 1
  Hauler                   1
  Recycler                 3
  Operator                 6
  Watcher                  3
  Swarmer                  13
  Grunt                    38
  Duelist                  2
  Sentry                   7
  Hunter                   1
Major NPCs Destroyed       0
Best Kill Streak           14
  Combat Bots Only         11
Best States                0
  Heat Dissipation         67
  Energy Capacity          265
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  Armor Coverage (%)       24
  Evasion (%)              44
  Recoil Reduction         1
  Offensive Hacking        20
Matter Collected           1442
  Salvage Created          2551
Parts Attached             79
  Power                    7
  Propulsion               25
  Utility                  13
  Weapon                   34
Parts Lost                 27
  Power                    4
  Propulsion               10
  Utility                  3
  Weapon                   10
Average Slot Usage (%)     92
  Naked Turns              2
Spaces Moved               1437
  Fastest Speed (%)        200
  Average Speed (%)        83
  Slowest Speed (%)        62
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             21
  Greatest Support         60
  Greatest Overweight (x)  7
  Average Overweight (x)   0
Largest Inventory          6
  Average Capacity         5
  Most Carried             6
  Average Carried          4
  Final Capacity           6
  Final Carried            6
Damage Taken               9554
  Core                     957
  Absorbed by Shields      0
Average Core Remaining (%) 57
  Depth 11 Exit            100
  Depth 10 Exit            29
  Depth 9 Exit             44
Volleys Fired              257
  Largest                  2
  Hottest                  128
Shots Fired                451
  Gun                      365
  Cannon                   56
  Launcher                 30
  Special                  0
  Kinetic                  203
  Thermal                  197
  Explosive                30
  Electromagnetic          21
  Secondary Targets        3
Shots Hit Robots           292
  Core Hits                183
  Critical Hits            3
  Critical Kills           1
  Critical Parts Destroyed 2
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           6390
  Projectiles              3734
  Explosions               2656
  Melee                    0
  Ramming                  0
  Kinetic                  1200
  Thermal                  2235
  Explosive                2571
  Electromagnetic          384
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            22
  Projectiles              0
  Explosions               3
  Melee                    19
Self-Inflicted Damage      264
  Shots                    11
  Rammed                   0
Highest Temperature        385
  Average Temperature      81
  Received Heat Transfer   1209
  Short Circuit            1
  Damage (minor)           1
Highest Corruption         0
  Average Corruption       0
  Corruption Purged        0
  Impact Corruptions       0
Haulers Intercepted        1
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             8
  Heat Transferred         4980
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      1
Communications Jammed      0
Times Spotted              121
  Peak Tracking Total      11
  Tactical Retreats        10
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            2
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          5
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            17
  Terminals                13
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              2
  Garrison Access          1
Total Hacks                56
  Successful               33
  Failed                   23
  Catastrophic             4
  Database Lockouts        0
  Manual                   30
  Unauthorized             48
  Terminals                49
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              5
  Garrison Access          1
Terminal Hacks             15
  Robot Analysis           1
  Prototype ID Bank        1
  Level Access Points      1
  Branch Access Points     2
  Emergency Access Points  3
  Unreport Threat          1
  Locate Traps             2
  Registered Components    1
  Zone Layout              3
Hacking Detections         13
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          12
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           2
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             428
  Average Influence        149
  Final Influence          291
Maximum Alert Level        2
  Low Security (%)         67
  Level 1                  30
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          12
  Investigation            2
  Extermination            0
  Reinforcement            10
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       38
  Regions Visited          4
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              1978
Turns Passed               2659
  Depth 11                 93
  Depth 10                 1116
  Depth 9                  880
  Depth 8                  570
  Scrapyard                93
  Materials                2566

Prototype IDs
---------------
Improved Medium Laser
Advanced Beam Cannon

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials

Challenges
------------
None

Game
------
Seed: DeliveryOmegaRecalibrator
  Manual?: 1
Play Time: 48 min
  Cumulative: 4168 min
Sessions: 3
Easy Mode: 0
Game No.: 98
  Easier: 0
  Easiest: 1
Win Type: -
  Total: 2
  Types: 1/0/1/0/0/0/0
Lore%: 54
Gallery%: 68

Options
---------
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In


X=9698348567311780180663688003
333636016893188688808019183666
480019340839898666361906948084
963633388133336363086333068310
031648169709863083633333333336
333333638063333333330633333363
331333060633360161606106064660
633989831381011886060316463630
333333336033330366600636333333
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960600333881648001003306368080
814139883333333336301118609086
031496130631804816089060400889
913633661403809800988888834386
030363308183304886009361364408
116004986000088630088803686338
080483668666403116181066600638
081886833330088331331300688813
330381691069100006933360063
[close]

Kyzrati

Since there's only one storage stockpile per depth, even for combat run (which I always do :P) if I don't luck into finding any along the way I won't bother going out of my way to find one, since you can always stock up via haulers later on. If you really have to have storage early on, the alternative is to just take out Materials Haulers and go with mediums for a while. Mediums are easy to find and provide good enough storage for early-game confrontations.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

Late to the party, as usual. Coming into this run, I decided, "I'm going to be a gunner, no flight this time." Then promptly passed up several great opportunities to get into a solid flight build. I got into the caves I found a
AMAZINGLY AWESOME CRAZY GUN
Molecular Deconstructor
[close]
from the Tinker. Even with the sweet gun, things went downhill and I perished a slow death at the hands of many swarmers.

Spoiler
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (114)     570
Value Destroyed (4060)     4060
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 6290

Cogmind
---------
Core Integrity             0/700
Matter                     267/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Location                   -7/Lower Caves

Parts
-------
Power (1)
  (None)
Propulsion (4)
  Light Treads
  Aluminum Leg
  Carbon-fiber Leg
Utility (5)
  Advanced Heat Sink
Weapon (3)
  Bore Cannon
Inventory (4)
  Improved Deuterium Engine
  Bore Cannon
  Molecular Deconstructor

Peak State
------------
Power
  Improved Deuterium Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Improved Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Improved Weapon Shielding
  Improved Light Armor Plating
Weapon
  Gatling Laser
  Gauss Rifle
  Makeshift Spear
Inventory
  Improved Deuterium Engine
  Aluminum Leg
  Aluminum Leg
  Improved Heat Sink
  Medium Armor Plating
  Gauss Rifle
  Flak Cannon
  Mini Grenade Launcher
  Molecular Deconstructor
[Rating: 42]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Weapon Shielding
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Axe
  Piercing Weapon          Makeshift Spear

Stats
-------
Bonus Breakdown            40
  Follower Combat Kills    40
Classes Destroyed          13
  Builder                  2
  Hauler                   3
  Recycler                 5
  Operator                 1
  Watcher                  3
  Swarmer                  22
  Grunt                    49
  Brawler                  4
  Duelist                  6
  Protector                1
  Sentry                   14
  Hunter                   3
  Behemoth                 1
Major NPCs Destroyed       0
Best Kill Streak           8
  Combat Bots Only         7
Best States                0
  Heat Dissipation         81
  Energy Capacity          290
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         8
  Terrain Scan Range       12
  Terrain Scan Density     210
  Armor Coverage (%)       15
  Weapon Shielding         66
  Evasion (%)              40
  Recoil Reduction         4
Matter Collected           2395
  Salvage Created          4630
Parts Attached             134
  Power                    15
  Propulsion               36
  Utility                  24
  Weapon                   59
Parts Lost                 70
  Power                    11
  Propulsion               21
  Utility                  13
  Weapon                   25
Average Slot Usage (%)     86
  Naked Turns              2
Spaces Moved               2937
  Fastest Speed (%)        200
  Average Speed (%)        75
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             62
  Greatest Support         85
  Greatest Overweight (x)  10
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         9
  Most Carried             16
  Average Carried          8
  Final Capacity           4
  Final Carried            4
Damage Taken               19280
  Core                     1066
  Absorbed by Shields      0
Average Core Remaining (%) 70
  Depth 11 Exit            100
  Depth 10 Exit            17
  Depth 9 Exit             80
  Depth 8 Exit             85
Volleys Fired              322
  Largest                  3
  Hottest                  199
Shots Fired                665
  Gun                      554
  Cannon                   87
  Launcher                 21
  Special                  3
  Kinetic                  295
  Thermal                  305
  Explosive                21
  Electromagnetic          41
  Secondary Targets        4
Shots Hit Robots           479
  Core Hits                239
  Critical Hits            14
  Critical Kills           6
  Critical Parts Destroyed 6
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              15
  Impact                   0
  Slashing                 1
  Piercing                 14
  Sneak Attacks            2
  Follow-up Attacks        0
Damage Inflicted           9076
  Projectiles              6775
  Explosions               1919
  Melee                    382
  Ramming                  0
  Kinetic                  2670
  Thermal                  3815
  Explosive                1864
  Electromagnetic          345
  Impact                   0
  Slashing                 90
  Piercing                 292
Overflow Damage            48
  Projectiles              9
  Explosions               13
  Melee                    26
Self-Inflicted Damage      106
  Shots                    3
  Rammed                   0
Highest Temperature        366
  Average Temperature      70
  Received Heat Transfer   2031
Highest Corruption         6
  Average Corruption       5
  Corruption Purged        0
  Message Errors           12
  Matter Fused             9
  Heat Flow Error          5
  Energy Discharge         3
  Parts Rejected           1
  Data loss (database)     13
  Misfires                 3
  Misdirections            9
  Targeting Errors         8
  Weapon Failures          1
  Impact Corruptions       0
Haulers Intercepted        3
Robots Corrupted           1
  Parts Fried              2
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             12
  Heat Transferred         8388
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      72
  Prevented                1
Power Chain Reactions      1
Communications Jammed      0
Times Spotted              143
  Peak Tracking Total      7
  Tactical Retreats        9
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            4
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          4
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            14
  Terminals                10
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          1
Total Hacks                30
  Successful               11
  Failed                   18
  Catastrophic             5
  Database Lockouts        0
  Manual                   18
  Unauthorized             22
  Terminals                24
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          1
Terminal Hacks             5
  Open Door                1
  Branch Access Points     2
  Zone Layout              1
Hacking Detections         13
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             3
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               3
  Largest Group            2
  Highest-Rated Group      43
  Highest-Rated Ally       32
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               20
  Total Damage             559
  Kills                    3
Allies Corrupted           0
Allies Melted              0
Peak Influence             310
  Average Influence        82
  Final Influence          20
Maximum Alert Level        1
  Low Security (%)         93
  Level 1                  6
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          13
  Investigation            0
  Extermination            1
  Reinforcement            8
  Assault                  1
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             6
Exploration Rate (%)       31
  Regions Visited          7
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4113
Turns Passed               5696
  Depth 11                 106
  Depth 10                 1472
  Depth 9                  1067
  Depth 8                  439
  Depth 7                  2612
  Scrapyard                106
  Materials                2978
  Factory                  570
  Lower Caves              2042

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy EM Shotgun
Advanced Beam Cannon
Molecular Deconstructor

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

Challenges
------------
None

Game
------
Seed: deliveryomegarecalibrator
  Manual?: 1
Play Time: 106 min
  Cumulative: 1527 min
Sessions: 7
Easy Mode: 0
Game No.: 25
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 8
Gallery%: 32

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

EDIT: Youtube link :D https://youtu.be/peAnrnjoPQ4 More parts to come out this week

Kyzrati

That's a nice find, though you do have to make a real effort to keep it protected since it's irreplaceable! (you'll find other interesting stuff later on, too :D)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon