Definitely hyped up for the next update! As for this run, it didn't go very well.
I was trying out combat build this time but with a bit of hacking suite. I thought it's a good concept because with a load of storage units, you'll have plenty of backup weapons, and with hacking suite, you'll find the exit and control the alert level more easily. With just 3 hacking suite, I got to find whatever schematics I want (adv. hacking suite, weapon cycler, adv. force field, energy well, etc.), and fabricate with high percentage rate.
One of the problems is that I forgot to upgrade my power slot. I ran out of energy pretty quickly with energy weapons! And when I switched over to kinetic weapons, I ran out of matter! And as if that's not enough, my stray shots kept hitting those engineers which kept calling for reinforcements after reinforcements. I think they called out 3-4 times in a row. By that point, I was like, "I should've went into a room to fight instead of the hallway!"
And then the final nail to my coffin: Not going naked early enough. I waited until I had ~200 health left before I started to run. And that was when a huge mob of enemies was already surrounding me, so I couldn't run far enough before I died by the hunters. It's a little sad that I fell apart too early, but it was fun trying out something a bit new.
P.S. Can the "Go Naked" command (Shift+Alt+P)
not strip off equipments like propulsions and processors? They don't use up any mass, so they can at least provide some protection while running away.
Cogmind - Alpha 13
Name: ddarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (194) 970
Value Destroyed (6543) 6543
Prototype IDs (13) 260
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 10773
Cogmind
---------
Core Integrity 0/1150
Matter 73/300
Energy 94/100
System Corruption 11%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (1)
(None)
Propulsion (2)
(None)
Utility (12)
(None)
Weapon (4)
(None)
Inventory (4)
Advanced Power Amplifier
Medium Storage Unit
Particle Charger
Hacking Suite
Peak State
------------
Power
Improved Deuterium Engine
Propulsion
Durable Treads
Improved Medium Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Large Storage Unit
Large Storage Unit
Large Storage Unit
Weapon Cycler
Hardened Heavy Armor Plating
Hacking Suite
Hacking Suite
Advanced Hacking Suite
Weapon
Tesla Rifle
HERF Cannon
Heavy Machine Gun
KE Penetrator
Inventory
Light Angular Momentum Engine
Light Antimatter Reactor
Light Treads
Improved Treads
Durable Treads
Medium Treads
Advanced Power Amplifier
Improved Cooling System
Improved Targeting Computer
Improved Targeting Computer
Particle Charger
Weapon Cycler
Weapon Cycler
Improved Medium Armor Plating
Hacking Suite
Proton Cannon
Coil Gun
Coil Gun
Coil Gun
Coil Gun
KE Penetrator
Magnetic Acceleration Cannon
Mass Driver
Precision Grenade Launcher
Advanced EMP Blaster
Chainsword
[Rating: 85]
Favorites
-----------
Power Cooled Ion Engine
Engine Cooled Ion Engine
Power Core Light Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Durable Treads
Treads Durable Treads
Wheel Armored Wheel
Leg Aluminum Leg
Utility Large Storage Unit
Device Weapon Cycler
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Protection Hardened Heavy Armor Plating
Weapon Improved Assault Rifle
Energy Gun Lightning Gun
Energy Cannon Advanced Beam Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Slashing Weapon Chainsword
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 16
Builder 11
Tunneler 4
Hauler 14
Recycler 16
Operator 6
Watcher 8
Swarmer 20
Grunt 58
Brawler 1
Duelist 3
Sentry 16
Hunter 8
Programmer 12
Behemoth 1
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 5
Best States 0
Heat Dissipation 84
Energy Capacity 290
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Power Amplification 30
Overheat Threshold 200
Armor Coverage (%) 43
Weapon Shielding 66
Weapon Cycling 30
Evasion (%) 50
Targeting Accuracy 12
Recoil Reduction 2
Datajack Penetration 55
Offensive Hacking 34
Matter Collected 5534
Salvage Created 8257
Parts Attached 220
Power 13
Propulsion 34
Utility 69
Weapon 104
Parts Lost 63
Power 4
Propulsion 10
Utility 20
Weapon 29
Average Slot Usage (%) 96
Naked Turns 8
Spaces Moved 3275
Fastest Speed (%) 200
Average Speed (%) 62
Slowest Speed (%) 41
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Heaviest Build 112
Greatest Support 55
Greatest Overweight (x) 27
Average Overweight (x) 1
Largest Inventory 26
Average Capacity 17
Most Carried 26
Average Carried 16
Final Capacity 4
Final Carried 4
Core Damage Taken 1752
Average Core Remaining (%) 81
Depth 11 Exit 100
Depth 10 Exit 54
Depth 9 Exit 74
Depth 8 Exit 59
Depth 7 Exit 89
Depth 6 Exit 98
Depth 5 Exit 94
Volleys Fired 432
Largest 4
Hottest 258
Shots Fired 1324
Gun 866
Cannon 431
Launcher 27
Special 0
Kinetic 881
Thermal 304
Explosive 21
Electromagnetic 118
Shots Hit Robots 810
Core Hits 370
Critical Hits 30
Kills 11
Parts Destroyed 19
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 5
Impact 0
Slashing 5
Piercing 0
Damage Inflicted 18163
Projectiles 14812
Explosions 3351
Melee 0
Ramming 0
Kinetic 9227
Thermal 4765
Explosive 1798
Electromagnetic 2373
Impact 0
Slashing 0
Piercing 0
Overflow Damage 74
Projectiles 0
Explosions 74
Melee 0
Self-Inflicted Damage 406
Shots 14
Rammed 1
Highest Temperature 520
Average Temperature 97
Received Heat Transfer 2766
Shutdowns 4
Energy Bleed 7
Interference 10
Matter Decay 1
Short Circuit 3
Damage (minor) 2
Damage (major) 0
Damage (core) 0
Highest Corruption 11
Average Corruption 2
Message Errors 17
Matter Fused 9
Heat Flow Error 4
Energy Discharge 5
Parts Rejected 2
Data loss (map) 0
Data loss (database) 13
Misfires 1
Misdirections 3
Targeting Errors 26
Weapon Failures 3
Depth 9 End 2
Depth 7 End 2
Haulers Intercepted 14
Robots Corrupted 3
Parts Fried 8
Robots Melted 0
Parts Melted 15
Heat Transferred 8683
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 178
Peak Tracking Total 7
Tactical Retreats 8
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 22
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 1
Trap Hack Attempts 22
Triggered 0
Disarmed 2
Reprogrammed 3
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 23
Data Cores Recovered 3
Used 2
Machines Hacked 40
Terminals 26
Fabricators 3
Repair Stations 3
Recycling Units 3
Scanalyzers 3
Garrison Access 2
Total Hacks 123
Successful 77
Failed 46
Catastrophic 12
Database Lockouts 0
Manual 28
Unauthorized 13
Terminals 81
Fabricators 13
Repair Stations 5
Recycling Units 8
Scanalyzers 12
Garrison Access 4
Terminal Hacks 36
Part Schematic 5
Prototype ID Bank 4
Branch Access Points 4
Emergency Access Points 1
Machine Index 2
Unreport Threat 7
Locate Traps 3
Transport Status 1
Recall Reinforcements 1
Hauler Manifests 1
Registered Components 2
Machine Controls 5
Hacking Detections 35
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 12
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 9
Parts Built 9
Total Part Build Rating 30
Part Fabrication Matter 1044
Part Fabrication Time 469
Parts Repaired 1
Part Repair Time 38
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 13
Parts Scanalyzed 5
Part Schematics Acquired 4
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 22
Largest Group 22
Highest-Rated Group 110
Highest-Rated Ally 5
Total Orders 17
GOTO 7
FOLLOW 1
EXPLORE 8
RETURN 1
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 586
Average Influence 100
Final Influence 184
Maximum Alert Level 2
Low Security (%) 87
Level 1 11
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 20
Investigation 3
Extermination 5
Reinforcement 11
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 21
Regions Visited 9
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4868
Turns Passed 7841
Depth 11 67
Depth 10 1401
Depth 9 1358
Depth 8 1101
Depth 7 1541
Depth 6 639
Depth 5 562
Depth 4 1172
Scrapyard 67
Materials 3575
Factory 3914
Mines 285
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Improved Flight Unit
Advanced Power Amplifier
Experimental Melee Analysis Suite
Improved Medium Laser
Heavy Particle Gun
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Precision Assault Rifle
Precision Grenade Launcher
Advanced EMP Blaster
Fabricated
------------
2x Weapon Cycler (-7/Factory)
2x Weapon Cycler (-7/Factory)
1x Lrg. Storage Unit (-5/Factory)
1x Lrg. Storage Unit (-5/Factory)
1x Hacking Suite (-5/Factory)
1x Hacking Suite (-5/Factory)
1x Adv. Hacking Suite (-4/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 2 exits: Upp x2)
Game
------
Seed: hype train
^Manual?: 1
Play Time: 156 min
Sessions: 13
Mod: N/A
Game No.: 71
Lore%: 44
Gallery%: 58
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
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