I just won my last run with a constantly changing build. At first, I was thinking of doing a stealth/hacker build, just to test out how much hacking got nerfed. However, early game stealth build has always been difficult for me. Losing my flight units is a very common problem for me, so I was thinking of doing some combat build at first, then switch over after ascending a couple of floors.
After ascending to -8, I found a bunch of imp. flight units, so I was like, "Hey, let's do this!" I proceeded to abandon all my legs and some weapons for them.
Turns out, none of my flight units lasted long. I stumbled across an exit which I thought would lead to the next floor, but instead, it led to the Storage area! Absolutely the worst place to be for me! Now I wish I had kept my combat build.
I was able to escape in one piece, but oh man, the nightmare!
So yeah, I lost all my flight units (which sucks), but on the other hand, I found a really nice prototype hover unit, so as a result, I started to go for a stealth hover build. (wait, what?)
It was pretty fun while it lasted, but starting at floor -5, I've been under fire throughout the game. Propulsion got wiped out fairly quickly, so throughout the game, I've been switching gears to all sorts of propulsion, from hover units to:
Throughout the Factory and Research levels, I don't know how I should build my Cogmind, whether to go for stealth or combat build. I've been switching back and forth a lot of times, but as the game progressed, my sensor array and hacking utilities are withering away. Meanwhile, I started to collect a lot of weapons and Adv. Targeting Computer, so it became clear to me that I should go for combat-style. And when I stumbled upon Antigrav Array, they were
amazing for speed yet capable for holding so much weight! Being able to fight and run well is quite significant to me. So that was my final build: my combat hover build! Naturally, it didn't take a lot of time to find the surface.
Overall, it's a really fun run!
Cogmind - Alpha 13
Name: ddarkray
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (250) 1250
Value Destroyed (8518) 8518
Prototype IDs (22) 440
Alien Tech Used (0) 0
Bonus (7217) 7217
TOTAL SCORE: 21925
Cogmind
---------
Core Integrity 733/1600
Matter 144/300
Energy 169/170
System Corruption 11%
Temperature Cool (0)
Location Surface
Parts
-------
Power (2)
Micro Fission Core
Propulsion (6)
(None)
Utility (13)
Advanced Signal Interpreter
Advanced Targeting Computer
Advanced Targeting Computer
Weapon (4)
(None)
Inventory (4)
Nova Cannon
Enhanced Nova Cannon
Heavy Gauss Cannon
Compact Mass Driver
Peak State
------------
Power
Micro Fission Core
Light Particle Reactor
Propulsion
Antigrav System
Improved Antigrav System
Antigrav Array
Antigrav Array
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Medium Storage Unit
Large Storage Unit
Advanced Sensor Array
Advanced Signal Interpreter
Advanced Targeting Computer
Advanced Targeting Computer
Armor Integrity Analyzer
Advanced Component Analysis Suite
Weapon
Enhanced Nova Cannon
Enhanced Nova Cannon
Enhanced Nova Cannon
Compact Mass Driver
Inventory
Micro Fission Core
Particle Reactor
Improved Antigrav System
Improved Antigrav System
Antigrav Array
Advanced Heat Sink
Advanced Heat Sink
Structural Scanner
Spectral Analyzer
High-powered Tractor Beam
Gamma Rifle
Gamma Rifle
Nova Cannon
Enhanced Nova Cannon
Enhanced Nova Cannon
Heavy Machine Gun
Heavy Gauss Cannon
[Rating: 152]
Favorites
-----------
Power Heavy Deuterium Engine
Engine Heavy Deuterium Engine
Power Core Light Nuclear Core
Reactor Light Quantum Reactor
Propulsion Aluminum Leg
Treads Improved Medium Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Cooled Aerolev Unit
Flight Unit Improved Cesium-ion Thruster
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Improved Utility Shielding
Weapon Assault Rifle
Energy Gun Improved Medium Laser
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Heavy Rocket Launcher
Impact Weapon Heavy Flail
Slashing Weapon Falx
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 7217
Met Imprinter 300
Was Imprinted 300
Win 3000
Win Speed 3617
Classes Destroyed 16
Worker 22
Builder 16
Tunneler 4
Hauler 12
Recycler 16
Operator 6
Watcher 12
Swarmer 59
Grunt 54
Brawler 1
Duelist 1
Sentry 21
Hunter 7
Programmer 16
Compactor 2
Demented 1
NPCs Destroyed 0
Best Kill Streak 16
Combat Bots Only 11
Best States 0
Heat Dissipation 147
Energy Capacity 550
Matter Capacity 300
Sight Range 18
Robot Scan Range 16
Terrain Scan Density 10
Jamming Range 14
Cloak Strength 3
Additional Mass Support 20
Overheat Threshold 350
Armor Coverage (%) 51
Resistance: KI 25
Resistance: TH 30
Utility Shielding 66
Evasion (%) 65
Targeting Accuracy 24
Armor Integrity Analysis 50
Recoil Reduction 3
Stasis Canceling 2
Datajack Penetration 75
Offensive Hacking 20
Defensive Hacking 45
Matter Collected 6336
Salvage Created 9458
Parts Attached 371
Power 43
Propulsion 102
Utility 109
Weapon 117
Parts Lost 124
Power 16
Propulsion 53
Utility 23
Weapon 32
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 11812
Fastest Speed (%) 400
Average Speed (%) 157
Slowest Speed (%) 6
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Heaviest Build 111
Greatest Support 125
Greatest Overweight (x) 35
Average Overweight (x) 0
Largest Inventory 18
Average Capacity 8
Most Carried 18
Average Carried 8
Final Capacity 4
Final Carried 4
Core Damage Taken 3719
Average Core Remaining (%) 54
Depth 11 Exit 100
Depth 10 Exit 36
Depth 9 Exit 16
Depth 8 Exit 9
Depth 6 Exit 77
Depth 5 Exit 59
Depth 4 Exit 52
Depth 3 Exit 85
Depth 2 Exit 61
Depth 1 Exit 45
Volleys Fired 586
Largest 4
Hottest 426
Shots Fired 1203
Gun 622
Cannon 533
Launcher 48
Special 0
Kinetic 569
Thermal 448
Explosive 45
Electromagnetic 141
Shots Hit Robots 749
Core Hits 376
Critical Hits 49
Kills 17
Parts Destroyed 29
Overload Shots 6
Energy Bleed 0
Heat Surge 2
Short Circuit 0
Meltdown 0
Melee Attacks 12
Impact 5
Slashing 6
Piercing 0
Damage Inflicted 25676
Projectiles 17898
Explosions 7768
Melee 0
Ramming 10
Kinetic 8153
Thermal 7384
Explosive 7134
Electromagnetic 2995
Impact 0
Slashing 0
Piercing 0
Overflow Damage 229
Projectiles 207
Explosions 20
Melee 2
Self-Inflicted Damage 540
Shots 14
Rammed 2
Highest Temperature 1062
Average Temperature 107
Received Heat Transfer 2426
Shutdowns 8
Energy Bleed 3
Interference 12
Matter Decay 4
Short Circuit 4
Damage (minor) 5
Damage (major) 9
Damage (core) 4
Highest Corruption 11
Average Corruption 6
Message Errors 9
Matter Fused 10
Heat Flow Error 8
Energy Discharge 4
Parts Rejected 1
Data loss (map) 0
Data loss (database) 4
Misfires 1
Misdirections 8
Targeting Errors 19
Weapon Failures 3
Depth 3 End 2
Depth 2 End 6
Depth 1 End 11
Haulers Intercepted 12
Robots Corrupted 6
Parts Fried 22
Robots Melted 1
Parts Melted 14
Heat Transferred 11552
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 7
Prevented 0
Power Chain Reactions 2
Communications Jammed 75
Times Spotted 324
Peak Tracking Total 19
Tactical Retreats 28
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 5
Indirectly 0
Trap Hack Attempts 14
Triggered 0
Disarmed 0
Reprogrammed 2
Reused 2
Traps Extracted 2
Installed 1
Triggered 2
Machines Disabled 30
Data Cores Recovered 0
Used 0
Machines Hacked 67
Terminals 41
Fabricators 4
Repair Stations 3
Recycling Units 8
Scanalyzers 4
Garrison Access 6
Total Hacks 208
Successful 82
Failed 124
Catastrophic 29
Database Lockouts 1
Manual 41
Unauthorized 10
Terminals 126
Fabricators 13
Repair Stations 7
Recycling Units 29
Scanalyzers 18
Garrison Access 13
Terminal Hacks 46
Record 5
Part Schematic 1
Robot Schematic 3
Prototype ID Bank 3
Open Door 3
Level Access Points 2
Branch Access Points 1
Emergency Access Points 2
Unreport Threat 6
Locate Traps 7
Disarm Traps 2
Hauler Manifests 1
Registered Components 3
Registered Prototypes 1
Machine Controls 5
Hacking Detections 61
Full Trace Events 4
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 6
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 6
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 5
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 2
Part Repair Time 42
Parts Recycled 0
Recycled Matter 122
Retrieved Matter 122
Retrieved Components 20
Parts Scanalyzed 7
Part Schematics Acquired 6
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 3
Highest-Rated Group 25
Highest-Rated Ally 10
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 24
Total Damage 256
Kills 2
Allies Corrupted 0
Allies Melted 1
Peak Influence 475
Average Influence 109
Final Influence 199
Maximum Alert Level 2
Low Security (%) 80
Level 1 19
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 38
Investigation 6
Extermination 7
Reinforcement 14
Assault 2
Garrison 9
Intercept 0
Derelict Logs Recovered 6
Scrap Searched 9
Exploration Rate (%) 28
Regions Visited 17
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 14414
Turns Passed 13822
Depth 11 109
Depth 10 2474
Depth 9 2422
Depth 8 661
Depth 7 1767
Depth 6 1006
Depth 5 2265
Depth 4 852
Depth 3 117
Depth 2 531
Depth 1 1618
Scrapyard 109
Materials 4054
Factory 3026
Research 648
Access 1618
Mines 1115
Storage 388
Waste 103
Lower Caves 860
Proximity Caves 895
Zion 1006
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
High-density Centrium Wheel
Cooled Aerolev Unit
Improved Flight Unit
Improved Cesium-ion Thruster
Cooled Nuclear Pulse Thruster
Experimental Q-thruster
Gravity Neutralizing Apparatus
Spectral Analyzer
Experimental Reclamation Unit
Improved Medium Laser
Heavy Dispersion Rifle
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Compact Mass Driver
Guided Missile Launcher
Precision Grenade Launcher
Advanced EMP Blaster
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / [Ext])
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access
Surface
Game
------
Seed: 1484707883
^Manual?: 0
Play Time: 302 min
Sessions: 11
Mod: N/A
Game No.: 55
Lore%: 42
Gallery%: 54
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
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