It's here! 2017! The year Cogmind finally reaches 1.0!
Alpha 13 already has plenty of fun new content, which I'll get to talking more about with the actual release, but it's about time for a general update.
Normally by now I'd be about ready to do a major release, but because we're deep into late alpha, for the remainder of development I'm no longer sticking to my regular cycle, focusing less strictly on time-based milestones and trying to instead gauge it so that all the remaining pre-1.0 features fit in the next few releases. So this release is taking longer as I try and hack away at the list of remaining fundamentals and balance work. No ETA on Alpha 13 yet, but I'll have a much clearer picture by the end of this week, after seeing how much of this massive TODO list I can get done
But here's a sneak peak at some of the things coming...
Cloaking Devices now actually have a real cloaking effect--rather than increasing evasion, they now reduce the distance at which enemies can spot you, shown here being toggled in tandem with a Triangulator:
With a Cloaking Device active, the HUD borders are darkened:
Lists of items at interactive machines will now show them colored by integrity:
And Repair Station lists will show a marker for any parts that are broken:
Something is causing this terminal scrambling effect. What could it be?
Recently for fun I also put together a visualization of AIs taking turns pathfinding across a Materials map:
Or seen here with the map visible:
(Various stills:
1,
2,
3,
4)
Have an ASCII New Year!