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Author Topic: Questions About CogMind  (Read 3588 times)

Quinn Reilly

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Questions About CogMind
« on: November 07, 2016, 09:17:10 AM »

Hi there.

I am an early stage Java developer. I recently came across RexPaint,
then saw that there was a game called CogMind. I really like the
look of these two programs.

I have a few questions about CogMind. What code language does it
use? Is it an independent window, or does it use command Prompt?
Can I copy designs from RexPaint into a word document?

The reason for my second and third question is that I was thinking of making
my own game and using ASCII graphics.

Thanks!
« Last Edit: November 07, 2016, 09:33:11 AM by Quinn_Reilly »
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Kyzrati

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Re: Questions About CogMind
« Reply #1 on: November 07, 2016, 05:54:48 PM »

Cogmind is written in C++ (as is REXPaint--same engine). I've talked about just about every aspect of development on the dev blog, and also in r/roguelikedev FAQ Friday posts. I talked a bit about the language/library choices in the first one, though technically you can use any language to create a roguelike.

r/roguelikedev is definitely the place to be if you're looking into working on a roguelike in particular (though it sounds like maybe you're not--just ASCII). (I do plan to one day write an introduction on how to get started with roguelike development, as well as cover (on the blog) some of the more basic architectural components of Cogmind and the engine.)

Can I copy designs from RexPaint into a word document?
Sure, you just press ctrl-t to export an image to a text file and can copy it into a Word document, although as text it won't retain color information... To get color info into a Word doc you'd have to write a converter from one of the other color-including export methods. (But why would you want to use Word? It's not a good approach for art. Or maybe you just meant a text doc?)

Good luck!
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