Streamed this one (
VOD), but this time tried something fairly different from my usual strategy--I went for a
heavy combat build. That means treads instead of legs, and minimal propulsion slots. Instead I had a lot of utilities, and a fair number of weapons.
It was a
really rough start though. Almost got blasted a few times, and even got forced into the Mines and had to deal with the infestation, but still came out okay and made it to -3/Research before finally succumbing to a relatively high security level.
Even in the mid-game I got sucked down into a chute and, being a slow combat bot surrounded by Crushers, got smashed to pieces and lost everything, after which I hovered around for a bit and built back up to an even better state than before, with a nice array of cannons.
One of the fun aspects of this run was that I went almost pure thermal for much of it, cannon thermal, and therefore didn't have to worry about matter much, which was nice. (Also didn't have to worry about resistant hostiles
) And part of the post-Waste comeback was actually made possible by snatching up a Quantum Capacitor before leaving, which gave me some extra firepower while a single-cannon hoverbot.
My backup crowd control weapons were the same pair of trusty Mni. Grenades I had throughout the entire mid-game; too bad I didn't find any better launchers for later!
Good run. Lots of explosions. Score wasn't so impressive, though, and I still haven't won an Alpha 11 run xD. Need to get serious about that!
Cogmind - Alpha 11
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (250) 1250
Value Destroyed (10988) 10988
Prototype IDs (16) 320
Alien Tech Recovered (0) 0
Bonus (300) 300
TOTAL SCORE: 16358
Cogmind
---------
Core Integrity 0/1300
Matter 107/300
Energy 100/100
System Corruption 22%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (2)
(None)
Propulsion (3)
(None)
Utility (11)
(None)
Weapon (5)
(None)
Inventory (4)
Large Storage Unit
Large Storage Unit
Improved Transmission Jammer
Peak State
------------
Power
Anti-Matter Reactor
Anti-Matter Reactor
Propulsion
Flexi-carbon Leg
Myomer Leg
Myomer Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Improved Targeting Computer
Advanced Target Analyzer
Advanced Target Analyzer
Improved Core Shielding
Layered Heavy Armor Plating
Weapon
Long-range Proton Cannon
Long-range Proton Cannon
Long-range Proton Cannon
Linear Accelerator
Linear Accelerator
Inventory
Light Particle Reactor
Light Particle Reactor
Light Quantum Reactor
Medium Treads
Durable Medium Treads
Flexi-carbon Leg
Myomer Leg
Advanced Heat Sink
Medium Storage Unit
Advanced Weight Redist. System
Plasma Rifle
Long-range Proton Cannon
High-powered Shotgun
Coil Gun
Heavy Machine Gun
Mini Grenade Launcher
[Rating: 127]
Favorites
-----------
Power Light Fission Core
Engine Heavy Deuterium Engine
Power Core Light Fission Core
Reactor Anti-Matter Reactor
Propulsion Improved Medium Treads
Treads Improved Medium Treads
Leg Myomer Leg
Hover Unit Aerolev Unit
Utility Large Storage Unit
Device Improved Cooling System
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Heavy Plasma Cannon
Energy Gun Force Lance
Energy Cannon Heavy Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Mass Driver
Launcher Mini Grenade Launcher
Special Melee Weapon Welding Torch
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 17
Worker 12
Builder 11
Tunneler 1
Hauler 6
Recycler 19
Mechanic 3
Watcher 1
Swarmer 55
Saboteur 1
Grunt 67
Brawler 5
Duelist 8
Protector 1
Sentry 24
Hunter 18
Programmer 17
Mutant 1
NPCs Destroyed 0
Best Kill Streak 16
Combat Bots Only 9
Matter Collected 6214
Salvage Created 11653
Parts Attached 322
Power 30
Propulsion 46
Utility 103
Weapon 143
Parts Lost 131
Power 15
Propulsion 21
Utility 38
Weapon 57
Average Slot Usage (%) 90
Naked Turns 7
Spaces Moved 5114
Fastest Speed (%) 263
Average Speed (%) 68
Slowest Speed (%) 45
Overloaded Moves 37
Propulsion Burnouts 0
Targets Rammed 22
Cave-ins Triggered 0
Heaviest Build 137
Greatest Support 96
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 9
Most Items Carried 16
Average Items Carried 8
Final Capacity 8
Final Carried 6
Core Damage Taken 2958
Average Core Remaining (%) 64
Depth 11 Exit 100
Depth 10 Exit 38
Depth 9 Exit 38
Depth 8 Exit 54
Depth 7 Exit 67
Depth 6 Exit 46
Depth 5 Exit 77
Depth 4 Exit 93
Volleys Fired 528
Largest 5
Hottest 413
Shots Fired 1423
Gun 792
Cannon 566
Launcher 65
Special 0
Kinetic 636
Thermal 590
Explosive 65
Electromagnetic 140
Shots Hit Robots 905
Core Hits 522
Critical Hits 45
Kills 22
Parts Destroyed 21
Overload Shots 1
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 8
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 30616
Projectiles 20608
Explosions 9886
Melee 72
Ramming 50
Kinetic 7852
Thermal 11150
Explosive 9169
Electromagnetic 2395
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 980
Shots 27
Rammed 22
Highest Temperature 513
Average Temperature 104
Shutdowns 4
Energy Bleed 3
Interference 2
Matter Decay 2
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 22
Average Corruption 5
Message Errors 31
Parts Rejected 13
Data loss (map) 43
Data loss (database) 20
Misfires 4
Misdirections 16
Targeting Errors 42
Weapon Failures 11
Depth 9 End 1
Depth 7 End 1
Depth 6 End 8
Depth 5 End 2
Depth 4 End 1
Haulers Intercepted 6
Robots Corrupted 2
Robots Melted 0
Power Chain Reactions 6
Tactical Retreats 23
Communications Jammed 1319
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 9
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 12
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2928
Machines Disabled 33
Data Cores Recovered 0
Used 0
Machines Hacked 19
Terminals 9
Fabricators 2
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 1
Total Hacks 59
Successful 27
Failed 28
Catastrophic 5
Database Lockouts 0
Manual 4
Unauthorized 3
Terminals 21
Fabricators 4
Repair Stations 0
Recycling Units 6
Scanalyzers 0
Garrison Access 5
Terminal Hacks 42
Record 12
Part Schematic 2
Robot Schematic 3
Prototype ID Bank 3
Alert Level 1
Reprogram Traps 1
Zone Layout 1
Hacking Detections 12
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 5
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 11
Largest Group 4
Highest-Rated Group 41
Highest-Rated Ally 32
Total Orders 7
EXPLORE 7
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1293
Average Influence 373
Final Influence 1138
Maximum Alert Level 4
Low Security (%) 39
Level 1 20
Level 2 21
Level 3 14
Level 4 3
Level 5 0
Squads Dispatched 43
Investigation 3
Extermination 9
Reinforcement 18
Assault 6
Garrison 7
Intercept 0
Derelict Logs Recovered 2
Exploration Rate (%) 25
Regions Visited 16
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6815
Turns Passed 10876
Depth 11 86
Depth 10 461
Depth 9 799
Depth 8 1111
Depth 7 980
Depth 6 3446
Depth 5 1736
Depth 4 897
Depth 3 1360
Scrapyard 86
Materials 1885
Factory 5055
Research 1360
Mines 486
Waste 118
Lower Caves 1272
Proximity Caves 470
Data Miner 144
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
F-Cell Engine
Aerolev Unit
Experimental Gravmag System
Advanced Power Amplifier
Experimental Optical Array
Experimental Propulsion Shielding
Combat Drone Bay
Heavy Particle Gun
Enhanced Force Lance
Cooled Plasma Cannon
Heavy Proton Cannon
Improved Assault Rifle
Impact Mace
Kinetic Spear
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / [*Ext])
-4/Factory
-3/Research
Game
------
Seed: 1477960146
^Manual?: 0
Play Time: 196 min
Sessions: 1
Mod: N/A
Game No.: 5
Lore%: 4
Gallery%: 30
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
I will say that a "heavy combat" start would be safer going with legs, since treads are overkill that early (not enough heavy gear to matter), and are just slower. Also, in my case the first evolution should really have been two weapon slots, to be able to bring four weak weapons to bear on targets at once and obliterate them quickly.
It's fairly easy to acquire treads later on by simply farming Sentries anyway.
(Edit: And in retrospect, I now realize that I forgot to restart after entering the seed--distracted by too many things when starting the stream--so this is technically not the right seed run layout.... aaaahh! )