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Author Topic: mixing tiles with ascii  (Read 1567 times)

lsend

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mixing tiles with ascii
« on: November 23, 2016, 10:50:03 AM »

Did you consider using tiles for floor, walls (and machines maybe) and ascii for everything else? I think it could create nice, clean, aesthetic and readable result.
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Kyzrati

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Re: mixing tiles with ascii
« Reply #1 on: November 23, 2016, 05:21:16 PM »

There is already a setting to mix ASCII and tiles, but it only applies to machines (since those were actually designed in ASCII, and the tiles are just a tile-based conversion concept Kacper came up with). You can activate it directly in the cogmind.cfg file via the forceAsciiMachines option.

I could experiment with other options in this regard, sure. It'll just depend on whether the option will cause any rendering slowdown, and there might be some other roadblocks to the logic of it because switching between ASCII and tiles has a few other implications.
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