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Weekly Seed #56 [Alpha 10] [Seed: Escape Plan]

Started by zxc, September 07, 2016, 10:55:35 AM

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zxc

This week's seed: Escape Plan

Cogmind has it all worked out.

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Escape Plan] should display in the log window.

Congratulations on entering the seed, now get in there!

justgage

First time posting! Got tons of weapons, tried to be stealthy but in the end I was outnumbered despite being so near the exit. Lost a lot of integrity from digging into a wall only to be buried alive by an engineer.


lord

#2
Huh, every time my grave in Extension zone >_<

// -5/Extension

Photos from my robots party, and afterparty time:
Spoiler



[close]
Last breath:
Spoiler


[close]

Score:
Spoiler


Cogmind - Alpha 10

Name: lord

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (126)     630
Value Destroyed (4963)     4963
Prototype IDs (3)          60
Alien Tech Recovered (0)   0
Bonus (0)                  0
              TOTAL SCORE: 8153

Cogmind
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     42/50
System Corruption          11%
Temperature                Cool (12)
Location                   -5/Extension

Parts
-------
Power (3)
  (None)
Propulsion (5)
  (None)
Utility (6)
  Large Storage Unit
  Improved Target Analyzer
  Improved Target Analyzer
  Improved System Shield
Weapon (3)
  (None)
Inventory (10)
  Light Nuclear Core
  Light Angular Momentum Engine
  F-Cell Engine
  Micro Fission Core
  Micro Fission Core
  Improved Heat Sink
  Advanced Heat Sink
  Weight Redist. System
  Recoil Stabilizer
  Great Axe

Peak State
------------
Power
  Light Angular Momentum Engine
  Micro Fission Core
  Micro Fission Core
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Improved Cooling System
  Large Storage Unit
  Advanced Targeting Computer
  Improved Target Analyzer
  Improved Target Analyzer
  Layered Light Armor Plating
Weapon
  Wave Gun
  High-powered Shock Rifle
  High-powered Shock Rifle
Inventory
  Light Nuclear Core
  Light Angular Momentum Engine
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
  Heavy Laser
  Tesla Rifle
  Advanced Plasma Cannon
  Long-range Missile Launcher
  Great Axe
[Rating: 74]

Favorites
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Improved System Shield
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Great Axe

Stats
-------
Bonus Breakdown            0
Classes Destroyed          11
  Worker                   4
  Builder                  2
  Tunneler                 1
  Recycler                 7
  Swarmer                  22
  Grunt                    60
  Brawler                  1
  Duelist                  4
  Protector                1
  Sentry                   15
  Programmer               9
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         5
Matter Collected           3338
  Salvage Created          5524
Parts Attached             203
  Power                    31
  Propulsion               52
  Utility                  55
  Weapon                   65
Parts Lost                 90
  Power                    16
  Propulsion               21
  Utility                  25
  Weapon                   28
Average Slot Usage (%)     87
  Naked Turns              1
Spaces Moved               4027
  Fastest Speed (%)        200
  Average Speed (%)        71
  Slowest Speed (%)        11
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             70
  Greatest Support         75
  Greatest Overweight (x)  17
  Average Overweight (x)   1
Largest Inventory          10
  Average Capacity         9
  Most Items Carried       10
  Average Items Carried    8
  Final Capacity           20
  Final Carried            20
Core Damage Taken          2063
Average Core Remaining (%) 63
  Depth 11 Exit            100
  Depth 10 Exit            42
  Depth 9 Exit             59
  Depth 8 Exit             26
  Depth 7 Exit             58
  Depth 6 Exit             95
Volleys Fired              343
  Largest                  3
  Hottest                  227
Shots Fired                705
  Gun                      651
  Cannon                   37
  Launcher                 17
  Special                  0
  Kinetic                  367
  Thermal                  238
  Explosive                17
  Electromagnetic          83
  Entropic                 0
Shots Hit Robots           501
  Core Hits                246
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              32
  Impact                   0
  Slashing                 32
  Piercing                 0
Damage Inflicted           11105
  Projectiles              8117
  Explosions               2110
  Melee                    873
  Ramming                  5
  Kinetic                  4282
  Thermal                  3252
  Explosive                1494
  Electromagnetic          1199
  Impact                   0
  Slashing                 873
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      548
  Shots                    13
  Rammed                   1
Highest Temperature        425
  Average Temperature      94
  Shutdowns                4
  Energy Bleed             2
  Interference             3
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           2
  Damage (core)            0
Highest Corruption         11
  Average Corruption       7
  Message Errors           27
  Parts Rejected           8
  Data loss (map)          26
  Data loss (database)     14
  Misfires                 0
  Misdirections            13
  Targeting Errors         17
  Weapon Failures          4
  Depth 7 End              3
Haulers Intercepted        0
Robots Corrupted           4
Robots Melted              0
Power Chain Reactions      5
Tactical Retreats          15
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             16
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1897
Machines Disabled          9
Data Cores Recovered       0
  Used                     0
Machines Hacked            32
  Terminals                31
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                98
  Successful               32
  Failed                   66
  Catastrophic             15
  Database Lockouts        0
  Manual                   63
  Unauthorized             45
  Terminals                96
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             19
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                6
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              6
  Sector Layout            0
  Machine Controls         0
Hacking Detections         31
  Full Trace Events        4
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          13
  Terminals                13
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               24
  Largest Group            24
  Highest-Rated Group      175
  Highest-Rated Ally       20
Total Orders               26
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    10
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  16
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               155
  Total Damage             1974
  Kills                    23
Allies Corrupted           0
Allies Melted              0
Peak Influence             1233
  Average Influence        285
  Final Influence          0
Maximum Alert Level        4
  Low Security (%)         48
  Level 1                  25
  Level 2                  17
  Level 3                  2
  Level 4                  5
  Level 5                  0
Squads Dispatched          25
  Investigation            6
  Extermination            5
  Reinforcement            7
  Assault                  1
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    1
Exploration Rate (%)       20
  Regions Visited          10
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5442
Turns Passed               7981
  Depth 11                 60
  Depth 10                 938
  Depth 9                  1083
  Depth 8                  1838
  Depth 7                  1651
  Depth 6                  241
  Depth 5                  2170
  Scrapyard                60
  Materials                1685
  Factory                  2808
  Mines                    718
  Storage                  1456
  Extension                1254

Prototype IDs
---------------
Heavy Ion Engine
F-Cell Engine
Improved Assault Rifle

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory
-6/Factory
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / Cet)

Game
------
Seed: Escape Plan
^Manual?: 1
Play Time: 111 min
Sessions: 3
Mod: N/A
Game No.: 31
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 80x50
FOV Handling: Fade In


X=9544856782299809198083730015
501561960080378600008000310013
708880309618331888633333788188
750886900769113800090199630086
313937558100310078800880058398
318058803038336030808808060595
796397389011013370979303858063
367837139080170080093803003809
718338337306117313918951800507
360091500810981100000008850373
611080351308139860030360038000
017535830303830085793368933019
553000805308036838030800008000
800000830008030080070808138008
010000830008030080030800038000
000000830008030001368793013000
010000830868030869883930033300
389011503933393169019393878830
808000831137508836000007508707
880738338639833870638379308738
711968031883000557356690303880
010008300903

[close]

Decker

I almost made it. Close but no cookie.

I started by visiting Data Miner, and I got the password for Warlord's stash and to hack God Mode. On the way out, I found the special entropy gun. I don't know how it works exactly, but I felt it doesn't do it quite fast enough to be effective. Next time, I'm leaving that gun right where it is.

Using Data Miner's password, I raided Warlord's stash. The spectral analyzer is very good. The prototype force field and power source are mildly useful. They lasted up to the beginning of the proximity cave, which isn't bad at all. On the way out of the base, I accidentally pissed off the base defenders while shooting at the bad guys, so I fled.

I paid Zhirov a visit and got the nice power boost.

I met Warlord again in Research. It turns out Warlord held a grudge due to the friendly fire incident. Tsk tsk. He said that he was disappointed in me and that it's time to go back to the scrapyard. So I pulled a dirty jack and hacked God Mode. The look on Warlord's face! I didn't see much of the resulting fight, but I think they ganged up on God Mode and killed it eventually. I had to leave fast since Warlord and his friends pack quite a bit of firepower. The bastards pursued and I got beaten pretty hard.

I escaped to Access surrounded by 6 robots. This triggered a bug. They became friendly in Access. Well, you never have too many friends.

Access sucked. I had sensors + signal interpreter, and I was flying pretty fast. My sensors got shot off at the beginning. I had to fight many terminators. I ended up disabling 3-4 garrisons, figuring I might as well cut down on programmer dispatches since the alert level shoots to 5 almost immediately anyway. I got sensors again, and they got shot off again before I could end the fight and swap them out. I killed about 5 scouts but none would give me new sensors.

I found Command, but the 3 terminals didn't yield the exit. I eventually ran out of propulsion units when the enemies were pouring faster than I could move and reequip. I ran naked and found the exit. The terminal had 0% chance of opening the door. Game over.

Spoiler
[close]

I don't know what's the best strategy in Access with those beefed-up terminators and garrisons everywhere. Hackware typically doesn't survive long, armor or no armor, and corruption soon makes hacking impossible. Perhaps hoarding sensors before Access and being extra careful with the sensor swaps would be helpful. Or perhaps moving really fast and not fighting anything except pests and programmers, possibly going naked once all the propulsion units get shot off.

The one thing that doesn't work is fighting your way around, because once the fighting starts for good, it's no longer possible to explore much of the map. Ironically, it's the workers that screw you the most. Suicidal workers caught in the crossfire call for reinforcements, and destroyed infrastructure causes construction progress impeded dispatches. Also, the workers systematically block your way when you need to move fast. The hostiles themselves can be dispatched quickly as long as you have launchers. It's just that they don't stop coming.

Tough challenge!

Score:
Spoiler

Cogmind - Alpha 10

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (749)     3745
Value Destroyed (32485)    32485
Prototype IDs (58)         1160
Alien Tech Recovered (2)   400
Bonus (8100)               8100
              TOTAL SCORE: 50390

Cogmind
---------
Core Integrity             0/1600
Matter                     43/300
Energy                     30/50
System Corruption          21%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (2)
  (None)
Propulsion (11)
  (None)
Utility (8)
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Improved Core Shielding
Weapon (4)
  (None)
Inventory (4)
  Particle Reactor
  Medium Storage Unit
  Enhanced Quantum Rifle

Peak State
------------
Power
  Micro Fission Core
  Particle Reactor
Propulsion
  High-density Centrium Heavy Treads
  Centrium Leg
  Anti-Grav Array
  Anti-Grav Array
  Anti-Grav Array
  Anti-Grav Array
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Targeting Computer
  Centrium Light Armor Plating
  Hacking Suite
Weapon
  Nova Cannon
  KE Penetrator
  KE Penetrator
  Compact Tesla Bomb Launcher
Inventory
  Light Quantum Reactor
  Light Quantum Reactor
  Biometal Leg
  Centrium Leg
  Centrium Leg
  Advanced Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Matter Compressor
  Advanced Terrain Scan Processor
  Variable Charge Gun
  Quantum Rifle
  Nova Cannon
  Long-range Proton Cannon
  Heavy Machine Gun
  KE Penetrator
  Railgun
  Compact Tesla Bomb Launcher
  Compact Tesla Bomb Launcher
  Compact Tesla Bomb Launcher
[Rating: 176]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Myomer Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Electron Diverter
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     KE Penetrator
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Special Melee Weapon     Dirty Datajack

Stats
-------
Bonus Breakdown            8100
  Met Data Miner           300
  Met Zhirov               300
  Met Warlord at Base      500
  Met Warlord at Research  2000
  Hacked God Mode          5000
Classes Destroyed          25
  Worker                   58
  Builder                  37
  Tunneler                 5
  Hauler                   24
  Recycler                 47
  Mechanic                 7
  Operator                 7
  Watcher                  15
  Swarmer                  119
  Saboteur                 7
  Grunt                    219
  Brawler                  14
  Duelist                  22
  Protector                4
  Sentry                   44
  Specialist               2
  Hunter                   57
  Programmer               40
  Z-Series                 1
  Behemoth                 4
  Striker                  3
  Samaritan                10
  Furnace                  1
  Thief                    1
  Hero                     1
NPCs Destroyed             0
Best Kill Streak           24
  Combat Bots Only         20
Matter Collected           19327
  Salvage Created          38008
Parts Attached             748
  Power                    77
  Propulsion               200
  Utility                  162
  Weapon                   309
Parts Lost                 299
  Power                    31
  Propulsion               98
  Utility                  38
  Weapon                   132
Average Slot Usage (%)     93
  Naked Turns              1
Spaces Moved               11085
  Fastest Speed (%)        285
  Average Speed (%)        109
  Slowest Speed (%)        18
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       2
  Teleports                1
Heaviest Build             119
  Greatest Support         176
  Greatest Overweight (x)  39
  Average Overweight (x)   1
Largest Inventory          22
  Average Capacity         20
  Most Items Carried       22
  Average Items Carried    18
  Final Capacity           8
  Final Carried            6
Core Damage Taken          4697
Average Core Remaining (%) 57
  Depth 11 Exit            100
  Depth 10 Exit            44
  Depth 9 Exit             44
  Depth 8 Exit             33
  Depth 7 Exit             37
  Depth 6 Exit             84
  Depth 5 Exit             17
  Depth 4 Exit             54
  Depth 3 Exit             82
  Depth 2 Exit             80
Volleys Fired              1249
  Largest                  4
  Hottest                  351
Shots Fired                3210
  Gun                      2006
  Cannon                   678
  Launcher                 509
  Special                  17
  Kinetic                  1479
  Thermal                  879
  Explosive                289
  Electromagnetic          546
  Entropic                 0
Shots Hit Robots           2050
  Core Hits                1562
Overload Shots             3
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              2
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           92759
  Projectiles              40623
  Explosions               52120
  Melee                    0
  Ramming                  16
  Kinetic                  22443
  Thermal                  15864
  Explosive                34014
  Electromagnetic          20422
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      3030
  Shots                    123
  Rammed                   5
Highest Temperature        456
  Average Temperature      94
  Shutdowns                2
  Energy Bleed             7
  Interference             10
  Matter Decay             4
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           3
  Damage (core)            0
Highest Corruption         21
  Average Corruption       6
  Message Errors           85
  Parts Rejected           31
  Data loss (map)          101
  Data loss (database)     55
  Misfires                 15
  Misdirections            44
  Targeting Errors         149
  Weapon Failures          17
  Depth 7 End              4
  Depth 6 End              1
  Depth 5 End              7
  Depth 4 End              7
  Depth 3 End              10
  Depth 2 End              3
Haulers Intercepted        24
Robots Corrupted           69
Robots Melted              0
Power Chain Reactions      32
Tactical Retreats          54
Communications Jammed      0
Parts Field Recycled       1
  Retrieved Matter         45
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            40
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3682
Machines Disabled          62
Data Cores Recovered       1
  Used                     0
Machines Hacked            73
  Terminals                38
  Fabricators              2
  Repair Stations          3
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          5
Total Hacks                214
  Successful               106
  Failed                   88
  Catastrophic             30
  Database Lockouts        0
  Manual                   41
  Unauthorized             0
  Terminals                92
  Fabricators              6
  Repair Stations          7
  Recycling Units          7
  Scanalyzers              0
  Garrison Access          6
Terminal Hacks             174
  Record                   54
  Part Schematic           6
  Robot Schematic          3
  Robot Analysis           3
  Prototype ID Bank        12
  Open Door                3
  Level Access Points      0
  Branch Access Points     3
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              5
  Unreport Threat          7
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         50
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         5
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              2
  Total Part Build Rating  10
  Part Fabrication Matter  380
  Part Fabrication Time    190
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     2
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       3
Robots Rewired             4
Robots Hacked              1
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   1
  Secondary                0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               8
  Largest Group            2
  Highest-Rated Group      53
  Highest-Rated Ally       36
Total Orders               4
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  4
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               2
  Total Damage             64
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             2778
  Average Influence        797
  Final Influence          2758
Maximum Alert Level        5
  Low Security (%)         19
  Level 1                  10
  Level 2                  26
  Level 3                  21
  Level 4                  7
  Level 5                  13
Squads Dispatched          124
  Investigation            11
  Extermination            13
  Reinforcement            44
  Assault                  34
  Garrison                 22
  Intercept                0
Derelict Logs Recovered    6
Exploration Rate (%)       31
  Regions Visited          23
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              14517
Turns Passed               18993
  Depth 11                 75
  Depth 10                 620
  Depth 9                  1712
  Depth 8                  1351
  Depth 7                  2742
  Depth 6                  2556
  Depth 5                  2996
  Depth 4                  2862
  Depth 3                  1386
  Depth 2                  707
  Depth 1                  1986
  Scrapyard                75
  Materials                3683
  Factory                  4919
  Research                 1793
  Access                   1986
  Lower Caves              1846
  Upper Caves              2002
  Proximity Caves          1580
  Data Miner               171
  Zhirov                   339
  Warlord                  599

Prototype IDs
---------------
Heavy Anti-Matter Reactor
Mini Fusion Reactor
Vortex Chain Reactor
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Enhanced Biometal Leg
Experimental Airjet
Aerolev Unit
Experimental Gravmag System
Electron Diverter
Advanced Power Amplifier
Experimental Heat Sink
Improved Energy Well
Advanced Energy Well
Experimental Energy Well
Improved Matter Compressor
Experimental Optical Array
Spectral Analyzer
Experimental Sensor Array
Experimental Targeting Computer
Precision Energy Filter
Particle Accelerator
Experimental Power Shielding
Centrium Light Armor Plating
Experimental Force Field
Quantum Shroud
Improved Quantum Shroud
Experimental System Shield
Ghost Barrier
Experimental Field Recycling Unit
Combat Drone Bay
Assault Drone Bay
Improved Heavy Laser
Cooled Plasma Rifle
Heavy Gatling Laser
Heavy Wave Gun
Improved EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Cooled Particle Cannon
Heavy Proton Cannon
Precision Assault Rifle
Improved Heavy Machine Gun
Helical Railgun
Light Anti-matter Cannon
Compact Linear Accelerator
Neutron Missile Launcher
Guided EMP Blaster
Compact Tesla Bomb Launcher
Molecular Deconstructor

Fabricated
------------
1x Lgt. Regenerative Plating (-6/Factory)
1x Lgt. Regenerative Plating (-5/Factory)

Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research
-1/Access

Game
------
Seed: Escape Plan
^Manual?: 1
Play Time: 354 min
Sessions: 9
Mod: N/A
Game No.: 70
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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52553379510254993343
[close]

Kyzrati

Wow Decker, always killing it with that score. Pretty epic run, and you're the first Cogmind to have reportedly hacked God Mode. Good thing you had that code--nice save :)

I apparently forgot to have Warlord's Access stragglers check to see if they are supposed to hate you or not :P. I'll get that fixed.

Really close to the end there!

Warlord spoiler
The entropy lab doesn't always contain the same stuff, by the way.
[close]

Access will become somewhat easier once you have "access" to the Research branches ;). Next release!

@lord: Aw, and you were pretty close to one of the Extension exits, too xD. Good job apparently making an absolute mess of Storage, though!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

mindreader

Quote from: Decker on September 10, 2016, 09:06:44 AM
I don't know what's the best strategy in Access with those beefed-up terminators and garrisons everywhere. Hackware typically doesn't survive long, armor or no armor, and corruption soon makes hacking impossible. Perhaps hoarding sensors before Access and being extra careful with the sensor swaps would be helpful. Or perhaps moving really fast and not fighting anything except pests and programmers, possibly going naked once all the propulsion units get shot off.

Is it actually possible to fight your way past -3 or so?  By that I  mean has anyone actually won a game where it was largely a combat build past that point?

The only times I've gotten past were when I fought, lost everything and then managed to randomly find a bunch of jets laying around, then proceeded to run by everything I could.  I've even had times where I knew where the stairs were and I just couldn't get to them through the mountain of enemies in every corridor.  The only thing that seems to work is to just ram my way past them, because if I pull back to try and find another way, if even one robot sees me, I will soon draw a mob and be trapped.

Kyzrati

Quote from: mindreader on September 12, 2016, 09:31:56 AM
Is it actually possible to fight your way past -3 or so?  By that I  mean has anyone actually won a game where it was largely a combat build past that point?
Sure, I did it in every single one of my wins on stream (as have pretty much all the other winning combat runs by others). That's where the points are--dismantling whole armies ;). You don't have to, though. Using hacking and intel to your advantage to minimize contact, even as a combat build, will make survival easier. (And of course beginning next release you'll have some new alternative routes through Research, too!)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

mindreader

I really need to catch one of those streams.  I've only caught one that was aborted early and it didn't seem like you play all that much differently than I do up to the mid game, although I did learn a couple minor things.

Unfortunately twitch deletes footage really soon after it happens, and hardly anyone that knows what they are doing uploads to youtube.

Kyzrati

Yeah, I kinda like the temporary nature of Twitch streams, though it's also a bit sad that all those victories were lost to time :P. I could transfer to YT, but don't really have the time to make a big production of it, so I don't bother.

And more recently I would've streamed a bit, but this stupid new laptop has some weird audio connection that needs a special headset--incompatible with my current headset and mic. Still having trouble finding what I need. I'll get back to it eventually, though first I have to do this trip to SF/Roguelike Celebration.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

#9
Quote
Is it actually possible to fight your way past -3 or so?  By that I  mean has anyone actually won a game where it was largely a combat build past that point?

-3 and -2 aren't too bad for pure combat. From time to time you'll be unlucky, but you can usually find an exit before the alert gets too bad, since there are many exits.

Access is different. There's only one (unlocked) exit, and it's a crapshoot whether you start near it. If you don't, well, it's too bad. Having a scanner helps because it increases the odds that you'll spot the behemoths, but you still need to be lucky enough to venture in the general vicinity of the exit.

In some games I've entered a garrison when I couldn't make much forward progress at alert level 5, hoping to respawn near the exit, or to reduce enemy patrols if that fails. Of course it's also luck-dependent. When Command is unlocked, you'll have twice the chance to stumble upon an exit, so it should help some.

I feel Access could use some tweaks to make the challenge more uniform for pure combat builds. For instance, it might be worth it to provide some way to reduce the alert level in Access (beyond alert purge). Or to make it increase much slower, to account for the enemy bots being high level and therefore contributing a lot to the alert level increase. Or to provide a 100% chance to locate the exit, in exchange for having to fight a huge wave of enemies. Or to provide a way to prevent the enemies from spawning at alert level 5, e.g. by requiring the player to clear 3 garrisons.

*edit* Of course, that's if the Research branch doesn't already cover one of these options or something along these lines.

Kyzrati

The difficulty of Access is exactly where I want it right now--relatively difficult unless you have made previous efforts to reduce the difficulty. At present, though, there is still only a partial set of tools in that vein since the end game is still being worked on (yes, including Research branches).

When done, there will be numerous ways to make Access easier, and while right now players have yet to discover several of those which already exist, the ones to be added later will be more obvious :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon