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Weekly Seed #48 [Alpha 9] [Seed: Flying Lap]

Started by zxc, July 09, 2016, 08:20:52 AM

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zxc

This week's seed: Flying Lap

They'll never know what hit flew past 'em.

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Flying Lap] should display in the log window.

Congratulations on entering the seed, now get in there!

zxc

Been so busy with uni assignments that the date just flew by. Someone should've let me know!

Kyzrati

I'll be back soon :). Wonder if I should try this one with an actual speed build...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

So yeah, the seed name once again had me starting out considering the possibility of a speed run, but the right parts seemed elusive (okay I didn't try very hard :P), and instead it ended up being a "real-time fast combat run" where I don't really think and just use whatever items are closest and take the first exits.

The first half of the game went really fast--the exits were practically jumping out at me. I had started out with a lot of propulsion slots in case I could start flying, but that didn't pan out and I ended up with legs most of the time. Legs and lots of heat sinks.

Then once I reached the upper Factory, the run started to slow significantly, like as much time in -5 as all depths before that, and a matching time at -4. It was obvious that I was getting into some dangerous situations that could easily end the run if I didn't at least watch where I was going :P

The -4 layout in this seed is especially tough, starting you out in a large dead-end region where the only way out (without tunneling) is a thoroughfare that passes right by two garrisons. I scouted the route with a bunch of drones.


...and expected things to get hairy. They did.


I managed to spear them all to death, rebuild from scratch, and jam both garrisons :)

While continuing the search for an exit, I still had to push through that thoroughfare, encountering multiple patrols at an intersection and thought I might be doomed:


But they all gathered close to the reactor and I hit it with my Fusion Cannon :D

Another stash of drones there on the floor confirmed the location of an exit around the corner, and I called a few of them over as I made my escape with lots more mad robots on my tail, and only 206 core remaining.

Unfortunately it didn't lead to Research (I really needed an evolution...); I was in no condition to start a branch run. Oh well, should've guessed that's where that particular exit would lead (high chance of a Sentry-guarded junction exit being connected to the caves).

With drone allies I survived a little longer than I otherwise would have, but this third patrol ate my lunch. I did spear a few of them to death first :)


Anyway, that's what I get for playing rather recklessly while still mega jet lagged and ready to fall asleep at any moment!

Score: 9,648


Cogmind - Alpha 9

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (140)     700
Value Destroyed (5788)     5788
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 9648

Cogmind
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     50/50
System Corruption          11%
Temperature                Cool (11)
Location                   -4/Upper Caves

Parts
-------
Power (2)
  (None)
Propulsion (5)
  (None)
Utility (8)
  (None)
Weapon (4)
  (None)
Inventory(4)
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
  Improved Cooling System
  High-capacity Matter Storage Unit

Peak State
------------
Power
  Micro Fission Core
  Light Anti-Matter Reactor
Propulsion
  Flexi-carbon Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
  Myomer Leg
  Myomer Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Cooling System
  Improved Cooling System
  Large Storage Unit
Weapon
  Matter Neutralizer
  High-powered Shotgun
  Coil Gun
  Coil Gun
Inventory
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
  High-capacity Matter Storage Unit
  Force Lance
  Force Lance
  Compact Ion Cannon
  High-powered Shotgun
  Coil Gun
  Fusion Cannon
  Kinetic Spear
[Rating: 101]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Target Analyzer
  Protection               Layered Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Piercing Weapon          Kinetic Spear

Stats
-------
Bonus Breakdown            0
Classes Destroyed          15
  Worker                   10
  Builder                  2
  Tunneler                 1
  Hauler                   5
  Recycler                 12
  Watcher                  2
  Swarmer                  27
  Grunt                    50
  Brawler                  4
  Duelist                  2
  Sentry                   9
  Hunter                   3
  Programmer               11
  Behemoth                 1
  Hero                     1
NPCs Destroyed             0
Best Kill Streak           8
  Combat Bots Only         7
Matter Collected           3815
  Salvage Created          7028
Parts Attached             201
  Power                    18
  Propulsion               56
  Utility                  64
  Weapon                   63
Parts Lost                 90
  Power                    7
  Propulsion               30
  Utility                  26
  Weapon                   27
Average Slot Usage (%)     90
  Naked Turns              18
Spaces Moved               2590
  Fastest Speed (%)        200
  Average Speed (%)        83
  Slowest Speed (%)        37
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             81
  Greatest Support         110
  Greatest Overweight (x)  16
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    7
Core Damage Taken          1539
Average Core Remaining (%) 90
  Depth 10 Exit            90
  Depth 9 Exit             85
  Depth 8 Exit             94
  Depth 7 Exit             100
  Depth 6 Exit             86
  Depth 5 Exit             85
Volleys Fired              312
  Largest                  4
  Hottest                  299
Shots Fired                868
  Gun                      537
  Cannon                   317
  Launcher                 14
  Special                  0
  Kinetic                  432
  Thermal                  333
  Explosive                14
  Electromagnetic          89
  Entropic                 0
Shots Hit Robots           561
  Core Hits                313
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              20
  Impact                   2
  Slashing                 0
  Piercing                 18
Damage Inflicted           16323
  Projectiles              13097
  Explosions               2579
  Melee                    640
  Ramming                  7
  Kinetic                  6269
  Thermal                  5621
  Explosive                2179
  Electromagnetic          1607
  Impact                   34
  Slashing                 0
  Piercing                 606
  Entropic                 0
Self-Inflicted Damage      331
  Shots                    9
  Rammed                   1
Highest Temperature        487
  Average Temperature      115
  Shutdowns                2
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         11
  Average Corruption       6
  Message Errors           15
  Parts Rejected           7
  Data loss (map)          21
  Data loss (database)     11
  Misfires                 4
  Misdirections            6
  Targeting Errors         47
  Weapon Failures          6
  Depth 6 End              1
  Depth 5 End              7
Haulers Intercepted        5
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      2
Tactical Retreats          12
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             19
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Disabled          12
Data Cores Recovered       0
  Used                     0
Machines Hacked            9
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Total Hacks                16
  Successful               6
  Failed                   10
  Catastrophic             2
  Database Lockouts        0
  Manual                   8
  Unauthorized             4
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             2
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          1
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         6
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fabrication Nework Shutdowns0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               17
  Largest Group            9
  Highest-Rated Group      45
  Highest-Rated Ally       5
Total Orders               45
  STAY                     1
  GOTO                     23
  ROAM                     0
  FOLLOW                   11
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  10
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1114
  Average Influence        329
  Final Influence          19
Maximum Alert Level        4
  Low Security (%)         41
  Level 1                  21
  Level 2                  18
  Level 3                  17
  Level 4                  0
  Level 5                  0
Squads Dispatched          24
  Investigation            4
  Extermination            4
  Reinforcement            9
  Assault                  1
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       20
  Regions Visited          11
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3612
Turns Passed               4882
  Depth 11                 77
  Depth 10                 366
  Depth 9                  513
  Depth 8                  226
  Depth 7                  113
  Depth 6                  564
  Depth 5                  1431
  Depth 4                  1592
  Scrapyard                77
  Materials                1105
  Factory                  2943
  Lower Caves              457
  Upper Caves              300

Prototype IDs
---------------
Improved Medium Laser
Improved Lightning Gun
Advanced Beam Cannon
Compact Ion Cannon
Heavy Proton Cannon
Enhanced Coil Gun
Kinetic Spear

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/Upper Caves

Game
------
Seed: Flying Lap
^Manual?: 1
Play Time: 76 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon