Cogmind - Alpha 6
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (
4000
Robots Destroyed (376) 1880
Value Destroyed (15481) 15481
Prototype IDs (30) 600
Alien Tech Identified (0) 0
Bonus (600) 600
TOTAL SCORE: 22561
Cogmind
---------
Core Integrity 0/1450
Matter 118/300
Energy 120/120
System Corruption 21%
Temperature Cool (71)
Location -2/Research
Parts
-------
Power (2)
Micro Fission Core
Propulsion (9)
Improved Anti-Grav System
Utility (
Terrain Scan Processor
Weapon (4)
Quantum Rifle
Inventory
-----------
Medium Storage Unit
Large Storage Unit
Peak State
------------
Power
Micro Fission Core
Light Quantum Reactor
Propulsion
Improved Anti-Grav System
Improved Anti-Grav System
Improved Anti-Grav System
Improved Heavy Treads
Improved Heavy Treads
Centrium Heavy Treads
Utility
Improved Dynamic Insulation System
Advanced Cooling System
Medium Storage Unit
Advanced Targeting Computer
Experimental Hacking Suite
Advanced Target Analyzer
Medium Storage Unit
Advanced Heat Sink
Weapon
Gamma Rifle
Gamma Rifle
Gamma Rifle
Cooled Phase Gun
[Rating: 153]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Improved Titanium Leg
Treads Improved Heavy Treads
Wheel Wheel
Leg Improved Titanium Leg
Hover Unit Improved Anti-Grav System
Flight Unit Flight Unit
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Experimental Hacking Suite
Protection Reflective Light Armor
Weapon Mini Assault Cannon
Energy Gun Gamma Rifle
Energy Cannon Heavy Particle Cannon
Ballistic Gun Railgun
Ballistic Cannon Mini Assault Cannon
Launcher Mini Grenade Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Falx
Stats
-------
Bonus Breakdown 600
Entered Garrisons 600
Classes Destroyed 20
Worker 23
Builder 32
Tunneler 2
Hauler 14
Recycler 51
Mechanic 1
Operator 3
Watcher 11
Swarmer 40
Saboteur 2
Grunt 103
Brawler 4
Duelist 5
Protector 2
Sentry 29
Demolisher 2
Hunter 20
Programmer 26
Behemoth 2
Assembled 4
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 9
Matter Collected 9938
Salvage Created 19916
Parts Attached 442
Power 42
Propulsion 135
Utility 112
Weapon 153
Parts Lost 157
Power 17
Propulsion 57
Utility 30
Weapon 53
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 6946
Fastest Speed (%) 200
Average Speed (%) 87
Slowest Speed (%) 7
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 93
Greatest Overweight (x) 26
Average Overweight (x) 0
Largest Inventory 22
Most Items Carried 22
Average Items Carried 17
Core Damage Taken 3124
Average Core Remaining (%) 68
Depth 10 Exit 58
Depth 9 Exit 87
Depth 8 Exit 18
Depth 7 Exit 81
Depth 6 Exit 72
Depth 5 Exit 64
Depth 4 Exit 82
Depth 3 Exit 89
Volleys Fired 763
Largest 4
Hottest 353
Shots Fired 2166
Gun 860
Cannon 1246
Launcher 59
Special 1
Kinetic 823
Thermal 815
Explosive 59
Electromagnetic 468
Shots Hit Robots 1351
Core Hits 711
Overload Shots 12
Energy Bleed 0
Heat Surge 0
Short Circuit 2
Meltdown 0
Melee Attacks 6
Impact 0
Slashing 6
Piercing 0
Damage Inflicted 47148
Projectiles 37156
Explosions 9785
Melee 206
Ramming 1
Kinetic 15790
Thermal 12966
Explosive 8864
Electromagnetic 9321
Impact 0
Slashing 206
Piercing 0
Self-Inflicted Damage 957
Shots 26
Rammed 2
Highest Temperature 678
Average Temperature 103
Shutdowns 8
Energy Bleed 6
Interference 18
Matter Decay 4
Short Circuit 1
Damage (minor) 0
Damage (major) 1
Damage (core) 0
Highest Corruption 21
Average Corruption 6
Message Errors 16
Parts Rejected 12
Data loss (map) 40
Data loss (database) 21
Misfires 12
Misdirections 18
Targeting Errors 69
Weapon Failures 12
Depth 5 End 5
Depth 4 End 3
Depth 3 End 5
Haulers Intercepted 14
Robots Corrupted 24
Robots Melted 1
Power Chain Reactions 0
Tactical Retreats 33
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 35
Terminals 31
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Total Hacks 83
Successful 29
Failed 54
Catastrophic 18
Database Lockouts 0
Manual 28
Unauthorized 55
Terminals 76
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 7
Terminal Hacks 24
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 6
Unreport Threat 11
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 3
Machine Controls 0
Hacking Detections 34
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 5
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 42
Highest-Rated Ally 42
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 2
Total Damage 117
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 1023
Average Influence 366
Final Influence 920
Maximum Alert Level 3
Low Security (%) 23
Level 1 38
Level 2 26
Level 3 10
Level 4 0
Level 5 0
Squads Dispatched 50
Investigation 7
Extermination 12
Reinforcement 19
Assault 10
Garrison 2
Exploration Rate (%) 21
Regions Visited 17
Garrisons Visited 3
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 12288
Depth 11 62
Depth 10 667
Depth 9 988
Depth 8 1935
Depth 7 1404
Depth 6 2306
Depth 5 1426
Depth 4 655
Depth 3 696
Depth 2 2149
Scrapyard 62
Materials 2097
Factory 5615
Research 2084
Waste 176
Garrison 2254
Prototype IDs
---------------
F-Cell Engine
Cold Fusion Reactor
Compact Particle Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Improved Gravmag System
Experimental Gravmag System
Precision Beam Rifle
Cooled Plasma Rifle
Cooled Phase Gun
Precision Shock Rifle
Heavy Tesla Rifle
Cooled Particle Cannon
Compact Ion Cannon
Ion Burst Cannon
Enhanced Autogun
Enhanced Coil Gun
Mini Assault Cannon
Compact Linear Accelerator
Advanced Energy Well
Improved Matter Compressor
Advanced Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Quantum Shading Machine
Experimental Thermal Shield
Experimental Melee Analysis Suite
Precision Energy Filter
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: Explosive Holiday
^Manual?: 1
Play Time: 221 min
Sessions: 5
Mod: N/A
Game No.: 32
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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