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Weekly Seed #17 [Alpha 4b] [Seed: Brute Force]

Started by zxc, November 24, 2015, 06:40:25 AM

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zxc

Smash your robot heads against the wall

This week's seed: Brute Force


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once. This is a friendly competition and we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Brute Force] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

This one I'm going to stream at a completely different time than before--9:30 AM EST on 11/26. I'll be picking up the pace from before, though, no more five-hour marathons! Instead the focus will be on just having fun, and definitely exploring a garrison. We'll call it the Brute Force Stream :D. I may not start the stream right at the beginning; maybe I'll skip ahead a bit to something interesting...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

I'm going to own this weekly seed so hard (or die horribly in the mines, six of one half dozen of the other). 

Kyzrati

I pretty much owned last week's, so I deserve a break to cause mayhem while you try to reclaim the leaderboard :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Quote from: Happylisk on November 24, 2015, 07:23:46 AM
I'm going to own this weekly seed so hard (or die horribly in the mines, six of one half dozen of the other).

You go do that :P

I've resumed my DCSS streak (blame the tournament) which takes a fair bit of focus and also have exams.

Eloden


Really harsh start with 3 swarms of 3+ swarmers attacking immediately out of -10. After regaining some items starting working on a combat build. Accidentally went to storage even though I had a scanner that told me what exit it was. Was material starved most of -5 to -4.
Finally made it to level -3 where I got caught in an early fight near a garrison making me loose most of my part reserves. After the next extermination squad came by even my Tiamat launcher couldn't save me anymore and I slowly got chased down by the pesty swarmers that gave me such a hard time already at the very start of the run.

Kyzrati

Well, as intended I streamed my seed run today, and as expected I died fairly early because I insisted on taking on a garrison regardless of my condition rather than taking it seriously.

Still, even with only 3 evolutions I got a pretty respectable score! That's because the garrison I did attack I completely obliterated ;D

BUT I spent a lot of time in there, it didn't take me up a depth, and by the time I got out they were pretty pissed at me, so the battles raged on and I was too worn down to fight through yet another big old Factory floor. Was fun to pwn that garrison, though I didn't get lucky with interesting rewards :(. It was one of the slightly more average garrisons.

Score Sheet
Cogmind - Alpha 4b

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (155)     775
Value Destroyed (5539)     5539
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (200)                200
              TOTAL SCORE: 8074

Cogmind
---------
Core Integrity             0/700
Matter                     420/450
Energy                     158/160
System Corruption          3%
Temperature                Cool (8)
Location                   -7/Factory

Parts
-------
Power (2)
  Light Nuclear Core
  Light Angular Momentum Engine
Propulsion (3)
  Armored Leg
Utility (5)
  Large Matter Storage Unit
  Long-range Terrain Scanner
  Melee Analysis Suite
Weapon (3)
  Mini Grenade Launcher

Inventory
-----------
Datajack
High-capacity Storage Unit
Light Deuterium Engine

Peak State
------------
Power
  Enhanced Nuclear Core
  Light Deuterium Engine
Propulsion
  Carbon-fiber Leg
  Improved Titanium Leg
  Armored Leg
Utility
  Improved Light Armor Plating
  High-capacity Storage Unit
  Advanced Terrain Scanner
  Improved Heat Sink
  Small Storage Unit
Weapon
  Improved Light Cannon
  Heavy Assault Rifle
  Chainsword
[Rating: 38]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Durable Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          15
  Worker                   5
  Builder                  6
  Tunneler                 4
  Hauler                   1
  Recycler                 16
  Mechanic                 1
  Watcher                  1
  Swarmer                  37
  Grunt                    52
  Brawler                  4
  Duelist                  5
  Protector                1
  Sentry                   16
  Demolisher               4
  Programmer               2
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         6
Matter Collected           3651
  Salvage Created          5781
Parts Attached             167
  Power                    29
  Propulsion               39
  Utility                  33
  Weapon                   66
Parts Lost                 81
  Power                    18
  Propulsion               16
  Utility                  17
  Weapon                   30
Average Slot Usage (%)     91
  Naked Turns              1
Spaces Moved               3464
  Fastest Speed (%)        200
  Average Speed (%)        67
  Slowest Speed (%)        18
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             58
  Greatest Overweight (x)  10
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    11
Core Damage Taken          1272
Average Core Remaining (%) 51
  Depth 10 End             49
  Depth 9 End              45
  Depth 8 End              60
Volleys Fired              382
  Largest                  3
  Hottest                  167
Shots Fired                718
  Gun                      420
  Cannon                   252
  Launcher                 46
  Special                  0
  Kinetic                  431
  Thermal                  175
  Explosive                44
  Electromagnetic          68
Shots Hit Robots           493
  Core Hits                276
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              70
  Impact                   0
  Slashing                 55
  Piercing                 0
Damage Inflicted           11627
  Projectiles              7825
  Explosions               2425
  Melee                    1348
  Ramming                  29
  Kinetic                  5298
  Thermal                  1716
  Explosive                2328
  Electromagnetic          908
  Impact                   0
  Slashing                 1348
  Piercing                 0
Self-Inflicted Damage      241
  Shots                    10
  Rammed                   3
Highest Temperature        423
  Average Temperature      77
  Shutdowns                0
  Energy Bleed             2
  Interference             1
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         3
  Average Corruption       2
  Message Errors           1
  Parts Rejected           0
  Data loss (map)          1
  Data loss (database)     2
  Misfires                 0
  Misdirections            0
  Targeting Errors         4
  Weapon Failures          1
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          19
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         3
  Triggered                0
  Disarmed                 1
  Reprogrammed             0
  Reused                   0
Machine Familiarity        13
  Terminals                11
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          1
Machines Hacked            13
  Terminals                11
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          1
Total Hacks                33
  Successful               18
  Failed                   15
  Catastrophic             4
  Database Lockouts        0
  Manual                   8
  Unauthorized             3
  Terminals                30
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          1
Terminal Hacks             16
  Record                   0
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        3
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          2
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          1
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         11
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               1
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               2
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1463
  Average Influence        521
  Final Influence          976
Maximum Alert Level        4
  Low Security (%)         33
  Level 1                  18
  Level 2                  15
  Level 3                  22
  Level 4                  10
  Level 5                  0
Squads Dispatched          24
  Investigation            4
  Extermination            4
  Reinforcement            7
  Assault                  3
  Garrison                 6
Exploration Rate (%)       27
  Regions Visited          7
Garrisons Visited          1
  Relays Disabled          4
  Generators Disabled      0
Turns Passed               7051
  Depth 11                 84
  Depth 10                 636
  Depth 9                  1366
  Depth 8                  767
  Depth 7                  4198
  Scrapyard                84
  Materials                2769
  Factory                  2396
  Garrison                 1802

Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Improved Medium Laser
Heavy EM Shotgun
Precision Shock Rifle
Advanced Beam Cannon

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trojan Horse
^Manual?: 1
Play Time: 78 min
Sessions: 3
Mod: N/A
Game No.: 5
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
[close]

(To save time, I actually only streamed beginning from the Factory--Materials I blasted through on my own before that. I found it pretty easy, and came upon a huge stash of Imp. Light Cannons which were responsible for most of the ownage going on.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Quote from: Eloden on November 24, 2015, 03:18:25 PM
Really harsh start with 3 swarms of 3+ swarmers attacking immediately out of -10. After regaining some items starting working on a combat build. Accidentally went to storage even though I had a scanner that told me what exit it was. Was material starved most of -5 to -4.
Finally made it to level -3 where I got caught in an early fight near a garrison making me loose most of my part reserves. After the next extermination squad came by even my Tiamat launcher couldn't save me anymore and I slowly got chased down by the pesty swarmers that gave me such a hard time already at the very start of the run.
I encountered quite a few dense squad clusters this seed, including some of those Swarmers. Things got pretty crazy, but I never really felt overpowered, even without explosives. The 4b targeting fix has made taking on Swarmers without AoE weapons a lot more feasible :P

That's a pretty decent run, though--looks like you managed to escape a lot of fights considering how far you got.

Now to see what Happylisk manages...

Can he take it to victory?!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Eloden

Quote from: Kyzrati on November 26, 2015, 09:11:23 AM

I encountered quite a few dense squad clusters this seed, including some of those Swarmers. Things got pretty crazy, but I never really felt overpowered, even without explosives. The 4b targeting fix has made taking on Swarmers without AoE weapons a lot more feasible :P

That's a pretty decent run, though--looks like you managed to escape a lot of fights considering how far you got.

Now to see what Happylisk manages...

Can he take it to victory?!

Just watched the VOD of the stream. Yeah garrisons seem to be pretty brutal. I entered one as a test one a different run and almost cleared it but didn't pay attention to my core and got killed. Looks like the layout does vary quite a bit. Mine had 2 of the big reactors and barely any stashes. Didn't seem worth it. But now that you said there might be interesting things there I will have to explore more.

Regarding my run. Because I was so matter starved on 2-3 floors I was evading conflicts with a long range scanner. So I was doing a stealth treads run for those floors  ;D

Kyzrati

Quote from: Eloden on November 26, 2015, 02:43:26 PM
Looks like the layout does vary quite a bit. Mine had 2 of the big reactors and barely any stashes. Didn't seem worth it. But now that you said there might be interesting things there I will have to explore more.
Definitely there is a good chance of discovering some pretty worthwhile stuff! That said, it's not guaranteed that you will, so depending on your condition, you have to consider that you may only benefit from the guaranteed advantages (in this order): 1) much improved robot hacking, 2) chance to advance to another map, 3) reduced squad sizes even if you return to the same floor.

Even the garrison I entered on my run was pretty light on extras. Overall they are quite difficult, but then whether or not to take one on is entirely up to you and on your terms :)

Last night I was thinking I really should've jumped down the chute I passed after returning to the Factory--my chances of long-term survival would've probably been much better.

Quote from: Eloden on November 26, 2015, 02:43:26 PM
Regarding my run. Because I was so matter starved on 2-3 floors I was evading conflicts with a long range scanner. So I was doing a stealth treads run for those floors  ;D
"Stealth treads run"? Hahaha....
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

SquigglyJ

Description:
Spoiler
Ran into tons of pests right away but eventually manged to defeat them all. Went with a stealthy build since I had so much extra flight units. Then in one pivotal moment I turned a corner at -8 to find six pests and 2 scouts all in the same room! As I tried to escape them I hit a blade trap which made me lose a few extra parts (including all my engines). Was chased away until I found an exit with just some grunts in the way, but by this point I was quite damaged. I died ramming into the grunts as I they were blocking the two square wide corridor.
[close]
Score log:
Spoiler
Cogmind - Alpha 4b

Name: JSquigs

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (16)      80
Value Destroyed (180)      180
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1260

Cogmind
---------
Core Integrity             0/550
Matter                     300/300
Energy                     50/50
System Corruption          1%
Temperature                Cool (1)
Location                   -8/Materials

Parts
-------
Power (2)
Propulsion (4)
Utility (3)
Weapon (2)

Inventory
-----------
Light Ion Engine
High-capacity Storage Unit
Flight Unit
Signal Interpreter

Peak State
------------
Power
  Light Ion Engine
  Light Ion Engine
Propulsion
  Flight Unit
  Flight Unit
  Flight Unit
  Flight Unit
Utility
  Small Storage Unit
  Signal Interpreter
Weapon
  Light Assault Rifle
  Light Assault Rifle
[Rating: 10]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

Stats
-------
Classes Destroyed          3
  Recycler                 1
  Swarmer                  14
  Grunt                    1
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         4
Matter Collected           430
  Salvage Created          288
Parts Attached             23
  Power                    4
  Propulsion               9
  Utility                  5
  Weapon                   5
Parts Lost                 11
  Power                    1
  Propulsion               6
  Utility                  1
  Weapon                   3
Average Slot Usage (%)     72
  Naked Turns              39
Spaces Moved               814
  Fastest Speed (%)        500
  Average Speed (%)        281
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             21
  Greatest Overweight (x)  4
  Average Overweight (x)   0
Largest Inventory          12
  Most Items Carried       6
  Average Items Carried    4
Core Damage Taken          675
Average Core Remaining (%) 75
  Depth 10 End             50
  Depth 9 End              100
Volleys Fired              62
  Largest                  2
  Hottest                  90
Shots Fired                89
  Gun                      89
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  49
  Thermal                  40
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           55
  Core Hits                25
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           511
  Projectiles              499
  Explosions               0
  Melee                    0
  Ramming                  12
  Kinetic                  248
  Thermal                  251
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      5
  Shots                    0
  Rammed                   3
Highest Temperature        170
  Average Temperature      48
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Average Corruption       1
  Message Errors           1
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          3
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                0
  Successful               0
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Unauthorized             0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         0
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             186
  Average Influence        63
  Final Influence          14
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          3
  Investigation            0
  Extermination            0
  Reinforcement            3
  Assault                  0
  Garrison                 0
Exploration Rate (%)       27
  Regions Visited          4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               820
  Depth 11                 76
  Depth 10                 358
  Depth 9                  240
  Depth 8                  146
  Scrapyard                76
  Materials                744

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Brute Force
^Manual?: 1
Play Time: 18 min
Sessions: 5
Mod: N/A
Game No.: 63
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 12/Cogmind
Map View: 83x54


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[close]

Happylisk

Quote from: Kyzrati on November 26, 2015, 09:11:23 AM
Now to see what Happylisk manages...

Can he take it to victory?!

Womp.

Spoiler
Cogmind - Alpha 4b

Name: Happylisk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (173)     865
Value Destroyed (7066)     7066
Prototype IDs (10)         200
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 11131

Cogmind
---------
Core Integrity             0/1150
Matter                     196/300
Energy                     43/50
System Corruption          8%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (3)
Propulsion (3)
Utility (10)
  Advanced Heat Sink
  EM Shield
Weapon (3)

Inventory
-----------
Railgun
Deep Network Scanner
Heavy Treads

Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
  Light Quantum Reactor
Propulsion
  Improved Treads
  Improved Treads
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Target Analyzer
  High-capacity Storage Unit
  Light Regenerative Plating
  High-capacity Storage Unit
  Enhanced Optical Array
  High-capacity Storage Unit
  Advanced Heat Sink
  Improved Weapon Shielding
Weapon
  Enhanced Gauss Cannon
  KE Penetrator
  Railgun
[Rating: 79]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Anti-Grav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     KE Penetrator
  Energy Gun               Particle Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher

Stats
-------
Classes Destroyed          14
  Worker                   21
  Builder                  10
  Tunneler                 6
  Hauler                   1
  Recycler                 9
  Mechanic                 1
  Operator                 1
  Watcher                  1
  Swarmer                  27
  Grunt                    44
  Duelist                  4
  Sentry                   20
  Hunter                   12
  Programmer               16
NPCs Destroyed             0
Best Kill Streak           10
  Combat Bots Only         14
Matter Collected           5350
  Salvage Created          7210
Parts Attached             256
  Power                    38
  Propulsion               26
  Utility                  84
  Weapon                   108
Parts Lost                 87
  Power                    13
  Propulsion               11
  Utility                  37
  Weapon                   26
Average Slot Usage (%)     91
  Naked Turns              2
Spaces Moved               4079
  Fastest Speed (%)        200
  Average Speed (%)        57
  Slowest Speed (%)        6
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             125
  Greatest Overweight (x)  34
  Average Overweight (x)   1
Largest Inventory          36
  Most Items Carried       28
  Average Items Carried    18
Core Damage Taken          2113
Average Core Remaining (%) 71
  Depth 10 End             31
  Depth 9 End              90
  Depth 8 End              80
  Depth 7 End              71
  Depth 6 End              97
  Depth 5 End              58
Volleys Fired              406
  Largest                  3
  Hottest                  298
Shots Fired                883
  Gun                      479
  Cannon                   314
  Launcher                 90
  Special                  0
  Kinetic                  465
  Thermal                  237
  Explosive                53
  Electromagnetic          128
Shots Hit Robots           575
  Core Hits                313
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           20504
  Projectiles              13642
  Explosions               6855
  Melee                    0
  Ramming                  7
  Kinetic                  7369
  Thermal                  5592
  Explosive                4568
  Electromagnetic          2968
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      537
  Shots                    16
  Rammed                   1
Highest Temperature        381
  Average Temperature      53
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         10
  Average Corruption       5
  Message Errors           23
  Parts Rejected           12
  Data loss (map)          24
  Data loss (database)     10
  Misfires                 5
  Misdirections            4
  Targeting Errors         19
  Weapon Failures          5
  Depth 7 End              3
  Depth 5 End              10
Haulers Intercepted        1
Robots Corrupted           6
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          14
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            1
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        18
  Terminals                13
  Fabricators              2
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Machines Hacked            18
  Terminals                13
  Fabricators              2
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Total Hacks                56
  Successful               31
  Failed                   25
  Catastrophic             8
  Database Lockouts        0
  Manual                   18
  Unauthorized             0
  Terminals                35
  Fabricators              12
  Repair Stations          6
  Recycling Units          0
  Scanalyzers              3
  Garrison Access          0
Terminal Hacks             19
  Record                   9
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           1
  Prototype ID Bank        1
  Open Door                1
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          4
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         23
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              3
  Total Part Build Rating  3
  Part Fabrication Matter  60
  Part Fabrication Time    180
Parts Repaired             1
  Part Repair Time         40
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             973
  Average Influence        200
  Final Influence          798
Maximum Alert Level        3
  Low Security (%)         59
  Level 1                  20
  Level 2                  14
  Level 3                  5
  Level 4                  0
  Level 5                  0
Squads Dispatched          21
  Investigation            2
  Extermination            10
  Reinforcement            6
  Assault                  3
  Garrison                 0
Exploration Rate (%)       17
  Regions Visited          9
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               9560
  Depth 11                 290
  Depth 10                 1411
  Depth 9                  435
  Depth 8                  1068
  Depth 7                  1483
  Depth 6                  379
  Depth 5                  2616
  Depth 4                  1878
  Scrapyard                290
  Materials                2914
  Factory                  5490
  Storage                  866

Prototype IDs
---------------
Enhanced Nuclear Core
Enhanced Fission Core
Advanced Beam Cannon
Improved Assault Rifle
Precision Grenade Launcher
Rocket Array
Advanced Matter Compressor
Experimental Optical Array
Precision Matter Filter
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Brute Force
^Manual?: 1
Play Time: 89 min
Sessions: 7
Mod: N/A
Game No.: 106
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 0
Font: 12/Cogmind
Map View: 76x56


X=9393565281335291366645961526
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[close]

I'm not quite sure why this run went to hell.  Factory 7-5 was painless.  In fact, I got off of -6 in no time.  All of sudden on -4 I began getting assault after assault squad, even though I had been alert purging as I went.  Even worse, 3 of the assault squad dispatches were simultaneous with programmer dispatches.  In conjunction with no good launcher, I fell apart.

I have a theory about why the security level got surprisingly high.  I found regenerative armor in storage, which I took care of and lasted almost until the end.  I think the regenerative properties of the armor, which reduced item attrition, in turn reduced the security benefits that accrue from item attrition.  I could be wrong and maybe I didn't purge enough.  If my theory is right, it's a nice balancing downside to a great item.  All in all a fun run.

Kyzrati

Hm, not even to Research this time :(

According to your sheet, only 3 assault squads were even dispatched, so you may have just encountered some standard patrols moving about in ARCs, too. That security level doesn't look too bad.

Overall this seed felt low on explosive capability--the only launchers I managed were stolen off unpowered Demolishers in the garrison--but I didn't make it as far as you either so maybe there was something else out there...

That's a pretty interesting theory about the armor. I can see that playing a role. Imagine if you had more of it; I need to get me some of that :D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Enno

my highlight in this run, in -7 i decided to go naked and run although i didn't know  where the access is.
and i found one. in -5 i decided to go naked and run to the access i knew becauce a Access(Main) hack.
unfortunately i never arrived there...
scoresheet
Cogmind - Alpha 4b

Name: Enno

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (97)      485
Value Destroyed (2792)     2792
Prototype IDs (13)         260
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6037

Cogmind
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     50/50
System Corruption          5%
Temperature                Cool (5)
Location                   -5/Factory

Parts
-------
Power (3)
Propulsion (5)
Utility (5)
Weapon (4)

Inventory
-----------
Medium Matter Storage Unit
Improved Sensor Array
Heavy Plasma Cannon
Improved Target Analyzer

Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
  Micro Nuclear Core
Propulsion
  Biomechanical Wings
  Gravmag System
  Gravmag System
  Improved Nuclear Pulse Thruster
Utility
  Energy Well
  Medium Storage Unit
  Improved Melee Analysis Suite
  Precision Matter Filter
  High-powered Tractor Beam
Weapon
  Falx
  KE Penetrator
  Disruptor Cannon
  Disruptor Cannon
[Rating: 79]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Improved Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Improved Footprint Analyzer
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Anti-matter Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Falx

Stats
-------
Classes Destroyed          13
  Worker                   10
  Builder                  9
  Tunneler                 3
  Hauler                   2
  Recycler                 8
  Operator                 1
  Watcher                  5
  Swarmer                  21
  Grunt                    25
  Duelist                  1
  Sentry                   8
  Hunter                   2
  Programmer               2
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         6
Matter Collected           1956
  Salvage Created          3364
Parts Attached             117
  Power                    19
  Propulsion               24
  Utility                  31
  Weapon                   43
Parts Lost                 64
  Power                    12
  Propulsion               13
  Utility                  16
  Weapon                   23
Average Slot Usage (%)     77
  Naked Turns              87
Spaces Moved               2675
  Fastest Speed (%)        833
  Average Speed (%)        171
  Slowest Speed (%)        9
  Overloaded Moves         633
  Propulsion Burnouts      1
  Targets Rammed           13
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             64
  Greatest Overweight (x)  21
  Average Overweight (x)   2
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    5
Core Damage Taken          2458
Average Core Remaining (%) 48
  Depth 10 End             59
  Depth 9 End              31
  Depth 8 End              82
  Depth 7 End              2
  Depth 6 End              66
Volleys Fired              251
  Largest                  3
  Hottest                  195
Shots Fired                482
  Gun                      391
  Cannon                   87
  Launcher                 4
  Special                  0
  Kinetic                  225
  Thermal                  211
  Explosive                2
  Electromagnetic          44
Shots Hit Robots           302
  Core Hits                152
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              17
  Impact                   0
  Slashing                 17
  Piercing                 0
Damage Inflicted           6679
  Projectiles              5028
  Explosions               1112
  Melee                    495
  Ramming                  44
  Kinetic                  2626
  Thermal                  2459
  Explosive                576
  Electromagnetic          479
  Impact                   0
  Slashing                 495
  Piercing                 0
Self-Inflicted Damage      262
  Shots                    5
  Rammed                   13
Highest Temperature        507
  Average Temperature      85
  Shutdowns                9
  Energy Bleed             1
  Interference             2
  Matter Decay             3
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           1
  Damage (core)            0
Highest Corruption         5
  Average Corruption       2
  Message Errors           1
  Parts Rejected           0
  Data loss (map)          2
  Data loss (database)     1
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
  Depth 7 End              3
Haulers Intercepted        2
Robots Corrupted           0
Robots Melted              1
Power Chain Reactions      0
Tactical Retreats          20
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        11
  Terminals                3
  Fabricators              0
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          5
Machines Hacked            9
  Terminals                3
  Fabricators              0
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          3
Total Hacks                16
  Successful               4
  Failed                   12
  Catastrophic             3
  Database Lockouts        0
  Manual                   6
  Unauthorized             3
  Terminals                7
  Fabricators              0
  Repair Stations          5
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             1
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         4
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         3
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             403
  Average Influence        146
  Final Influence          18
Maximum Alert Level        2
  Low Security (%)         65
  Level 1                  32
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          17
  Investigation            3
  Extermination            1
  Reinforcement            7
  Assault                  0
  Garrison                 6
Exploration Rate (%)       20
  Regions Visited          7
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               4402
  Depth 11                 126
  Depth 10                 297
  Depth 9                  1133
  Depth 8                  786
  Depth 7                  538
  Depth 6                  678
  Depth 5                  844
  Scrapyard                126
  Materials                2216
  Factory                  2060

Prototype IDs
---------------
Enhanced Nuclear Core
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Medium Laser
Heavy Particle Gun
Improved Spread Laser
Precision Shock Rifle
Improved Lightning Gun
Advanced Beam Cannon
Anti-matter Cannon
Precision Matter Filter
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Brute Force
^Manual?: 1
Play Time: 74 min
Sessions: 1
Mod: N/A
Game No.: 392
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 80x50


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[close]

Kyzrati

So what you're saying is you're this week's streaker? :P

Lucky last-ditch exit finds are always exciting, though yeah not too reliable :). It'll be slightly easier to make that kind of escape once we start opening more branches, though they won't take you upwards...

Just finishing up development on a new special branch this evening.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Enno

Spoiler
while cogmind was naked he had of course a signal interpreter in his metal-backup-backpack...just to identify if it's the main-access
[close]

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

Speaking of the w.i.p. branch, any estimate on when we'll see Alpha 5?  :)

Kyzrati

I'm planning on doing the next progress update around Monday. Though I may not be able to answer that particular question with much accuracy due to some life variables slowing me down--bit of a sickness going through the family (it's hit everyone but me, now), and we're also looking for a new home :/

Regardless, I usually don't decide on when a release will be ready until about a week or two beforehand, so all I can say now is it will not be within the next two weeks :( ...but I hope it won't be too much longer than that! By the end of next week I'll have a better idea since that will be when I'm working on the biggest branch for Alpha 5. No Caves yet, though--they'll start appearing in Alpha 6, I believe.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

Sorry there's a bug going around!  Hope you dodge it.

zill

I achieved a score of 50, defeated by all the pests that greeted my entrance to -10.

Decker

I made it to -2. I almost died to the pests at the beginning. Luckily, I managed to extract the exit from a terminal.

I got in some trouble in Factory, trapped in a long narrow corridor (fortunately). My biggest enemy then was not the combat bots, but the army of scavengers that I had to scare off to collect the parts I needed. Eventually I cleared a few ARCs and found Exp/Imp gravmag units, which gave me a respectable speed of 45, plus some good launchers.

I only found one Hcp. Storage Unit and couldn't build any, so I had to rely on Large/Medium Storage Units throughout the game.

Research on -2 was hell. Bememoths guarded every pathway. The worst part was this long, large corridor that extended east-west seemingly forever. I blasted through walls to avoid some enemies, but I was seen and got trailed by about 20-30 enemies, including swarmers, coming from two directions. I made a stand and cleared the lot, but it costed me dearly. I recovered a bit but the map just wasn't cooperating. I had to make another stand, which I lost. I ran naked with an ECM suite, 2 Xenon thrusters, and a compact power source. I fled east, right into a behemoth at the edge of the map. A large corridor north abrutly ended in 3 rooms with no exit. I backtracked south, and also ran into a dead end. When it rains, it pours.

A terrain scanner might have been useful here, if only to find which side I could blast through.



Spoiler

Cogmind - Alpha 4b

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (317)     1585
Value Destroyed (13949)    13949
Prototype IDs (28)         560
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 20094

Cogmind
---------
Core Integrity             0/1450
Matter                     148/300
Energy                     5/50
System Corruption          8%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (3)
Propulsion (9)
Utility (9)
  Advanced ECM Suite
Weapon (2)

Inventory
-----------
Empty

Peak State
------------
Power
  Light Anti-Matter Reactor
  Compact Particle Reactor
  Light Anti-Matter Reactor
Propulsion
  Anti-Grav Array
  Myomer Leg
  Improved Anti-Grav System
  Advanced Myomer Leg
  Advanced Myomer Leg
  Experimental Gravmag System
  Improved Anti-Grav System
  Durable Medium Treads
Utility
  Advanced Powered Armor
  Advanced Sensor Array
  High-capacity Storage Unit
  Advanced Powered Armor
  Advanced Heat Sink
  Large Storage Unit
  Advanced Heat Sink
  Large Storage Unit
  Advanced ECM Suite
Weapon
  Heavy Tesla Rifle
  Long-range Proton Cannon
[Rating: 140]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Improved Gravmag System
  Treads                   Improved Treads
  Leg                      Advanced Myomer Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Advanced Powered Armor
Weapon                     Cooled Particle Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Tiamat Missile Launcher

Stats
-------
Classes Destroyed          15
  Worker                   19
  Builder                  28
  Tunneler                 2
  Hauler                   19
  Recycler                 18
  Mechanic                 1
  Operator                 5
  Watcher                  14
  Swarmer                  38
  Grunt                    98
  Brawler                  4
  Duelist                  3
  Sentry                   28
  Hunter                   17
  Programmer               23
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         12
Matter Collected           6585
  Salvage Created          16478
Parts Attached             508
  Power                    43
  Propulsion               138
  Utility                  185
  Weapon                   142
Parts Lost                 149
  Power                    19
  Propulsion               54
  Utility                  38
  Weapon                   38
Average Slot Usage (%)     92
  Naked Turns              58
Spaces Moved               6383
  Fastest Speed (%)        625
  Average Speed (%)        160
  Slowest Speed (%)        5
  Overloaded Moves         6
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             106
  Greatest Overweight (x)  35
  Average Overweight (x)   2
Largest Inventory          28
  Most Items Carried       24
  Average Items Carried    16
Core Damage Taken          3421
Average Core Remaining (%) 63
  Depth 10 End             22
  Depth 9 End              97
  Depth 8 End              30
  Depth 7 End              70
  Depth 6 End              92
  Depth 5 End              40
  Depth 4 End              92
  Depth 3 End              68
Volleys Fired              794
  Largest                  2
  Hottest                  223
Shots Fired                1394
  Gun                      657
  Cannon                   673
  Launcher                 64
  Special                  0
  Kinetic                  88
  Thermal                  488
  Explosive                60
  Electromagnetic          758
Shots Hit Robots           932
  Core Hits                547
Overload Shots             124
  Energy Bleed             2
  Heat Surge               3
  Short Circuit            3
  Meltdown                 4
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           38975
  Projectiles              26623
  Explosions               12322
  Melee                    0
  Ramming                  30
  Kinetic                  1551
  Thermal                  11824
  Explosive                11310
  Electromagnetic          14260
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      771
  Shots                    20
  Rammed                   2
Highest Temperature        497
  Average Temperature      62
  Shutdowns                3
  Energy Bleed             1
  Interference             0
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         24
  Average Corruption       6
  Message Errors           31
  Parts Rejected           18
  Data loss (map)          42
  Data loss (database)     19
  Misfires                 9
  Misdirections            23
  Targeting Errors         73
  Weapon Failures          14
  Depth 8 End              7
  Depth 5 End              14
  Depth 4 End              2
  Depth 3 End              24
Haulers Intercepted        19
Robots Corrupted           50
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          49
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             14
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        24
  Terminals                22
  Fabricators              0
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            24
  Terminals                22
  Fabricators              0
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                66
  Successful               15
  Failed                   49
  Catastrophic             15
  Database Lockouts        0
  Manual                   28
  Unauthorized             13
  Terminals                60
  Fabricators              0
  Repair Stations          6
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             11
  Record                   0
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                2
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          1
  Locate Traps             0
  Disarm Traps             1
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            2
  Machine Controls         0
Hacking Detections         27
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         3
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               14
  Largest Group            12
  Highest-Rated Group      60
  Highest-Rated Ally       5
Total Orders               5
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  5
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1328
  Average Influence        391
  Final Influence          555
Maximum Alert Level        4
  Low Security (%)         26
  Level 1                  26
  Level 2                  31
  Level 3                  12
  Level 4                  2
  Level 5                  0
Squads Dispatched          44
  Investigation            5
  Extermination            9
  Reinforcement            20
  Assault                  10
  Garrison                 0
Exploration Rate (%)       18
  Regions Visited          13
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               9530
  Depth 11                 38
  Depth 10                 254
  Depth 9                  87
  Depth 8                  1699
  Depth 7                  1731
  Depth 6                  200
  Depth 5                  2510
  Depth 4                  1158
  Depth 3                  1120
  Depth 2                  733
  Scrapyard                38
  Materials                2040
  Factory                  4007
  Research                 1853
  Storage                  1490
  Waste                    102

Prototype IDs
---------------
Heavy Anti-Matter Reactor
Compact Particle Reactor
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Enhanced Biometal Leg
Experimental Airjet
Improved Gravmag System
Experimental Gravmag System
Experimental Anti-Grav System
Improved Flight Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
High-powered Electrolaser
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Cooled Particle Cannon
Improved Matter Neutralizer
Heavy Proton Cannon
Enhanced Autogun
Tiamat Missile Launcher
Advanced Matter Compressor
Experimental Transmission Jammer
Quantum Shroud
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Brute Force
^Manual?: 1
Play Time: 294 min
Sessions: 3
Mod: N/A
Game No.: 7
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


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[close]

Kyzrati

I'm not sure if it's an irrational fear or not, but I tend to turn around and go any other way when I see a Behemoth on guard. I've found that this can mean wasting too much time looking for alternate routes that may not even exist, and getting into even more trouble than I would've by just taking it on :P

Respectable run, though, and I agree that Terrain Scanners can be especially useful in Research.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon