This month on the dev blog I've been publishing a three-part series of articles with in-depth discussions of the new mechanics and content introduced with Alpha 4, the last of which was just posted today.
A summary with links:
- Garrison Access: The reasons behind the addition of this new interactive machine, what it's capable of, and other related mechanics. Also, a new machine info window!
- Garrisons: Where garrisons fit in the world structure, with a detailed review of their layout, inhabitants, and a slew of new mechanics.
- Unauthorized Hacks: All current unauthorized hacks are revealed, including Trojans and brute force hacks. Create a terminal botnet, reprogram garrison-dispatched squads, infect explosive machines and turn them into makeshift proximity bombs, and more