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[QoL] Request of advanced options for item labels

Started by Jezoensis, January 31, 2024, 12:07:14 AM

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Jezoensis

I like the QoL improvements in the recent beta 11 update. Here, I suggest two options for item labels below:

(1) Don't show ratings on item labels.
I suggest an option to hide item ratings because experienced players know the most common items. For example, please label as "FLEXI-CARBON LEG", not "FLEXI-CARBON LEG [5]". Also, players with tile mode can see ratings from the color gradient (blue -> purple ->red), so there is no need to display them on labels.

(2) Show size on item labels if multi-slot prototypes.
Since checking the size of unidentified prototypes every time is tedious, I think the size should be shown on labels. This option will remove mistakes of trying to attach a multi-slot prototype to a single free slot.

It would be great if you could add these two options to advanced.cfg.
Thank you for reading my poor English. :)

Kyzrati

Those could be some good options, sure :)

Expect them in Beta 13!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Interestingly, even as an experienced player, I wouldn't want to turn off label ratings myself, since I'm using labels rather than tiles to determine how valuable something is, and don't want to immediately read all the actual label text on first pass. (Examining tiles isn't as fast or reliable since labels can cover them if you're looking at a lot of labels.)

Anyway, everyone has their own preferences, hence why they exist :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Jezoensis

Thank you for the quick response and demonstration.
Your gif is exactly what I wanted!

Kyzrati

Caught me at just the right time, I guess, since I was just about to start handling a few minor things to warm up, and this would fit right in so rather than throwing it on the TODO list I decided to just go for it.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon