Grid Sage Forums

Grid Sage Forums

  • November 22, 2024, 09:27:43 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: In Calc log, distinguish terrain hits from the combat hits.  (Read 3097 times)

Sylverone

  • Derelict
  • **
  • Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 52
    • View Profile

Assault Rifle (69%) Hit (terrain) <-- This would suffice.

After all, in many cases a terrain hit would be called a miss. This would also make things clearer when you are aiming past something hoping to catch it in line of fire.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: In Calc log, distinguish terrain hits from the combat hits.
« Reply #1 on: June 11, 2015, 09:44:13 AM »

That's an easy enough change for now.

I've also been wanting to experiment with alternative ways to display the calc log, but it's pretty low priority since what we have is at least functional and informative.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Sylverone

  • Derelict
  • **
  • Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 52
    • View Profile
Re: In Calc log, distinguish terrain hits from the combat hits.
« Reply #2 on: June 11, 2015, 10:26:14 AM »

The important thing for me (for now) is to be able to see who's hitting what, and it works well enough. The main thing that's unclear sometimes is who or what is taking damage.
Logged

CormacMccarthy91

  • Derelict
  • **
  • Posts: 24
    • View Profile
Re: In Calc log, distinguish terrain hits from the combat hits.
« Reply #3 on: June 11, 2015, 10:42:24 AM »

You know about the setting in the options menu to increase log detail right? Maybe that will help you a little bit.
Logged
“Whatever in creation exists without my knowledge exists without my consent.”
-Judge

Sylverone

  • Derelict
  • **
  • Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 52
    • View Profile
Re: In Calc log, distinguish terrain hits from the combat hits.
« Reply #4 on: June 11, 2015, 01:14:31 PM »

Yeah, I have that set to full, but it doesn't tell you whose core you just damaged. If a stray bullet catches a hauler, all you see is that a core got damaged, but not whose.
Logged

Supernovadx

  • Derelict
  • **
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 24
    • View Profile
Re: In Calc log, distinguish terrain hits from the combat hits.
« Reply #5 on: June 11, 2015, 03:48:21 PM »

What about like an on screen display thing that pops up. Like this:

This could work for enemies and players

1) Shoot
2) Watch bullet/energy blast/volley fly towards the location that you targeted or miss completely
3) When it reaches its target a little popup that says "HIT" or "miss" shows up next to the place that you targeted or that the enemy targeted

 This would be cool if you were running away you could see right in front of you if you are being hit or not. It's easy to understand and very helpful information wise.
Logged
-SupernovaDX

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: In Calc log, distinguish terrain hits from the combat hits.
« Reply #6 on: June 11, 2015, 07:01:32 PM »

Really the most important information you need to know is whether a core was hit, for which the map already displays what percentage of core integrity the target has left. Adding similar features for other hits would end up with a lot of visual distraction when you're firing large volleys.

You can know if a target was hit (but not on the core--elsewhere) if the projectile stops in their space. I personally never use the Calc window because I can tell what's happening from the map alone, though I'm sure everyone's experiences are different and a good number of players like using Calc.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon