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Author Topic: Trojan(reprogram) -> friendly Carrier -> hostile enemy  (Read 1618 times)

Gobbopathe

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Trojan(reprogram) -> friendly Carrier -> hostile enemy
« on: May 08, 2019, 11:16:01 AM »

Hello
Not sure it is not intended (and I post in the right place then), but I used Trojan(reprogram) on a garrison access. A few turns later a friendly carrier was dispatched. Great !

But I was a bit disappointed : this carrier was not in my allies panel. I could not control it. Is it normal ? Do I just get "friends" (like occasionnal derelicts in mines) when using Trojan(reprogram), and not allies I can control ?

Then the bad surprise : once a programmer finds me, my """"friend"""" drops ... an hostile programmer (so a second one).

A strange friend indeed. I can imagine why technically it happens, but... is it intended too ? I would say it is not.
« Last Edit: May 08, 2019, 11:20:20 AM by Gobbopathe »
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Gobbopathe

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Re: Trojan(reprogram) -> friendly Carrier -> hostile enemy
« Reply #1 on: May 08, 2019, 02:17:54 PM »

It seems quite usual, if I consider this post

Quote
Laughed a lot about this story from Reddit (spoiler):

Spoiler (click to show/hide)

https://www.reddit.com/r/Cogmind/comments/7vlumn/undocumented_feature_spoilery/
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Kyzrati

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Re: Trojan(reprogram) -> friendly Carrier -> hostile enemy
« Reply #2 on: May 08, 2019, 05:47:36 PM »

Yeah this is intended, not a bug, otherwise reprogram (or other forms of Carrier assimilation) is just way too good (and it's already pretty awesome xD).
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Gobbopathe

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Re: Trojan(reprogram) -> friendly Carrier -> hostile enemy
« Reply #3 on: May 09, 2019, 12:01:39 AM »

Dammit, my plan to dominate the world 0b10 is impaired
Good to know, thanks !
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