Grid Sage Forums

Grid Sage Forums

  • November 22, 2024, 05:38:58 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Imp. Item Swap System  (Read 1319 times)

Hippasus

  • Unaware
  • *
  • Posts: 9
    • View Profile
Imp. Item Swap System
« on: November 05, 2018, 02:10:20 AM »

Recently I did a big ol' face palm after equipping a cannon that had been disabled from overheating only a few turns earlier. I was using the item swap dialogue and it turns out it doesn't indicate item status at all. (Well not temporarily disabled items anyway, I'm not sure about permanently disabled items) I thought it's worth mentioning given that all that's required is a change in text colour to make your already awesome UI a bit awesomer. What do you reckon?  8)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Imp. Item Swap System
« Reply #1 on: November 05, 2018, 04:03:57 AM »

Yeah that sounds good. The swap menu is already planned to have some improvements eventually.

(Permanently disabled items I believe will already appear red?)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Imp. Item Swap System
« Reply #2 on: January 22, 2019, 06:02:57 PM »

Alright, this is in for Beta 8.



(Also I had noticed separately that manual tags weren't showing in the swap menu for unidentified parts, so fixed that too!)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon