Hey LuckyLuckLuc! You're getting good fast.
Well to the topic. I have been trying to get hacking to work and the AI for the operators once you have assimilated them is very frustrating. The main thing is that when they are on follow command, they do not follow behind you but seem to hover around you. This is annoying sometimes as they will frequently hover in front of you and scout around a corner or into a door before you and get one shot. I feel the follow command should force them to stay behind you respective to your last movement, ex. if you are moving south, then they will not pass you to go south of you.
I've considered doing something like this for a while now, though it would require a little more nuance than that. For example, sometimes you have allies that you'd want to be in front of you. And sometimes you're direction might not be easy to intuit depending on the surrounding layout or recent quick changes in direction.
In any case, I have thought of making some changes there, but I'm not moving quickly on them because it's really time-consuming to work on AI, and the allied AI is intentionally a little dumb. I mean, if I made them really smart you wouldn't even have to do much and could win fairly easily
Fortunately your enemies aren't too smart, either!
If you're going to be nearing an unexplored corner and are slow enough that your Operator might pass you up, maybe tell them to STAY for a moment.
Imagine if your Operator stayed behind you and you approached the corner, see a large group of enemies then turn around to come back into hiding before you're spotted. With only basic rules in place, suddenly the Operator thinks it's a good idea to position itself behind your new direction, which means it's now out in the open xD
Anyway, my long-term plans already have an entry that reads
-add smarter AI for allied (controllable) non-combat bots, like operators, so that they know how to stay out of the way of battles
so that includes what you're talking about here as well. It's just a really big thing that's behind a whole bunch of other features at the moment.
I have also had few cases where I tell an operator to 'GOTO' a specific are and they sometimes take an odd path and run right past me into combat and die. Not sure if their path was blocked or something, but I was streaming all this so i could maybe hunt down a video if that would help.
GOTO always takes the fastest path to the destination.
They may be blocked and take a different route if there is a known hostile trap and there are alternatives though.
First thing, getting an account was a little annoying because when it asked for "what game is grid sage developping" it did not accept "Cogmind". Almost kept me out of the forums and may keep others out.
Hm, seems odd that it wouldn't accept that, since it's not case sensitive and seems to work fine for others. I also just tried it on two new accounts to confirm and it worked as expected, accepting both "Cogmind" and "COGMIND". Perhaps you had another typo.
In any case, there are a number of anti-spam barriers to getting on the forums because spammers are
really persistent and can easily be the death of small forums like this.
They're always trying to get in here, but they've only succeeded a few times in the past couple years (and that was before I recently added the first-post approval requirement, so now we'll never see them again!).
I would imagine the fact that we're not on HTTPS and modern browsers now all warn about it being "insecure" for passwords would be a bigger issue with regards to new members