First seed run for Beta 2.2! With the new update regarding shield and tread buff, I think it's time to start bringing home a combat win trophy! It will be painful, and it won't be easy, but if I win, it would be the greatest victory I've ever achieved!
Starting off in Materials, I thoroughly searched for the best components possible, and the best place to find the best parts is inside the haulers. So throughout the first 3 floors, I took down plenty of haulers (7 in fact), uncovering prototypes after prototypes. Hvy. EM Shotguns, Hvy. Particle Guns, Enh. Autoguns, Adv. EMP Blaster, they filled up my 2 Lrg. Storage Units to the very brim! What more can I ask for?
With my fully prepared equipment, I marched forward to the Factory level. Buffed with 4 weapon slots, I easily brushed aside every opponent in my way. Nothing could stand a chance.
As I entered the next stair, I didn't bother checking where it would lead me. Turns out that the stairs led me to the Lower Cave. Not a big deal, I could take on anything, right?
Yes, but not sustainably though.
You see, I could easily brushed off anything, but all my weapons seem to produce SO. MUCH. HEAT. I didn't take a careful look at my heat level until this happens:
That's right. Both of my storage units (my only storage units!) sustained heavy damage. Distraught, I finally remember to pull out my heat sink. But even then, there's nothing I could do to reverse the effect.
Still confident in my combat skill, I continued on in my journey through the cave level. I saw an enemy base with two unpowered robots, waiting for me to rewire them as my new allies. I would like to have them, but are they worth the risk? Enemies are sleeping on the other side of the wall, and a single Warden was secretly guarding beside the two unpowered robots. Obviously, such an intrusion will surely wake everyone up, but my inventory is full of weapons that haven't seen any action yet! I think it's time to show who's the boss.
I charged in with my 4 weapons of death and then opened fire at everything that dares to challenge me. Swarmers and grunts in their dormant state quickly rose up to defend their base. It could have been an easy fight, but what I didn't realize is that the Warden could do this:
Warden could call for reinforcement! Now that's a tough fight. After slaying one after another, more enemies showed up. A Carrier greeted me with duelists, grunt, and protector, raining down pains and suffering all over me. Eventually, my heat sink couldn't keep up with the long battle, tearing down my build bits by bits. My storage unit also broke down, spilling my goodies all over the floor. For the first time, my strong shiny build was turning into the thing I couldn't recognize anymore.
Fortunately, I was able to clear the fight. However, my great supply of weapons was ruined, my second and last storage unit was barely hanging on, and what was the reward for all of this mess? Two unpowered robots. (Ugh!) Well, that's not a good trade-off.
After I ventured deeper into the cave, I got to meet a Data Miner, but honestly, I was hoping to see Zion instead.
So now, I had to travel through one more cave level before I could finally leave this place. With no way of restocking my supplies, I really needed to get out of here.
Fortunately, I got to meet a little friend.
So that was pretty awesome. And guess what? I accidentally stumbled into
another enemy base!!That's right, round 2! And this time, with only a quarter of my strength! I was hoping that I could finish off the Warden before it could call for help, but it was too late. All the dormant enemies ran up to my face before I could finish it off. Heck, even the annoying Derelict danced all around me
in the middle of the fight. Dude, you do realize that we're dying....??
In this world, there are two types of friend.
And of course, when all things are coming to the end, the end comes really fast.
________________________________
Lessons learned:
1) Always check your weapons' heat level and then equip a heat sink accordingly.
2) Think twice (even thrice) before entering an enemy's base!
Cogmind - Beta 2.2 @@@ ROGUELIKE MODE
Name: DDarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (105) 525
Value Destroyed (3585) 3585
Prototype IDs (25) 500
Alien Tech Used (0) 0
Bonus (440) 440
TOTAL SCORE: 6550
Cogmind
---------
Core Integrity 0/700
Matter 300/300
Energy 84/100
System Corruption 12%
Temperature Cool (12)
Location -6/Proximity Caves
Parts
-------
Power (1)
(None)
Propulsion (3)
(None)
Utility (5)
(None)
Weapon (4)
(None)
Inventory (4)
Carbon-fiber Leg
Proton Missile Launcher
Improved Grenade Launcher
Heavy Hammer
Peak State
------------
Power
Improved Deuterium Engine
Propulsion
Light Treads
Light Treads
Improved Treads
Utility
Advanced Power Amplifier
Improved Heat Sink
Large Storage Unit
Large Storage Unit
Improved Targeting Computer
Weapon
Heavy Particle Gun
Enhanced Autogun
Enhanced Autogun
Mini Assault Cannon
Inventory
Improved Deuterium Engine
Light Treads
Light Treads
Improved Heat Sink
Large Matter Pod
Improved Targeting Computer
Improved Targeting Computer
Precision Energy Filter
Reflective Plating
Medium Insulated Plating
Heavy Ion Cannon
Plasma Cannon
Gauss Rifle
Proton Missile Launcher
Improved Grenade Launcher
Improved Grenade Launcher
[Rating: 44]
Favorites
-----------
Power Light Nuclear Core
Engine Improved Deuterium Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Protection Light Armor Plating
Weapon Enhanced Autogun
Energy Gun Advanced Beam Rifle
Energy Cannon Heavy Ion Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Mini Assault Cannon
Launcher Proton Missile Launcher
Stats
-------
Bonus Breakdown 440
High Alert Combat Kills 36
Follower Combat Kills 238
Met Data Miner 300
Friendly Fire -134
Classes Destroyed 16
Worker 7
Builder 4
Tunneler 1
Hauler 7
Recycler 5
Mechanic 1
Operator 3
Watcher 2
Swarmer 9
Grunt 44
Brawler 1
Duelist 6
Protector 1
Sentry 9
Hunter 4
Behemoth 1
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 10
Best States 0
Heat Dissipation 62
Energy Capacity 290
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Armor Coverage (%) 46
Resistance: TH 10
Resistance: EM 20
Weapon Shielding 66
Evasion (%) 50
Targeting Accuracy 12
Recoil Reduction 3
Energy Filtering 50
Matter Collected 3204
Salvage Created 4475
Parts Attached 104
Power 10
Propulsion 24
Utility 28
Weapon 42
Parts Lost 35
Power 2
Propulsion 8
Utility 14
Weapon 11
Average Slot Usage (%) 95
Naked Turns 29
Spaces Moved 3179
Fastest Speed (%) 200
Average Speed (%) 67
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 74
Greatest Support 63
Greatest Overweight (x) 21
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 11
Most Carried 16
Average Carried 11
Final Capacity 4
Final Carried 4
Damage Taken 5453
Core 795
Absorbed by Shields 0
Average Core Remaining (%) 93
Depth 11 Exit 100
Depth 10 Exit 87
Depth 9 Exit 96
Depth 8 Exit 92
Volleys Fired 249
Largest 4
Hottest 274
Shots Fired 676
Gun 542
Cannon 111
Launcher 23
Special 0
Kinetic 505
Thermal 122
Explosive 7
Electromagnetic 42
Secondary Targets 4
Shots Hit Robots 431
Core Hits 202
Critical Hits 5
Critical Kills 2
Critical Parts Destroyed 2
Overload Shots 2
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 8887
Projectiles 6814
Explosions 2073
Melee 0
Ramming 0
Kinetic 4460
Thermal 2038
Explosive 1092
Electromagnetic 1297
Impact 0
Slashing 0
Piercing 0
Overflow Damage 146
Projectiles 67
Explosions 8
Melee 71
Self-Inflicted Damage 77
Shots 4
Rammed 0
Highest Temperature 605
Average Temperature 140
Received Heat Transfer 1484
Shutdowns 5
Energy Bleed 7
Interference 9
Matter Decay 3
Short Circuit 2
Damage (minor) 2
Damage (major) 8
Damage (core) 1
Highest Corruption 12
Average Corruption 11
Corruption Purged 0
Matter Fused 1
Energy Discharge 1
Misdirections 1
Impact Corruptions 0
Haulers Intercepted 7
Robots Corrupted 3
Parts Fried 8
Impact Corruptions 0
Robots Melted 0
Parts Melted 4
Heat Transferred 3341
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 56
Prevented 11
Power Chain Reactions 5
Communications Jammed 0
Times Spotted 123
Peak Tracking Total 11
Tactical Retreats 6
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 3
Machines Disabled 3
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 20
Terminals 11
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 1
Total Hacks 70
Successful 46
Failed 19
Catastrophic 6
Database Lockouts 0
Manual 14
Unauthorized 11
Terminals 27
Fabricators 3
Repair Stations 0
Recycling Units 4
Scanalyzers 2
Garrison Access 1
Terminal Hacks 64
Record 12
Part Schematic 9
Robot Schematic 5
Robot Analysis 1
Prototype ID Bank 5
Open Door 1
Branch Access Points 1
Registered Components 2
Hacking Detections 13
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 3
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 5
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 10
Parts Built 2
Total Part Build Rating 4
Part Fabrication Matter 248
Part Fabrication Time 62
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 3
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 1
Robot Analysis Total 1
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 5
Largest Group 2
Highest-Rated Group 94
Highest-Rated Ally 94
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 52
Total Damage 1130
Kills 8
Allies Corrupted 1
Allies Melted 0
Peak Influence 442
Average Influence 116
Final Influence 0
Maximum Alert Level 2
Low Security (%) 83
Level 1 14
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 11
Investigation 2
Extermination 0
Reinforcement 5
Assault 4
Garrison 0
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 9
Exploration Rate (%) 29
Regions Visited 10
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3869
Turns Passed 6046
Depth 11 52
Depth 10 1067
Depth 9 233
Depth 8 1123
Depth 7 2741
Depth 6 830
Scrapyard 52
Materials 1719
Factory 876
Mines 704
Lower Caves 1716
Proximity Caves 830
Data Miner 149
Prototype IDs
---------------
Cooled Ion Engine
Heavy Deuterium Engine
Experimental Cesium-ion Thruster
Advanced Power Amplifier
Experimental Terrain Scan Processor
Experimental Targeting Computer
Precision Energy Filter
Experimental ECM Suite
Experimental Utility Shielding
Light Regenerative Plating
Combat Drone Bay
Improved EM Shotgun
Heavy EM Shotgun
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Advanced Beam Cannon
Compact Ion Cannon
Enhanced Autogun
Mini Assault Cannon
Advanced EMP Blaster
Plasma Sword
Fabricated
------------
1x Imp. Targeting Computer (-7/Factory)
1x Imp. Targeting Computer (-7/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
Challenges
------------
None
Game
------
Seed: TacticalRiotScythe
Manual?: 1
Play Time: 118 min
Cumulative: 6066 min
Sessions: 14
Easy Mode: 0
Game No.: 126
Easier: 0
Easiest: 1
Win Type: -
Total: 5
Types: 3/0/2/0/0/0/0
Lore%: 59
Gallery%: 70
Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
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