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Weekly Seed #88 [Beta 2] [Seed: SurgeMachineInsulator]

Started by zxc, July 06, 2017, 03:07:04 AM

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zxc

This week's seed: SurgeMachineInsulator



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: SurgeMachineInsulator] should display in the log window.

Congratulations on entering the seed, now get in there!

nuzcraft

#1
I just started this run, and hope to keep this updated as I go (especially since I can only really play in short increments).

So far, things are swell! At -9 I decided to venture into the mines. I've got treads, EM weapons, and I'm pretty happy so far. I have noticed with this particular seed that a trapper build could be really successful. I found multiple datajacks on the first floor as well as a stash of trap extractors on the next. I'm hoping someone journeys down that path and keeps us updated :D!

That's it for now (pretty boring, I know), but I'll make sure to post updates as I progress.

UPDATE:
Things are still going swell! During my adventures in the mine, I made a friend who gifted me with a mining laser. Together, we delved, but soon...the drums...the drums in the deep... We stood our ground against the assault, but, while victorious, I was now alone again. With her dying breath (beep?), she showed me a derilict log detailing -7\Zion. My goal was clear.

Once in -8\Materials, I pumped up my weapon and and utility slots and started looking for more storage. I've been on treads with only a single small storage unit. Alas, I found the exit without any additional storage. I decided to be brave and continue exploring and... lo and behold, right around the corner, two haulers ripe for pillaging. As they exploded, they revealed 2 medium storage units and a plethora of prototype weapons. Augmented and filled to the brim with firepower, I took the stairs to -7, ready to find salvation in Zion.

UPDATE 2:
I made it through to the lower caves, and I don't remember anything terribly interesting happening. :/ Unfortunately, I won't be able to finish this run anytime soon as I'm going out of town. Even so, I'll finish eventually, and you can always find weekly seed runs on my YouTube channel: https://www.youtube.com/playlist?list=PLuay3Yt3BRpcZ3HrCBAhASA0rLsf42Qob

Raine


Cogmind - Beta 2 @@@ ROGUELIKE MODE

Name: Raine

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (66)      330
Value Destroyed (2159)     2159
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (359)                359
              TOTAL SCORE: 4428

Cogmind
---------
Core Integrity             0/700
Matter                     63/300
Energy                     99/100
System Corruption          42%
Temperature                Cool (0)
Location                   -6/Proximity Caves

Parts
-------
Power (1)
  (None)
Propulsion (4)
  (None)
Utility (5)
  (None)
Weapon (3)
  Heavy Battle Rifle
Inventory (4)
  Makeshift Flight Unit

Peak State
------------
Power
  Light Angular Momentum Engine
Propulsion
  Light Treads
  Light Treads
  Light Treads
  Durable Treads
Utility
  Improved Heat Sink
  Improved Terrain Scanner
  Hardened Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
Weapon
  Flak Gun
  Mini Assault Cannon
  Axe
Inventory
  Reinforced Ion Engine
  Improved Deuterium Engine
  Improved Assault Rifle
  Missile Launcher
[Rating: 37]

Favorites
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Makeshift Hammer
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

Stats
-------
Bonus Breakdown            359
  High Alert Combat Kills  11
  Met Imprinter            300
  Was Imprinted            300
  Friendly Fire            -252
Classes Destroyed          12
  Worker                   5
  Builder                  2
  Tunneler                 3
  Recycler                 3
  Mechanic                 1
  Operator                 1
  Swarmer                  7
  Grunt                    30
  Brawler                  2
  Duelist                  2
  Sentry                   8
  Hunter                   2
Major NPCs Destroyed       0
Best Kill Streak           5
  Combat Bots Only         4
Best States                0
  Heat Dissipation         48
  Energy Capacity          310
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Range       16
  Terrain Scan Density     10
  Armor Coverage (%)       36
  Core Shielding           20
  Evasion (%)              50
  Targeting Accuracy       5
  Armor Integrity Analysis 33
  Recoil Reduction         4
Matter Collected           1464
  Salvage Created          2823
Parts Attached             87
  Power                    7
  Propulsion               13
  Utility                  23
  Weapon                   44
Parts Lost                 29
  Power                    3
  Propulsion               6
  Utility                  9
  Weapon                   11
Average Slot Usage (%)     90
  Naked Turns              8
Spaces Moved               2695
  Fastest Speed (%)        200
  Average Speed (%)        62
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       13
Heaviest Build             35
  Greatest Support         85
  Greatest Overweight (x)  7
  Average Overweight (x)   0
Largest Inventory          6
  Average Capacity         4
  Most Carried             6
  Average Carried          4
  Final Capacity           4
  Final Carried            1
Damage Taken               5549
  Core                     1339
  Absorbed by Shields      0
Average Core Remaining (%) 62
  Depth 11 Exit            100
  Depth 10 Exit            83
  Depth 9 Exit             5
  Depth 8 Exit             61
Volleys Fired              189
  Largest                  3
  Hottest                  113
Shots Fired                313
  Gun                      252
  Cannon                   29
  Launcher                 32
  Special                  0
  Kinetic                  80
  Thermal                  52
  Explosive                32
  Electromagnetic          149
  Secondary Targets        6
Shots Hit Robots           220
  Core Hits                123
  Critical Hits            1
  Critical Kills           1
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              295
  Impact                   125
  Slashing                 45
  Piercing                 125
  Sneak Attacks            13
  Follow-up Attacks        3
Damage Inflicted           6050
  Projectiles              2600
  Explosions               1471
  Melee                    1979
  Ramming                  0
  Kinetic                  660
  Thermal                  516
  Explosive                1348
  Electromagnetic          1547
  Impact                   819
  Slashing                 567
  Piercing                 593
Overflow Damage            15
  Projectiles              0
  Explosions               15
  Melee                    0
Self-Inflicted Damage      231
  Shots                    8
  Rammed                   0
Highest Temperature        229
  Average Temperature      70
  Received Heat Transfer   1383
Highest Corruption         42
  Average Corruption       12
  Corruption Purged        0
  Message Errors           7
  Matter Fused             6
  Heat Flow Error          3
  Energy Discharge         5
  Data loss (database)     6
  Misfires                 2
  Misdirections            3
  Targeting Errors         25
  Weapon Failures          5
  Depth 9 End              6
  Impact Corruptions       0
Haulers Intercepted        0
Robots Corrupted           1
  Parts Fried              6
  Impact Corruptions       6
Robots Melted              0
  Parts Melted             1
  Heat Transferred         1187
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      8
  Prevented                0
Power Chain Reactions      3
Communications Jammed      0
Times Spotted              77
  Peak Tracking Total      5
  Tactical Retreats        4
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            1
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          10
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            15
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              1
  Garrison Access          2
Total Hacks                37
  Successful               12
  Failed                   23
  Catastrophic             7
  Database Lockouts        2
  Manual                   12
  Unauthorized             3
  Terminals                22
  Fabricators              0
  Repair Stations          0
  Recycling Units          6
  Scanalyzers              2
  Garrison Access          3
Terminal Hacks             13
  Part Schematic           3
  Robot Schematic          1
  Robot Analysis           3
  Prototype ID Bank        2
  Branch Access Points     1
Hacking Detections         14
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       3
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               9
  Largest Group            9
  Highest-Rated Group      295
  Highest-Rated Ally       39
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             422
  Average Influence        120
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         74
  Level 1                  24
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          13
  Investigation            6
  Extermination            0
  Reinforcement            3
  Assault                  1
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             2
Exploration Rate (%)       24
  Regions Visited          8
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4084
Turns Passed               6312
  Depth 11                 115
  Depth 10                 580
  Depth 9                  889
  Depth 8                  481
  Depth 7                  3736
  Depth 6                  511
  Scrapyard                115
  Materials                1950
  Factory                  307
  Lower Caves              176
  Proximity Caves          511
  Zion                     3253

Prototype IDs
---------------
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Mini Assault Cannon

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves

Challenges
------------
None

Game
------
Seed: SurgeMachineInsulator
  Manual?: 1
Play Time: 59 min
  Cumulative: 3636 min
Sessions: 1
Easy Mode: 0
Game No.: 88
  Easier: 3
  Easiest: 5
Win Type: -
  Total: 3
  Types: 3/0/0/0/0/0/0
Lore%: 58
Gallery%: 68

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


U=284935321
X=9877259130326360101988030448
636388846333331101893681819068
894809036668001660846461349606
666888141468883889330360606606
188838633308880338613816333068
313080684133060083336333391090
903333333133633333333338303363
363363333663333886681611611833
001060480064186133906333366330
333337630336804431383364866638
860689000108014430608181669900
386103863061904803689806881646
038839496048630803034116006080
000903330336010630089861100383
016010016116619966880918361366
608391109800688888644801163336
330083300940836669819188101644
811808881811060308136868033136
188388308003146681000600030833
166901410108683083306933118334
680889019016333890609000311883
306805


Cave-ins Triggered: 13
Far too embarrassed to say anything more about this run.  :-\

zxc

I finished it with a win, but I won't be posting the scoresheet. I had a hacking build up through till late endgame, where I switched to a powerful melee build. Fabbed 23 items that run.

My final buid: https://i.imgur.com/6EEGUAo.png

This is the first time I went for a true melee build with all the stuff you'd want for it. I must say it works really well when you get it going.

Johnny_Jockomoco

#4
I just started my run this morning. Exciting start to say the least for this newbie. I'll post my score sheet when I am done. I made it to my first evolution and stopped.

I just started my own gaming channel on Youtube and I am also recording these seed runs as well as normal runs too.

I invite you to check out my normal runs, critique me, help me learn to play my new favorite roguelike!

Johnny Jockomoco Plays: Cogmind

DDarkray

#5
So I just finished the seed run with what started out as a combat build with some stealthiness using sensor array. I was able to blast through all those enemies with my energy weapons along with cooling injectors to prevent heat problem. That seems to work out really well throughout the first half of my run. After visiting Zion to get imprinted, I stumbled across the branch that I haven't visited in a long, long time....Warlord!

Mild Warlord Spoiler
The moment I found this branch, I got very excited! New lore and more allies! As a legged Cogmind, I knew I couldn't waste too much time (unlike Zion). So I quickly searched for the major NPC and additional lore nearby. I also found out where the hidden stash is located, but I didn't have the code to open the sealed door. Fortunately, I don't need to do that when I got my Cld. Plasma Cannon. :)

The time of war is coming, yet I still didn't get to reap as much reward as I wanted! However, there's one place I needed to check out. What's that random researcher doing up there, behind the wall?

Curiosity got the best of me. Using my Plasma Cannons, I broke through the southern walls to get there. (I didn't know there's an easier way in) Once I got in, I got to see some of the greatest items in the whole branch, Vortex technology! :D

After retrieving them, I took a quick look at one of the unexplored rooms. I've found an army of disabled robots, ripe for rewiring! After a while, I started to realize how much time was wasted from doing this, which made me wish for a datajack! But even while the war is raging on, I still kept on going with rewiring the robots, which ended up being a pretty nice army.

Finally, I checked out the battleground condition. Looks like the Main.C's army is winning! The whole place is filled with matter and broken parts because I ended up way too late to join the fight. With the next wave of enemies approaching, it looks like I had to use my latest Vortex technology to break through my way.

Onward! Vortex Launcher Attack!
[close]

Fortunately, I was able to get to the proximity cave safely, but my launcher got destroyed in the process. Only a few allies had survived: 2 hunters and 1 disruptor. Hopefully, things will get better.
[close]

With my superior equipment loadout from the Warlord branch, I was able to take out a lot of enemies with ease. At the end of the proxy cave, I found another large army of disabled robots! They were mostly bruisers and a few hunters, but heck, I rewired them all because why not? :)

So that's what I had upon reaching Research: a few hunters, and a lot of slow melee attackers on treads. What a weird army to lead...

An army of Bruisers!
[close]

After some exploring in Research, I saw another branch in the horizon: the Armory. Based on my past experience, it wasn't really that hard to go through, so I thought to myself, "Why not?" before I entered.

The best part about Armory is the chance to find a bunch of free allies. And guess what? I found this!

An army of Grunts!
[close]

Trying to lead a large army is pretty difficult because you can't be that stealthy, as in avoiding fights. However, you can still hide your whole army into a single room after detecting incoming enemies using a long-range sensor array. Trying to do so to avoid an incoming ARC had saved me a few fights.

Also, make sure you don't let a demolisher see your army! It's better to fight him one-on-one before bringing in the rest of your army. You can let them chill at another location, and then after killing him, you can run back to your allies to clean up the rest of the robots. I minimized a lot of damage on my crew after doing this.

However, despite my best effort, my army slowly shrunk after each battle. Programmers especially made my army strategy harder because they can assimilate and reboot. Because of all of these factors, my army slowly but eventually shrunk to nothing, and I had to fight all these enemies by myself! That's when I finally realized my situation is becoming problematic.

From this...
[close]

...to this...
[close]

...and this...
[close]

...and finally this
[close]

When I saw myself fighting 10+ robots at the same time, I knew I couldn't keep on fighting. Looking at my inventory, I only had a few weapons left, so I think it's time to say farewell to my combat build. Farewell! :'(

The sad ending to my combat journey
[close]

I hate to say this, but being a good combat player needs to know when to ditch Plan A and go right to Plan B, which is "fleeing out of this place!" So I had to pause to see which items to keep (max. 4 items and 3 weight mass), and which to throw away. As a stealth build, I definitely needed my sensor array and terrain scanner, so I kept them safe in my pocket. A single propulsion and a storage unit are also ok too, given my current loadout. After that, I picked up a flight propulsion from a dead swarmer and then scrammed! If I couldn't find the exit soon, I knew I would be overwhelmed by all these enemies. But fortunately, I found it pretty quickly.

Bye guys!
[close]

After reaching the next Research level, I desperately tried to rebuild myself. I tried crushing some neutral robots for their parts, but that didn't work. (I should've kept a weapon!) Soon, I came across a group of grunts who shot down my sensor array, so I had to flee blindly before coming across the next branch area: the Quarantine. I was pretty worried about going there, but I took a dive anyway because I wanted to escape from all those enemies.

Fortunately, it's not a bad experience in that branch, but it's not a good one either! I attracted a lot of attention after opening the door I shouldn't have opened, drawing prototype enemies toward my direction. I was able to get out of the place before getting into more trouble, but still, I didn't have any propulsion with me after ascending to Access. :-[

Worst Loadout in Access
[close]

I felt pretty hopeless in that situation. I came across enemies after enemies: swarmers, hunters, programmers, with no means to fight them all, or flee away from them. I felt like I had no chance of winning as I kept on running and running...and running. But then, after I came across the place with two terminals, something clicked on me: I forgot that I have Z-hacks! Immediately, I ran toward the terminal and gained access to it. I called down Z-Light allies, and then a Programmer squad at the second terminal. And then after that, things went from worst to fantastic.

Behold! No more enemies!
[close]

Those allies are so powerful, I didn't have to lift a finger! They did a great job at obliterating all those enemies, and guess what? More loots! I started to pick up all that was remaining: Glidesystems, sensor array (from destroyed watcher), hackware, weapons, everything I needed to pick up myself again. That was truly amazing.

After I finished looting, I wandered around a bit...before, lo and behold, the exit is nearby! I saw a stash of powerful launchers and armor in a nearby room before I proceeded the ultimate victory. Hurray!!!  ;D

That was an amazing run. It was a huge roller-coaster ride from good, to bad, to horrible, to WOW! If only I remember to Z-hack earlier, things would have been much more smooth. But still, I've been enjoying this run, and I hope I can keep on improving on my combat play.

Also, Zion is, hands-down, the best branch in the world! And Armory, I need to think a little more about you next time.  ;)

Scoresheet
Cogmind - Beta 2 @@@ ROGUELIKE MODE

Name: DDarkray

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (196)     980
Value Destroyed (7666)     7666
Prototype IDs (32)         640
Alien Tech Used (1)        200
Bonus (13847)              13847
              TOTAL SCORE: 27833

Cogmind
---------
Core Integrity             1166/1600
Matter                     190/300
Energy                     166/170
System Corruption          5%
Temperature                Cool (92)
Location                   To Epsilon Eridani

Parts
-------
Power (2)
  Light Antimatter Reactor
  Zionite Light DM Reactor
Propulsion (7)
  Biometal Leg
  Improved Antigrav System
  Improved Antigrav System
Utility (13)
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Transmission Jammer
  Improved Powered Armor
  Improved Powered Armor
  Advanced Focal Shield
  Advanced Hacking Suite
  Improved System Shield
  Advanced System Shield
Weapon (3)
  Fusion Bomb Launcher
Inventory (4)
  Light Fission Core
  Improved Powered Armor
  Fusion Bomb Launcher

Peak State
------------
Power
  Light Antimatter Reactor
  Zionite Light DM Reactor
Propulsion
  Biometal Leg
  Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Zionite Glidesys II
  Zionite Glidesys II
Utility
  Advanced Heat Sink
  Zionite Biocell
  Spectral Analyzer
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Zionite Weapon Casing
  Advanced Focal Shield
  Advanced Hacking Suite
  Improved System Shield
Weapon
  Gamma Rifle
  Gamma Rifle
  Zionite Laser-H
Inventory
  Light Fission Core
  Antigrav System
  Improved Antigrav System
  Lance
[Rating: 168]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Wheel                    Armored Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Makeshift Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Mapper
  Protection               Improved Powered Armor
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Missile Launcher

Stats
-------
Bonus Breakdown            13847
  High Alert Combat Kills  794
  Follower Combat Kills    3595
  Met Imprinter            300
  Was Imprinted            300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Met Sigix                2000
  Win                      3000
  Win Speed                3456
  Friendly Fire            -1098
Classes Destroyed          19
  Worker                   5
  Builder                  3
  Tunneler                 2
  Hauler                   9
  Recycler                 4
  Mechanic                 3
  Operator                 2
  Watcher                  5
  Swarmer                  46
  Saboteur                 2
  Grunt                    70
  Brawler                  4
  Duelist                  2
  Sentry                   11
  Specialist               3
  Hunter                   8
  Programmer               6
  Behemoth                 2
  Demented                 9
Major NPCs Destroyed       0
Best Kill Streak           9
  Combat Bots Only         8
Best States                0
  Heat Dissipation         85
  Coolant Potential        80
  Energy Capacity          1170
  Matter Capacity          550
  Sight Range              24
  Robot Scan Range         20
  Terrain Scan Range       18
  Terrain Scan Density     210
  Jamming Range            16
  Cloak Strength           4
  Additional Mass Support  12
  Base Temperature (-)     200
  Armor Coverage (%)       42
  Resistance: KI           30
  Resistance: TH           50
  Power Shielding          66
  Weapon Shielding         100
  Point Defense Rating     240
  Reclamation Efficiency   20
  Evasion (%)              71
  Targeting Accuracy       32
  Recoil Reduction         4
  Particle Charging        20
  Offensive Hacking        20
  Defensive Hacking        26
Matter Collected           5420
  Salvage Created          7980
Parts Attached             291
  Power                    20
  Propulsion               74
  Utility                  103
  Weapon                   94
Parts Lost                 69
  Power                    4
  Propulsion               28
  Utility                  21
  Weapon                   16
Average Slot Usage (%)     90
  Naked Turns              0
Spaces Moved               9912
  Fastest Speed (%)        250
  Average Speed (%)        102
  Slowest Speed (%)        41
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           23
  Targets Kicked           1
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             114
  Greatest Support         128
  Greatest Overweight (x)  37
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         11
  Most Carried             14
  Average Carried          11
  Final Capacity           4
  Final Carried            3
Damage Taken               14636
  Core                     2698
  Absorbed by Shields      1303
Average Core Remaining (%) 76
  Depth 11 Exit            100
  Depth 10 Exit            62
  Depth 9 Exit             83
  Depth 8 Exit             100
  Depth 7 Exit             66
  Depth 6 Exit             94
  Depth 5 Exit             94
  Depth 4 Exit             92
  Depth 3 Exit             54
  Depth 2 Exit             23
  Depth 1 Exit             72
Volleys Fired              472
  Largest                  3
  Hottest                  308
Shots Fired                1028
  Gun                      509
  Cannon                   437
  Launcher                 82
  Special                  0
  Kinetic                  362
  Thermal                  518
  Explosive                74
  Electromagnetic          62
  Entropic                 12
  Secondary Targets        2
Shots Hit Robots           641
  Core Hits                401
  Critical Hits            11
  Critical Kills           3
  Critical Parts Destroyed 5
Overload Shots             3
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           29158
  Projectiles              15729
  Explosions               13408
  Melee                    0
  Ramming                  21
  Kinetic                  5208
  Thermal                  9677
  Explosive                6878
  Electromagnetic          877
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 6497
Overflow Damage            242
  Projectiles              128
  Explosions               95
  Melee                    19
Self-Inflicted Damage      634
  Shots                    18
  Rammed                   22
Highest Temperature        402
  Average Temperature      93
  Received Heat Transfer   1922
  Energy Bleed             2
  Interference             6
  Matter Decay             1
Highest Corruption         15
  Average Corruption       3
  Corruption Purged        0
  Message Errors           7
  Matter Fused             10
  Heat Flow Error          3
  Energy Discharge         3
  Data loss (database)     9
  Misfires                 3
  Misdirections            8
  Targeting Errors         8
  Weapon Failures          2
  Depth 5 End              6
  Depth 4 End              1
  Depth 3 End              6
  Depth 2 End              15
  Depth 1 End              5
  Impact Corruptions       0
Haulers Intercepted        9
Robots Corrupted           1
  Parts Fried              3
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             21
  Heat Transferred         14982
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      178
  Prevented                34
Power Chain Reactions      2
Communications Jammed      0
Times Spotted              343
  Peak Tracking Total      13
  Tactical Retreats        23
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Traps Triggered            7
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   6
Traps Extracted            0
  Installed                0
  Triggered                8
Machines Disabled          31
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            51
  Terminals                31
  Fabricators              5
  Repair Stations          2
  Recycling Units          5
  Scanalyzers              2
  Garrison Access          4
Total Hacks                122
  Successful               50
  Failed                   70
  Catastrophic             17
  Database Lockouts        0
  Manual                   44
  Unauthorized             28
  Terminals                78
  Fabricators              9
  Repair Stations          2
  Recycling Units          10
  Scanalyzers              8
  Garrison Access          9
Terminal Hacks             30
  Record                   1
  Part Schematic           3
  Robot Analysis           1
  Prototype ID Bank        3
  Open Door                3
  Emergency Access Points  1
  Unreport Threat          2
  Locate Traps             5
  Hauler Manifests         1
  Registered Components    3
  Zone Layout              3
Hacking Detections         51
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          7
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              1
  Total Part Build Rating  6
  Part Fabrication Matter  212
  Part Fabrication Time    53
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     1
Parts Scanalyzed           3
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             19
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              4
Hacks Repelled             1
Zionite Intel Received     1
  Depthwide Sectors/-1     1
Total Allies               66
  Largest Group            13
  Highest-Rated Group      607
  Highest-Rated Ally       114
Total Orders               20
  STAY                     2
  GOTO                     10
  FOLLOW                   5
  EXPLORE                  3
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         2
  Light                    1
  Hacker                   1
Ally Attacks               528
  Total Damage             14355
  Kills                    100
Allies Corrupted           2
Allies Melted              0
Peak Influence             1119
  Average Influence        231
  Final Influence          54
Maximum Alert Level        4
  Low Security (%)         53
  Level 1                  31
  Level 2                  9
  Level 3                  5
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          25
  Investigation            4
  Extermination            5
  Reinforcement            10
  Assault                  1
  Garrison                 5
  Intercept                0
Derelict Logs Recovered    6
Scrap Searched             18
Exploration Rate (%)       28
  Regions Visited          22
  Pre-discovered Areas     6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              11874
Turns Passed               14466
  Depth 11                 57
  Depth 10                 1121
  Depth 9                  610
  Depth 8                  320
  Depth 7                  4101
  Depth 6                  2002
  Depth 5                  850
  Depth 4                  2167
  Depth 3                  2155
  Depth 2                  593
  Depth 1                  490
  Scrapyard                57
  Materials                1460
  Factory                  2423
  Research                 694
  Access                   490
  Mines                    591
  Lower Caves              1984
  Upper Caves              938
  Proximity Caves          1955
  Zion                     1673
  Warlord                  991
  Armory                   1058
  Quarantine               152

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Zionite Light DM Reactor
Vortex Chain Reactor
Experimental Myomer Leg
Zionite Glidesys II
Advanced Power Amplifier
Experimental Heat Sink
Zionite Biocell
Gravity Neutralizing Apparatus
Spectral Analyzer
Experimental Signal Interpreter
Precision Energy Filter
Experimental Cloaking Device
Zionite Weapon Casing
Thermal Barrier
Improved Quantum Shroud
System Mapper
Experimental Reclamation Unit
Improved EM Shotgun
Gamma Rifle
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Zionite Laser-H
Cooled Plasma Cannon
Vortex Cannon
Mini Assault Cannon
Antimatter Cannon
Tesla Bomb Launcher
Vortex Catalyst Activator

Fabricated
------------
1x Imp. Powered Armor (-3/Armory)

Alien Tech Used
-----------------
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Armory
-2/Research
-2/Quarantine
-1/Access
To Epsilon Eridani

Challenges
------------
None

Game
------
Seed: SurgeMachineInsulator
  Manual?: 1
Play Time: 258 min
  Cumulative: 5507 min
Sessions: 11
Easy Mode: 0
Game No.: 118
  Easier: 0
  Easiest: 1
Win Type: 0
  Total: 4
  Types: 3/0/1/0/0/0/0
Lore%: 57
Gallery%: 70

Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In


U=453172637
X=9761734693367835130885685036
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116003330397693383080788019880
00093303388350311608533031
[close]

Raine

Cograts  8)
Awesome writeup! I will have to remember to take screenshots of my next weekly seed run so I can make my entries more exciting to read about;

DDarkray

#7
Quote from: Raine on July 10, 2017, 03:36:36 PM
Cograts  8)
Awesome writeup! I will have to remember to take screenshots of my next weekly seed run so I can make my entries more exciting to read about;

Now that I'm looking at it, I think I wrote wayyyy too much. ;D

But yeah, screenshots are worth a thousand words, and it's always more fun to read when there's pictures.  :)

Johnny_Jockomoco

This is how newbs play! If you are interested, I am doing videos of these on Youtube as well as normal runs. I have no clue how to play well. If you care to , drop by and leave me some helpful hints and tips in the comments.

Johnny Jockomoco Plays: Cogmind Weekly Seed #88: SurgeMachineInsulator

Johnny Jockomoco - Help Me Play: Cogmind]


Cogmind - Beta 2 @@@ ROGUELIKE MODE

Name: Johnny Jockomoco

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (33)      165
Value Destroyed (675)      675
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1340

Cogmind
---------
Core Integrity             0/400
Matter                     265/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Location                   -9/Materials

Parts
-------
Power (1)
  (None)
Propulsion (2)
  Aluminum Leg
  Aluminum Leg
Utility (3)
  Power Shielding
Weapon (3)
  (None)
Inventory (4)
  Large Matter Pod

Peak State
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Small Storage Unit
  Core Shielding
  Medium Armor Plating
Weapon
  Particle Gun
  Assault Rifle
  Light Assault Rifle
Inventory
  Aluminum Leg
  Aluminum Leg
  Large Matter Pod
  Power Shielding
  Trap Extractor
[Rating: 11]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          7
  Worker                   2
  Builder                  3
  Hauler                   1
  Recycler                 3
  Swarmer                  12
  Grunt                    8
  Sentry                   4
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         6
Best States                0
  Heat Dissipation         28
  Energy Capacity          250
  Matter Capacity          450
  Sight Range              16
  Terrain Scan Density     10
  Armor Coverage (%)       57
  Core Shielding           20
  Power Shielding          33
  Evasion (%)              50
  Recoil Reduction         2
Matter Collected           925
  Salvage Created          915
Parts Attached             30
  Power                    4
  Propulsion               6
  Utility                  7
  Weapon                   13
Parts Lost                 17
  Power                    4
  Propulsion               2
  Utility                  4
  Weapon                   7
Average Slot Usage (%)     87
  Naked Turns              14
Spaces Moved               1033
  Fastest Speed (%)        200
  Average Speed (%)        70
  Slowest Speed (%)        62
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             21
  Greatest Support         40
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          6
  Average Capacity         5
  Most Carried             6
  Average Carried          4
  Final Capacity           4
  Final Carried            1
Damage Taken               2319
  Core                     607
  Absorbed by Shields      0
Average Core Remaining (%) 60
  Depth 11 Exit            100
  Depth 10 Exit            21
Volleys Fired              98
  Largest                  3
  Hottest                  105
Shots Fired                193
  Gun                      167
  Cannon                   0
  Launcher                 26
  Special                  0
  Kinetic                  93
  Thermal                  52
  Explosive                26
  Electromagnetic          22
  Secondary Targets        2
Shots Hit Robots           94
  Core Hits                59
  Critical Hits            2
  Critical Kills           0
  Critical Parts Destroyed 2
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           2213
  Projectiles              976
  Explosions               1237
  Melee                    0
  Ramming                  0
  Kinetic                  464
  Thermal                  418
  Explosive                1237
  Electromagnetic          94
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            0
  Projectiles              0
  Explosions               0
  Melee                    0
Self-Inflicted Damage      136
  Shots                    6
  Rammed                   0
Highest Temperature        320
  Average Temperature      89
  Received Heat Transfer   726
  Shutdowns                1
  Energy Bleed             1
  Damage (minor)           1
Highest Corruption         0
  Average Corruption       0
  Corruption Purged        0
  Impact Corruptions       0
Haulers Intercepted        1
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             1
  Heat Transferred         1110
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              36
  Peak Tracking Total      5
  Tactical Retreats        4
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            1
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          5
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            2
  Terminals                0
  Fabricators              0
  Repair Stations          1
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                4
  Successful               4
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Unauthorized             0
  Terminals                0
  Fabricators              0
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             0
Hacking Detections         2
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             217
  Average Influence        30
  Final Influence          7
Maximum Alert Level        1
  Low Security (%)         99
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          3
  Investigation            2
  Extermination            0
  Reinforcement            1
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    1
Scrap Searched             0
Exploration Rate (%)       16
  Regions Visited          4
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              1199
Turns Passed               1909
  Depth 11                 184
  Depth 10                 1073
  Depth 9                  652
  Scrapyard                184
  Materials                1211
  Mines                    514

Prototype IDs
---------------
None

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

Challenges
------------
None

Game
------
Seed: SurgeMachineInsulator
  Manual?: 1
Play Time: 25 min
  Cumulative: 31 min
Sessions: 3
Easy Mode: 0
Game No.: 1
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 0
Gallery%: 2

Options
---------
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 24/Smallcaps
Map View: 76x50
FOV Handling: Fade In


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Kyzrati

Wow this seed's been getting some attention :D

I haven't read through the details yet to avoid spoiling my own run since I've yet to do this seed, but I'm about to start mine now and should probably go for a win... (only have one Beta 2 run so far and made it to -1 where I suddenly got crushed xD)

Congrats on the win, though, DDarkRay! And a welcome to Johnny_Jockomoco!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Well damn, I almost won. Was a good run though, where good means exciting :)

Good way to be leaving -10...
Spoiler
[close]

Mines? Yes please.
Spoiler
[close]

Haha, okay yeah maybe it was a bad idea to carry no spare propulsion--sudden cave-in took out both my legs xD
Spoiler
[close]

Sheesh, I just killed two squads and another two come patrolling by! Fortunately they don't stand a chance :)
Spoiler
[close]

Exiting Materials in good shape.
Spoiler
[close]

I knew my fear of Behemoths was warranted... I usually run from them but this time decided to fight. It didn't go terribly bad, but the patrols that showed up while I was fighting it really made a big mess of things :/
Spoiler
[close]

My main problem (I was already aware of...) was a lack of any cooling, so long confrontations would definitely overheat me. That slowed down my Behemoth assault a bit too much.

Made it out, though didn't get to take advantage of the special cave stuff, whatever was at the end of that branch. And... now I have to rebuild ASAP!
Spoiler
[close]

Used my Slug Cannon to take out a lone Sentry guarding some treads, and more or less back in the game...
Spoiler
[close]

Didn't take long to get a ton of awesome stuff. Man do I love Lightning Guns...
Spoiler
[close]

Okay, let's try this again. Back in the lower caves... (again with not enough cooling, but I'll be a little more careful for now! Already took out the three Grunts that greeted me at the entrance)
Spoiler
[close]

Made it back to the Factory after an... eventful trip to DM.
Spoiler
[close]

Hanging with my pals.
Spoiler
[close]

Oh my, this seed is blessed with one of the most dreaded Proximity Caves layouts :P
Spoiler
[close]
(I wanted to take the back entrance, but there was a Behemoth down there I didn't want to play with :/)

Well, the front entranc felt a bit menacing, so I instead went to get some toys I passed up earlier and set up a little trap...
Spoiler
[close]
(took him out without a sweat :D)

Base went pretty well after hacking in through the back door and taking out the Watchers with a missile before they could alert everything!
Spoiler
[close]

Then I had more or less an ally build passing through Testing. +Power and a shield, anyway, with AOE TH defense in reserve if the situation calls for it.
Spoiler
[close]

About to enter Access, hopefully to bag a win. Bringing drones to help map it out, and lots of hackware, too.
Spoiler
[close]

The rest is spoilery, being one of the final areas.

An absolutely insane number of squads between me and the exit. I just got into an endless battle all the way there xD
Spoiler
[close]

Then of course for good measure I decided to run from them and ran into a Behemoth around the corner, ha! But to be honest this room was very conflicting... I could clearly armor up and unleash fusion hell on everyone, but I dunno, a Sentry, Behemoth, and 8 Grunts on my tail coming from three different directions?
Spoiler
[close]

In that same room was a Fabricator, though, and I did something I haven't done in a very long while: overloaded it and killed EVERYONE, mwuahaha.
Spoiler
[close]

Ended up getting assaults called down on me, of course.
Spoiler
[close]
(in this image it hasn't even arrived yet--these are just patrols!)

My attempts to hack open the back door failed :/. Time to knock on the front door. Very hard.
Spoiler
[close]

Assault found me first. I hate Imps.
Spoiler
[close]

But these guys just don't stop. Three more squads!
Spoiler
[close]

Finally front door time...
Spoiler
[close]

And crap I died. I mostly ran out of matter trying to take out the guards, who wouldn't die, and then finally tried blasting through the door, but only made it part way through before running completely out of matter, with no spare way through the last door!
Spoiler
[close]

I totally could've won if I'd just run up to them to begin with and blasted through the door! Part of the reason for the loss was a different miscalculation, though, since I hadn't realized that as of this versions the Behemoths wouldn't be able to help me by shooting through their own wall. I was counting on that, and when it didn't happen it was a little bit too late to work in an alternative tactic. Oops.

[close]

Score: 28,360

Cogmind - Beta 2 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (321)     1605
Value Destroyed (15951)    15951
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (5624)               5624
              TOTAL SCORE: 28360

Cogmind
---------
Core Integrity             0/1600
Matter                     199/300
Energy                     72/100
System Corruption          37%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (2)
  (None)
Propulsion (5)
  Centrium Leg
  Centrium Leg
Utility (13)
  Experimental Coolant Injector
  Experimental Targeting Computer
Weapon (5)
  (None)
Inventory (4)
  Vortex Chain Reactor

Peak State
------------
Power
  Quantum Reactor
  Light Quantum Reactor
Propulsion
  Biometal Leg
  Enhanced Biometal Leg
  Centrium Leg
  Centrium Leg
  Centrium Leg
Utility
  Advanced Heat Sink
  Advanced Cooling System
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
  Thermal Barrier
  EM Dispersion Field
  Hacking Suite
  Makeshift Hacking Suite
  System Mapper
Weapon
  Quantum Rifle
  KE Penetrator
  Railgun
  Railgun
  Helical Railgun
Inventory
  Light Quantum Reactor
  Light Quantum Reactor
  Vortex Chain Reactor
  Myomer Leg
  Biometal Leg
  Enhanced Biometal Leg
  Centrium Leg
  Experimental Coolant Injector
  Large Storage Unit
  Heavy Armor Plating
  Improved Heavy Armor Plating
  Improved Focal Shield
  Thermal Defense Suite
  Improved Energy Mantle
  Hacking Suite
  Advanced Hacking Suite
  Mini Drone Bay
  Tesla Rifle
  Tesla Rifle
  Tesla Rifle
  Tesla Rifle
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Railgun
  Railgun
[Rating: 179]

Favorites
-----------
Power                      Light Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Myomer Leg
  Treads                   Improved Medium Treads
  Wheel                    Compact Wheel
  Leg                      Myomer Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Phase Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher

Stats
-------
Bonus Breakdown            5624
  High Alert Combat Kills  1644
  Follower Combat Kills    358
  Met Data Miner           300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Met Warlord at Research  2000
  Friendly Fire            -178
Classes Destroyed          20
  Worker                   8
  Builder                  13
  Tunneler                 2
  Hauler                   8
  Recycler                 17
  Minesweeper              3
  Operator                 3
  Drone                    1
  Watcher                  4
  Swarmer                  61
  Saboteur                 1
  Grunt                    102
  Brawler                  6
  Duelist                  4
  Sentry                   25
  Hunter                   36
  Programmer               21
  Behemoth                 2
  Executioner              2
  Mutant                   2
Major NPCs Destroyed       0
Best Kill Streak           16
  Combat Bots Only         9
Best States                0
  Heat Dissipation         111
  Coolant Potential        120
  Energy Capacity          700
  Matter Capacity          350
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Range       18
  Terrain Scan Density     10
  Cloak Strength           4
  Power Amplification      30
  Base Temperature (-)     200
  Heat Shielding           100
  Armor Coverage (%)       84
  Resistance: KI           25
  Resistance: TH           50
  Resistance: EM           75
  Core Shielding           30
  Weapon Shielding         90
  Phase Shifting           10
  Evasion (%)              62
  Targeting Accuracy       24
  Recoil Reduction         4
  Particle Charging        25
  Offensive Hacking        55
Matter Collected           11540
  Salvage Created          16891
Parts Attached             485
  Power                    46
  Propulsion               80
  Utility                  147
  Weapon                   212
Parts Lost                 151
  Power                    16
  Propulsion               32
  Utility                  44
  Weapon                   59
Average Slot Usage (%)     94
  Naked Turns              1
Spaces Moved               9913
  Fastest Speed (%)        270
  Average Speed (%)        80
  Slowest Speed (%)        12
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           15
  Targets Kicked           10
  Targets Crushed          0
  Cave-ins Triggered       1
Heaviest Build             159
  Greatest Support         148
  Greatest Overweight (x)  29
  Average Overweight (x)   0
Largest Inventory          34
  Average Capacity         16
  Most Carried             28
  Average Carried          14
  Final Capacity           4
  Final Carried            2
Damage Taken               32335
  Core                     3164
  Absorbed by Shields      635
Average Core Remaining (%) 80
  Depth 11 Exit            100
  Depth 10 Exit            90
  Depth 9 Exit             80
  Depth 8 Exit             94
  Depth 7 Exit             16
  Depth 6 Exit             76
  Depth 5 Exit             89
  Depth 4 Exit             89
  Depth 3 Exit             100
  Depth 2 Exit             72
Volleys Fired              700
  Largest                  5
  Hottest                  525
Shots Fired                2195
  Gun                      1682
  Cannon                   415
  Launcher                 98
  Special                  0
  Kinetic                  1305
  Thermal                  438
  Explosive                98
  Electromagnetic          354
  Secondary Targets        29
Shots Hit Robots           1338
  Core Hits                648
  Critical Hits            45
  Critical Kills           18
  Critical Parts Destroyed 24
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           44738
  Projectiles              30255
  Explosions               14341
  Melee                    0
  Ramming                  142
  Kinetic                  16992
  Thermal                  9102
  Explosive                13176
  Electromagnetic          5326
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            560
  Projectiles              408
  Explosions               96
  Melee                    56
Self-Inflicted Damage      553
  Shots                    13
  Rammed                   5
Highest Temperature        531
  Average Temperature      101
  Received Heat Transfer   3698
  Shutdowns                4
  Energy Bleed             7
  Interference             5
  Matter Decay             2
  Damage (minor)           1
  Damage (major)           5
Highest Corruption         37
  Average Corruption       7
  Corruption Purged        0
  Message Errors           45
  Matter Fused             53
  Heat Flow Error          17
  Energy Discharge         23
  Parts Rejected           5
  Data loss (database)     30
  Misfires                 9
  Misdirections            28
  Targeting Errors         69
  Weapon Failures          18
  Depth 9 End              11
  Depth 7 End              5
  Depth 6 End              6
  Depth 5 End              3
  Depth 3 End              1
  Depth 2 End              2
  Impact Corruptions       0
Haulers Intercepted        8
Robots Corrupted           33
  Parts Fried              64
  Impact Corruptions       1
Robots Melted              1
  Parts Melted             6
  Heat Transferred         10524
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      96
  Prevented                20
Power Chain Reactions      8
Communications Jammed      0
Times Spotted              375
  Peak Tracking Total      12
  Tactical Retreats        26
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             9
  Drone Recoveries         0
Traps Triggered            6
  Indirectly               3
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   9
Traps Extracted            0
  Installed                11
  Triggered                9
Machines Disabled          31
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            40
  Terminals                26
  Fabricators              1
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              1
  Garrison Access          5
Total Hacks                121
  Successful               64
  Failed                   51
  Catastrophic             10
  Database Lockouts        1
  Manual                   58
  Unauthorized             45
  Terminals                73
  Fabricators              2
  Repair Stations          0
  Recycling Units          4
  Scanalyzers              1
  Garrison Access          8
Terminal Hacks             69
  Record                   11
  Part Schematic           8
  Robot Schematic          5
  Prototype ID Bank        3
  Open Door                2
  Level Access Points      2
  Branch Access Points     2
  Unreport Threat          3
  Locate Traps             2
  Hauler Manifests         1
  Registered Components    1
  Zone Layout              1
Hacking Detections         29
  Full Trace Events        4
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         1
Trojans Installed          15
  Terminals                15
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     1
Fabricator Schematic DLs   0
Garrisons Disabled         6
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  5
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             11
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              2
Hacks Repelled             0
Total Allies               21
  Largest Group            9
  Highest-Rated Group      370
  Highest-Rated Ally       94
Total Orders               21
  STAY                     9
  GOTO                     4
  FOLLOW                   4
  EXPLORE                  4
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               108
  Total Damage             2262
  Kills                    11
Allies Corrupted           2
Allies Melted              0
Peak Influence             1092
  Average Influence        223
  Final Influence          607
Maximum Alert Level        3
  Low Security (%)         63
  Level 1                  15
  Level 2                  14
  Level 3                  6
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          76
  Investigation            8
  Extermination            8
  Reinforcement            23
  Assault                  34
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    8
Scrap Searched             15
Exploration Rate (%)       24
  Regions Visited          23
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              12844
Turns Passed               17364
  Depth 11                 74
  Depth 10                 544
  Depth 9                  1076
  Depth 8                  692
  Depth 7                  1071
  Depth 6                  3124
  Depth 5                  1214
  Depth 4                  2415
  Depth 3                  2873
  Depth 2                  1735
  Depth 1                  2546
  Scrapyard                74
  Materials                1786
  Factory                  2755
  Research                 1963
  Access                   2546
  Mines                    526
  Lower Caves              1965
  Upper Caves              1723
  Proximity Caves          2952
  Data Miner               164
  Warlord                  555
  Testing                  355

Prototype IDs
---------------
Improved Quantum Reactor
Vortex Chain Reactor
Enhanced Biometal Leg
Experimental Myomer Leg
Experimental Cesium-ion Thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Heat Sink
Experimental Coolant Injector
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Cloaking Device
Experimental Weapon Shielding
Centrium Light Armor Plating
Light Regenerative Plating
Thermal Barrier
Thermal Defense Suite
EM Dispersion Field
Improved Quantum Shroud
System Mapper
Combat Drone Bay
Hypervelocity EM Gauss Rifle
Gamma Rifle
Advanced Beam Rifle
Enhanced Autogun
Helical Railgun
Mini Assault Cannon
Impact Mace
Kinetic Spear

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-1/Access (discovered 1 exit: Sur)

Challenges
------------
None

Game
------
Seed: SurgeMachineInsulator
  Manual?: 1
Play Time: 283 min
  Cumulative: 476 min
Sessions: 3
Easy Mode: 0
Game No.: 3
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 5
Gallery%: 23

Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
[close]

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Nice run, DDarkRay. Interesting to see you also take out the same Proxy base :)

Wish I'd found Zion, but then it was also nice to have gotten help from Warlord in Research...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

Quote from: KyzratiI totally could've won if I'd just run up to them to begin with and blasted through the door!

The moment I saw the screenshot of you hijacking the fabricator, I was like, "The exit is right there!" It's a good thing I didn't use the "make Behemoths punch through the barrier" tactic, or else I would end up dying like you did. :P

But it's still a good run! Even though you didn't escape, you still got better score than me. :)

Kyzrati

It was a fairly high-scoring run, mostly in the last few floors really where I spent a lot of time wading through squads. The first two-thirds of the run didn't earn many points.

I located the Access exit really early with all my hacking, so I knew where it was (not far away!), it was just a question of getting to it. For that I kept going back and forth around the west side, first to the south to find it was a dead end, then around to the north to find that was the front door, then to the south again because I wanted to hack in the back way. That's when I blasted through walls and tried to hack it but had lost a bit too much hackware by then and failed. So I finally again went back around to the north side to fight through. (And each time I did that I passed by the third Behemoth that was stationed nearby :P)

If only I'd realized the guards could no longer penetrate that barrier... When I faced them I had a full loadout and lots of spare parts. I'm rather surprised that about 12 fusion bombs couldn't take out even one of the Behemoths! Pretty amazing how down to the wire that got, and I was just a hair on the side of failure xD
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

MrEBitz

Unfortunately I didn't make it past -7. I kept moving hoping to find the exit when I had triggered a couple alerts. It ended... poorly.

Kyzrati

(Don't forget to post your scoresheet. Sometimes others might comment on it, especially if you have any questions or more specific comments.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon