That was a really
EPIC game for me! I was hoping to go melee build this run, but after a while, I couldn't find much melee support, so I ended up going gunslinger instead. However, it's a very heavy-utility combat build with only 3 weapon slots, and all other slots are loaded with defensive, stealth, hacking, and offensive utilities. This is by far my most
successful combat run by a LONG shot! Usually I would end up dead during the halfway point, but this time, I plowed through a lot of branch areas without too much trouble (even the dreaded proximity caves weren't that bad). After reaching Access, I realized my alert level is only at low security which is really surprising despite all the killing I had done! (I definitely did some alert purge hacks, but all the branch area visits had purged a lot too) There were times where I was stripped to almost naked, but the transmission jammer made it easy to fight despite all engineers around the hallway. That really helped me avoid endless waves of reinforcements so that I could pick up the loots safely after battle.
After reaching Access, I found the location to the surface, but what was in front of me was also a stair leading to the Command area (by visiting the backdoor). Seeing how ridiculously far the surface is, I took a big chance and entered Command. I haven't been there before, so I didn't know what to expect. Turns out, that was where the epic battle begin.
After I scrambled to find the stairs in the Command terminals (which I failed all the way), I found myself in a terrible situation. There were FOUR armies of killer robots coming toward me: one from the locked-down terminal, one from my ally stepping onto an alarm trap, one from a fleeing operator who escaped from our grasp, and one for causing too much trouble at the floor......
.......all appearing almost at the same time. (And I was like: Oh...my...goodness...)
(And I'm surprised my Transmission Jammer didn't block the alert trap's signal when my ally stepped onto it, even within my sight and my jammer's range. Is that a bug?)
And so that led me to a great fight which I couldn't escape fast enough. Hunters and grunts, swordsman and angel were all ganging up on me. I had a few grunts who helped me out, but the enemies were too overwhelming for them.
Looking back at the screenshot, I could've used a smarter way to fight the army by escaping to the corridor instead of fighting inside a room (which invites EVERYONE to shoot at me at the same time). But at the same time, I got an opportunity to use a mega-crazy prototype launcher which did significant damage to everyone. However, I couldn't kill them off before running out of matter, so I had to finish them off slowly with a lot of running around, picking up power sources and propulsion which I needed to replace my lost ones.
After that battle, I was low on core health but I picked up A LOT of loots!
And of course, I ran into a bunch of robots again and then died due to low core health. But overall, a pretty crazy run! I think I could've won if I go straight to the surface instead of the Command branch, but now I know what to expect there the next time!
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE
Name: DDarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (345) 1725
Value Destroyed (15460) 15460
Prototype IDs (61) 1220
Alien Tech Used (2) 400
Bonus (2619) 2619
TOTAL SCORE: 25924
Cogmind
---------
Core Integrity 0/1600
Matter 81/300
Energy 104/170
System Corruption 20%
Temperature Cool (0)
Location -1/Command
Parts
-------
Power (2)
Micro Fission Core
Propulsion (6)
Heavy Treads
Heavy Treads
Enhanced Flexi-carbon Leg
Centrium Leg
Utility (14)
Experimental Heat Sink
Experimental Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Advanced Target Analyzer
Experimental Transmission Jammer
Improved Hacking Suite
Improved Hacking Suite
System Shield
Weapon (3)
Compact Mass Driver
Inventory (16)
Centrium Leg
Centrium Leg
Advanced Heat Sink
Gamma Rifle
Nova Cannon
Nova Cannon
Railgun
Linear Accelerator
Point Singularity Launcher
Z-bomb Delivery System
Power Sword
Peak State
------------
Power
Zionite Heavy DM Reactor
Light Particle Reactor
Propulsion
Myomer Leg
Biometal Leg
Biometal Leg
Centrium Leg
Zionite Glidesys II
Zionite Glidesys II
Utility
Experimental Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Experimental Signal Interpreter
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Target Analyzer
Experimental Transmission Jammer
Zionite Weapon Casing
Focal Shield
Improved Hacking Suite
Advanced Hacking Suite
System Mapper
Weapon
Zionite Laser-H
KE Penetrator
Enhanced Gamma Bomb Array
Inventory
Light Antimatter Reactor
Light Antimatter Reactor
Myomer Leg
Centrium Leg
Experimental Heat Sink
Layered Heavy Armor Plating
Enhanced Quantum Rifle
Zionite Laser-H
Nova Cannon
Nova Cannon
Railgun
Linear Accelerator
Compact Mass Driver
Point Singularity Launcher
Z-bomb Delivery System
[Rating: 178]
Favorites
-----------
Power Heavy Deuterium Engine
Engine Heavy Deuterium Engine
Power Core Light Neutrino Core
Reactor Light Particle Reactor
Propulsion Aluminum Leg
Treads Improved Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Improved Antigrav System
Flight Unit Cesium-ion Thruster
Utility Large Storage Unit
Device Advanced Sensor Array
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Improved Light Armor Plating
Weapon Enhanced Autogun
Energy Gun Plasma Rifle
Energy Cannon Nova Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Hypervelocity Mass Driver
Launcher Heavy Rocket Launcher
Stats
-------
Bonus Breakdown 2619
High Alert Combat Kills 94
Follower Combat Kills 825
Met Data Miner 300
Met Imprinter 300
Was Imprinted 300
Met Zhirov 300
Hacked Protovariant 500
Classes Destroyed 20
Worker 18
Builder 21
Tunneler 1
Hauler 8
Recycler 18
Minesweeper 1
Operator 5
Watcher 16
Swarmer 76
Grunt 81
Brawler 3
Duelist 6
Protector 1
Sentry 17
Specialist 3
Hunter 20
Programmer 44
Behemoth 2
Demented 2
Mutant 2
Major NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 8
Best States 0
Heat Dissipation 162
Coolant Potential 100
Energy Capacity 870
Matter Capacity 600
Sight Range 22
Robot Scan Range 20
Terrain Scan Range 18
Terrain Scan Density 210
Jamming Range 22
Power Amplification 30
Armor Coverage (%) 41
Resistance: KI 30
Resistance: TH 30
Resistance: EM 25
Core Shielding 40
Utility Shielding 66
Weapon Shielding 100
Weapon Cycling 20
Evasion (%) 57
Targeting Accuracy 24
Target Analysis 8
Recoil Reduction 3
Matter Filtering 50
Offensive Hacking 48
Defensive Hacking 12
Matter Collected 10758
Salvage Created 14115
Parts Attached 542
Power 46
Propulsion 111
Utility 194
Weapon 191
Parts Lost 163
Power 20
Propulsion 47
Utility 37
Weapon 59
Average Slot Usage (%) 94
Naked Turns 2
Spaces Moved 12885
Fastest Speed (%) 263
Average Speed (%) 118
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 1
Targets Crushed 0
Cave-ins Triggered 0
Teleports 1
Heaviest Build 115
Greatest Support 161
Greatest Overweight (x) 34
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 12
Most Carried 16
Average Carried 11
Final Capacity 16
Final Carried 11
Damage Taken 91388
Core 3785
Absorbed by Shields 0
Average Core Remaining (%) 70
Depth 11 Exit 100
Depth 10 Exit 37
Depth 9 Exit 75
Depth 8 Exit 45
Depth 7 Exit 77
Depth 6 Exit 88
Depth 5 Exit 91
Depth 4 Exit 22
Depth 3 Exit 95
Depth 2 Exit 72
Volleys Fired 796
Largest 3
Hottest 290
Shots Fired 1815
Gun 1372
Cannon 368
Launcher 75
Special 0
Kinetic 1015
Thermal 505
Explosive 67
Electromagnetic 228
Secondary Targets 10
Shots Hit Robots 1232
Core Hits 667
Critical Hits 74
Critical Kills 35
Critical Parts Destroyed 37
Overload Shots 6
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 43790
Projectiles 28121
Explosions 15664
Melee 0
Ramming 5
Kinetic 16452
Thermal 8271
Explosive 14459
Electromagnetic 4603
Impact 0
Slashing 0
Piercing 0
Overflow Damage 385
Projectiles 200
Explosions 116
Melee 69
Self-Inflicted Damage 349
Shots 13
Rammed 0
Highest Temperature 950
Average Temperature 79
Received Heat Transfer 3047
Shutdowns 3
Energy Bleed 1
Interference 5
Matter Decay 3
Short Circuit 2
Damage (minor) 1
Damage (major) 1
Highest Corruption 19
Average Corruption 4
Corruption Purged 0
Message Errors 32
Matter Fused 40
Heat Flow Error 29
Energy Discharge 16
Parts Rejected 1
Data loss (database) 31
Misfires 7
Misdirections 27
Targeting Errors 31
Weapon Failures 10
Depth 10 End 1
Depth 7 End 2
Depth 5 End 2
Depth 4 End 10
Depth 3 End 4
Depth 2 End 4
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 5
Parts Fried 25
Impact Corruptions 0
Robots Melted 0
Parts Melted 17
Heat Transferred 11652
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 106
Prevented 15
Power Chain Reactions 4
Communications Jammed 0
Times Spotted 403
Peak Tracking Total 12
Tactical Retreats 28
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 13
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 7
Traps Extracted 0
Installed 7
Triggered 10
Machines Disabled 38
Machines Sabotaged 0
Data Cores Recovered 1
Used 0
Machines Hacked 77
Terminals 43
Fabricators 3
Repair Stations 4
Recycling Units 6
Scanalyzers 3
Garrison Access 6
Total Hacks 215
Successful 117
Failed 86
Catastrophic 17
Database Lockouts 0
Manual 71
Unauthorized 178
Terminals 111
Fabricators 5
Repair Stations 11
Recycling Units 16
Scanalyzers 4
Garrison Access 9
Terminal Hacks 126
Record 21
Part Schematic 11
Robot Schematic 6
Robot Analysis 4
Prototype ID Bank 8
Open Door 4
Level Access Points 4
Branch Access Points 3
Emergency Access Points 1
Machine Index 1
Terminal Index 4
Garrison Index 1
Alert Level 1
Unreport Threat 5
Locate Traps 1
Recall Extermination 1
Recall Reinforcements 1
Zone Layout 1
Protovariant Controls 1
Hacking Detections 61
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 21
Terminals 17
Fabricators 1
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 6
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 238
Robot Fabrication Time 169
Part Schematics Acquired 20
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 2
Part Repair Time 40
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 16
Parts Scanalyzed 1
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 9
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 29
Largest Group 5
Highest-Rated Group 530
Highest-Rated Ally 122
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 4
Heavy 3
Light 1
Ally Attacks 237
Total Damage 12422
Kills 46
Allies Corrupted 3
Allies Melted 0
Peak Influence 837
Average Influence 244
Final Influence 288
Maximum Alert Level 3
Low Security (%) 52
Level 1 25
Level 2 20
Level 3 1
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 41
Investigation 6
Extermination 12
Reinforcement 15
Assault 3
Garrison 5
Intercept 0
Derelict Logs Recovered 14
Scrap Searched 20
Exploration Rate (%) 28
Regions Visited 26
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 15886
Turns Passed 17126
Depth 11 60
Depth 10 592
Depth 9 477
Depth 8 921
Depth 7 2949
Depth 6 2544
Depth 5 1480
Depth 4 2084
Depth 3 2201
Depth 2 1259
Depth 1 2559
Scrapyard 60
Materials 1198
Factory 2167
Research 1454
Access 1452
Storage 792
Lower Caves 2445
Upper Caves 1156
Proximity Caves 2161
Zion 1529
Data Miner 122
Zhirov 242
Testing 1241
Command 1107
Prototype IDs
---------------
Cooled Ion Engine
Heavy Deuterium Engine
Light Neutrino Core
Fusion Reactor
Heavy Antimatter Reactor
Zionite Light DM Reactor
Zionite Heavy DM Reactor
Enhanced Flexi-carbon Leg
Enhanced Armored Leg
Experimental Flexi-carbon Leg
Improved Airjet
Cooled Gravmag System
Zionite Glidesys II
Improved Cesium-ion Thruster
Cooled VTOL Module
Cooled Field Propulsion Drive
Improved Fusion Compressor
Experimental Heat Sink
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Advanced Salvage Targeting Computer
Precision Matter Filter
Experimental Transmission Jammer
Experimental Core Shielding
Zionite Weapon Casing
Centrium Heavy Armor Plating
Light Regenerative Plating
Advanced Thermal Defense Suite
Experimental Force Field
System Mapper
Mobile Refinery Mk. CCLXVII
Combat Drone Bay
Assault Drone Bay
Heavy Tesla Rifle
Gamma Rifle
Advanced Beam Rifle
Heavy Wave Gun
Precision Phase Gun
Zionite Laser-H
Heavy Proton Cannon
Improved Assault Rifle
Tri-rail Accelerator
Compact Mass Driver
Heavy Proton Missile Launcher
Enhanced Gamma Bomb Array
Guided Missile Launcher
Rocket Array
Precision Rocket Launcher
Point Singularity Launcher
Z-bomb Delivery System
Fabricated
------------
Nothing
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
Challenges
------------
None
Game
------
Seed: NeutralizingSensorDissipator
Manual?: 1
Play Time: 396 min
Cumulative: 2503 min
Sessions: 8
Easy Mode: 0
Game No.: 89
Easier: 0
Easiest: 1
Win Type: -
Total: 1
Types: 1/0/0/0/0/0/0
Lore%: 48
Gallery%: 63
Options
---------
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
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