That seed run is going pretty well for now. It may be even my best run ever - I'm -5 and didn't encounter any serious problems. I watched zxc's speedrun video earlier and I decided to analyze his tactics and learn something useful - and so that happened, I suppose.
-5 was pretty tough, but - as it turned out later - it was still not bad in comparison to -4, that... I didn't know what I was doing, I hoped that I'll manage to outrun / outmaneuver enemies, because I wasn't able to destroy anything. I found stairs up, so I'm in research - first time!
I was sure that -3 will be just too hard for unprepared and almost naked Cogmind, but I found stairs really fast. Stairs warden was involved in some shooting with Plagues - it helped me to sneak behind him.
I'm not sure where I am now, but does it matter? I'm gonna die quickly, after all.
It's how do I look since -4
Yup, I was right. I died quickly in, as log stated, armory.
Log:
Cogmind - Beta 1.1 @@@ ROGUELIKE MODE
Name: Ved
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (18) 90
Value Destroyed (395) 395
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 4045
Cogmind
---------
Core Integrity 0/1300
Matter 37/300
Energy 100/100
System Corruption 4%
Temperature Cool (9)
Location -3/Armory
Parts
-------
Power (2)
(None)
Propulsion (12)
(None)
Utility (4)
Experimental Terrain Scan Processor
Weapon (3)
(None)
Inventory (4)
Improved Heavy Treads
Q-thruster
Peak State
------------
Power
Light Angular Momentum Engine
Propulsion
Gravmag System
Gravmag System
Antigrav System
Improved Cesium-ion Thruster
Improved Cesium-ion Thruster
Improved Cesium-ion Thruster
Utility
System Shield
Weapon
Mass Driver
Mass Driver
Inventory
(Empty)
[Rating: 49]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Nuclear Core
Propulsion Improved Cesium-ion Thruster
Treads Light Treads
Wheel Centrium Wheel
Leg Improved Titanium Leg
Hover Unit Gravmag System
Flight Unit Improved Cesium-ion Thruster
Utility ECM Suite
Device ECM Suite
Processor Experimental Terrain Scan Processor
Hackware System Shield
Protection Improved Propulsion Shielding
Weapon Heavy Rocket Launcher
Energy Gun Phase Gun
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Mass Driver
Launcher Heavy Rocket Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 8
Worker 2
Builder 3
Hauler 1
Swarmer 8
Saboteur 1
Hunter 1
Programmer 1
Assembled 1
Major NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 3
Best States 0
Heat Dissipation 46
Energy Capacity 415
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
ECM Strength 1
Armor Coverage (%) 37
Propulsion Shielding 66
Evasion (%) 64
Recoil Reduction 2
Defensive Hacking 10
Matter Collected 566
Salvage Created 212
Parts Attached 68
Power 8
Propulsion 34
Utility 13
Weapon 13
Parts Lost 59
Power 8
Propulsion 28
Utility 11
Weapon 12
Average Slot Usage (%) 41
Naked Turns 42
Spaces Moved 2945
Fastest Speed (%) 384
Average Speed (%) 184
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 14
Targets Kicked 1
Targets Crushed 0
Cave-ins Triggered 1
Heaviest Build 27
Greatest Support 95
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Carried 4
Average Carried 2
Final Capacity 4
Final Carried 3
Damage Taken 14003
Core 3543
Absorbed by Shields 16
Average Core Remaining (%) 63
Depth 11 Exit 100
Depth 10 Exit 78
Depth 9 Exit 14
Depth 8 Exit 78
Depth 7 Exit 34
Depth 6 Exit 64
Depth 5 Exit 68
Depth 4 Exit 73
Volleys Fired 26
Largest 2
Hottest 114
Shots Fired 28
Gun 5
Cannon 8
Launcher 15
Special 0
Kinetic 7
Thermal 5
Explosive 15
Electromagnetic 1
Secondary Targets 0
Shots Hit Robots 10
Core Hits 28
Critical Hits 0
Critical Kills 0
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 1602
Projectiles 222
Explosions 1299
Melee 0
Ramming 81
Kinetic 205
Thermal 17
Explosive 1299
Electromagnetic 0
Impact 0
Slashing 0
Piercing 0
Overflow Damage 98
Projectiles 0
Explosions 61
Melee 37
Self-Inflicted Damage 72
Shots 1
Rammed 13
Highest Temperature 110
Average Temperature 45
Received Heat Transfer 1222
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 11
Average Corruption 6
Corruption Purged 0
Message Errors 3
Matter Fused 0
Heat Flow Error 1
Energy Discharge 0
Parts Rejected 1
Data loss (map) 0
Data loss (database) 7
Misfires 0
Misdirections 7
Targeting Errors 3
Weapon Failures 1
Depth 9 End 1
Depth 7 End 11
Depth 6 End 2
Depth 4 End 2
Impact Corruptions 0
Haulers Intercepted 1
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 0
Robots Melted 0
Parts Melted 0
Heat Transferred 37
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 3
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 159
Peak Tracking Total 18
Tactical Retreats 23
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Traps Triggered 6
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 3
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 14
Successful 6
Failed 8
Catastrophic 3
Database Lockouts 0
Manual 0
Unauthorized 14
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 6
Record 2
Branch Access Points 2
Alert Level 1
Dispatch Records 1
Hacking Detections 4
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabriactor Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 1
Highest-Rated Group 48
Highest-Rated Ally 48
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 80
Average Influence 8
Final Influence 20
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 9
Investigation 3
Extermination 1
Reinforcement 5
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 3
Scrap Searched 1
Exploration Rate (%) 17
Regions Visited 13
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3212
Turns Passed 2503
Depth 11 25
Depth 10 145
Depth 9 411
Depth 8 137
Depth 7 639
Depth 6 462
Depth 5 172
Depth 4 222
Depth 3 290
Scrapyard 25
Materials 550
Factory 1068
Research 105
Mines 143
Lower Caves 427
Armory 185
Prototype IDs
---------------
Improved Cesium-ion Thruster
Experimental Terrain Scan Processor
Precision Matter Filter
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-3/Armory
Challenges
------------
None
Game
------
Seed: ArmorNeutrinoCleaver
Manual?: 1
Play Time: 59 min
Cumulative: 282 min
Sessions: 5
Easy Mode: 0
Game No.: 6
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 7
Gallery%: 9
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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