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Weekly Seed #58 [Alpha 10] [Seed: Surveillance Report]

Started by zxc, September 22, 2016, 08:05:46 PM

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zxc

This week's seed: Surveillance Report

They are always watching you.

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Surveillance Report] should display in the log window.

Congratulations on entering the seed, now get in there!

Decker

All was going well until I reached the second map of the Zhirov cave. Somehow I ran into two dead ends and I had to backtrack and fight extensively. This burned through my stock of weapons. I made it to Zhirov, but I got stripped in the proximity cave. Maybe I should have carried those self-destruct interrupters...

Spoiler

Cogmind - Alpha 10

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (484)     2420
Value Destroyed (18217)    18217
Prototype IDs (50)         1000
Alien Tech Recovered (2)   400
Bonus (1100)               1100
              TOTAL SCORE: 26137

Cogmind
---------
Core Integrity             0/1150
Matter                     55/300
Energy                     118/120
System Corruption          11%
Temperature                Cool (0)
Location                   -3/Proximity Caves

Parts
-------
Power (2)
  Micro Fission Core
Propulsion (6)
  Flexi-carbon Leg
  Improved Nuclear Pulse Thruster
  Improved Nuclear Pulse Thruster
  Improved Nuclear Pulse Thruster
Utility (7)
  Advanced Targeting Computer
Weapon (4)
  Great Maul
  Falx
Inventory (4)
  Large Storage Unit
  Large Storage Unit
  Improved Matter Compressor
  Advanced Signal Interpreter

Peak State
------------
Power
  Micro Fission Core
  Light Anti-Matter Reactor
Propulsion
  Compact Heavy Treads
  Compact Heavy Treads
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Myomer Leg
Utility
  Advanced Heat Sink
  Experimental Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Experimental Optical Array
  Hacking Suite
Weapon
  Heavy Phase Cannon
  Heavy Phase Cannon
  Heavy Phase Cannon
  Heavy Missile Launcher
Inventory
  Micro Fission Core
  Anti-Matter Reactor
  Flexi-carbon Leg
  Improved Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Matter Compressor
  Advanced Signal Interpreter
  Heavy Phase Cannon
  Disruptor Cannon
  HERF Cannon
  Coil Gun
  KE Penetrator
  Heavy Gauss Cannon
  Heavy Missile Launcher
  Heavy Missile Launcher
  Improved Remote Datajack
  Great Maul
  Falx
[Rating: 111]

Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Optical Array
  Hackware                 System Shield
  Protection               Reflective Medium Armor
Weapon                     Compact Ion Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Falx

Stats
-------
Bonus Breakdown            1100
  Met Data Miner           300
  Met Zhirov               300
  Met Warlord at Base      500
Classes Destroyed          23
  Worker                   27
  Builder                  22
  Tunneler                 8
  Hauler                   20
  Recycler                 33
  Mechanic                 2
  Operator                 12
  Drone                    8
  Watcher                  8
  Swarmer                  98
  Grunt                    122
  Brawler                  13
  Duelist                  15
  Protector                3
  Sentry                   31
  Hunter                   34
  Programmer               14
  Z-Series                 2
  Behemoth                 2
  Samaritan                6
  Tinkerer                 1
  Hero                     2
  Dragon                   1
NPCs Destroyed             0
Best Kill Streak           16
  Combat Bots Only         9
Matter Collected           10959
  Salvage Created          18432
Parts Attached             464
  Power                    43
  Propulsion               111
  Utility                  89
  Weapon                   221
Parts Lost                 163
  Power                    20
  Propulsion               49
  Utility                  18
  Weapon                   76
Average Slot Usage (%)     96
  Naked Turns              1
Spaces Moved               11764
  Fastest Speed (%)        344
  Average Speed (%)        61
  Slowest Speed (%)        41
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       2
  Teleports                1
Heaviest Build             116
  Greatest Support         144
  Greatest Overweight (x)  22
  Average Overweight (x)   1
Largest Inventory          28
  Average Capacity         21
  Most Items Carried       22
  Average Items Carried    19
  Final Capacity           8
  Final Carried            8
Core Damage Taken          2786
Average Core Remaining (%) 61
  Depth 11 Exit            100
  Depth 10 Exit            33
  Depth 9 Exit             60
  Depth 8 Exit             79
  Depth 7 Exit             53
  Depth 6 Exit             58
  Depth 5 Exit             46
Volleys Fired              802
  Largest                  4
  Hottest                  384
Shots Fired                2202
  Gun                      1309
  Cannon                   676
  Launcher                 214
  Special                  3
  Kinetic                  861
  Thermal                  965
  Explosive                214
  Electromagnetic          159
  Entropic                 0
Shots Hit Robots           1383
  Core Hits                939
Overload Shots             6
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              85
  Impact                   1
  Slashing                 84
  Piercing                 0
Damage Inflicted           56756
  Projectiles              24996
  Explosions               29233
  Melee                    2527
  Ramming                  0
  Kinetic                  10645
  Thermal                  12444
  Explosive                28617
  Electromagnetic          2523
  Impact                   35
  Slashing                 2492
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      2598
  Shots                    78
  Rammed                   0
Highest Temperature        545
  Average Temperature      95
  Shutdowns                4
  Energy Bleed             7
  Interference             15
  Matter Decay             2
  Short Circuit            1
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         13
  Average Corruption       5
  Message Errors           67
  Parts Rejected           27
  Data loss (map)          75
  Data loss (database)     39
  Misfires                 10
  Misdirections            27
  Targeting Errors         61
  Weapon Failures          8
  Depth 9 End              7
  Depth 7 End              1
Haulers Intercepted        20
Robots Corrupted           4
Robots Melted              0
Power Chain Reactions      5
Tactical Retreats          18
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             9
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            22
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3470
Machines Disabled          46
Data Cores Recovered       0
  Used                     0
Machines Hacked            66
  Terminals                32
  Fabricators              2
  Repair Stations          0
  Recycling Units          7
  Scanalyzers              0
  Garrison Access          2
Total Hacks                226
  Successful               120
  Failed                   83
  Catastrophic             20
  Database Lockouts        0
  Manual                   58
  Unauthorized             2
  Terminals                101
  Fabricators              5
  Repair Stations          0
  Recycling Units          16
  Scanalyzers              0
  Garrison Access          5
Terminal Hacks             190
  Record                   60
  Part Schematic           8
  Robot Schematic          3
  Robot Analysis           4
  Prototype ID Bank        16
  Open Door                4
  Level Access Points      3
  Branch Access Points     4
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          4
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         2
Hacking Detections         40
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     23
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               11
  Largest Group            9
  Highest-Rated Group      90
  Highest-Rated Ally       36
Total Orders               2
  STAY                     1
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               24
  Total Damage             550
  Kills                    3
Allies Corrupted           5
Allies Melted              0
Peak Influence             914
  Average Influence        318
  Final Influence          100
Maximum Alert Level        3
  Low Security (%)         35
  Level 1                  31
  Level 2                  26
  Level 3                  6
  Level 4                  0
  Level 5                  0
Squads Dispatched          39
  Investigation            3
  Extermination            7
  Reinforcement            21
  Assault                  5
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    15
Exploration Rate (%)       42
  Regions Visited          24
  Pre-discovered Areas     10
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              14015
Turns Passed               23314
  Depth 11                 85
  Depth 10                 1681
  Depth 9                  2131
  Depth 8                  1480
  Depth 7                  4629
  Depth 6                  4137
  Depth 5                  4480
  Depth 4                  4177
  Depth 3                  514
  Scrapyard                85
  Materials                5292
  Factory                  4717
  Lower Caves              3425
  Upper Caves              3558
  Proximity Caves          2975
  Zion                     1591
  Data Miner               122
  Zhirov                   383
  Warlord                  1166

Prototype IDs
---------------
Fusion Reactor
Enhanced Biometal Leg
Improved Gravmag System
Improved Nuclear Pulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Experimental Cooling System
Improved Energy Well
Improved Matter Compressor
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Targeting Computer
Experimental Melee Analysis Suite
Precision Energy Filter
Experimental ECM Suite
Experimental Propulsion Shielding
Experimental Utility Shielding
Experimental Weapon Shielding
Centrium Light Armor Plating
EM Disruption Field
Advanced Remote Shield Generator
Ghost Barrier
Quarantine Testbed
Combat Drone Bay
Assault Drone Bay
Improved Medium Laser
Cooled Pulse Rifle
Improved Spread Laser
Storm Laser
Heavy EM Shotgun
Heavy Tesla Rifle
Advanced Beam Cannon
Compact Ion Cannon
Improved Assault Rifle
Precision Assault Rifle
Helical Railgun
Precision Rocket Launcher
Tiamat Missile Launcher
Neutron Missile Launcher
Thunder Hammer
Plasma Sword
Ionic Axe
Vibroblade

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Dissipator

Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves

Game
------
Seed: Surveillance Report
^Manual?: 1
Play Time: 216 min
Sessions: 7
Mod: N/A
Game No.: 76
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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087401848874070501410471038400
000047417408441715145147410155
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