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Weekly Seed #52 [Alpha 10] [Seed: Hidden Secrets]

Started by zxc, August 09, 2016, 09:32:13 PM

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zxc

This week's seed: Hidden Secrets

It is time for Cogmind to venture into the unknown.

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Hidden Secrets] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

I streamed the first part of this week's seed, but my computer had a meltdown halfway through so I couldn't finish.

It was my first time ever doing a serious attempt at a flight build. Not exactly intentionally, though. Early on I got cocky and decided to fight a bunch of Swarmers out in the open, without any explosives. Yeah that didn't go so well. Mainly because I was attacked from other directions at the same time. By the time it was over all I could do was rebuild as a fast mover, and started finding all kinds of prototype flight units after that. So I took the plunge and decided to forgo any parts that didn't support that role.

Not as flashy as a combat run, that's for sure, since there is as little shooting as possible going on and you have to do a good bit of extra problem solving to avoid a nasty death.

My flight build was also somewhat awkward, being organized around a Lrg. Storage Unit, but it worked. -7 went quite well and just before I was about to step on the exit my computer died so there was no autosave for that floor :(

So later in the day I continued from the last autosave, the beginning of -7/Factory, and took a different path...

The rest of it I recorded via text and images: http://imgur.com/a/sdSUa

Summary: Flight saved me for a while. O8 reinforcements saved my life in the upper Factory. Did quite well all things considered. Based on this and many of my previous combat runs that have had similar encounters I'll probably be making some adjustments to garrison access. There really shouldn't be more than one near each other--encountering one is enough, and balanced for that scenario (there was that time I was surrounded by four :P).

Score: 13,261


Cogmind - Alpha 10

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (169)     845
Value Destroyed (7396)     7396
Prototype IDs (26)         520
Alien Tech Recovered (1)   200
Bonus (300)                300
              TOTAL SCORE: 13261

Cogmind
---------
Core Integrity             0/1450
Matter                     285/300
Energy                     50/50
System Corruption          36%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (2)
  (None)
Propulsion (5)
  (None)
Utility (12)
  Advanced Targeting Computer
  Improved Target Analyzer
  Advanced Target Analyzer
Weapon (4)
  (None)
Inventory (4)
  Advanced Melee Analysis Suite
  Advanced Transmission Jammer
  Gamma Rifle

Peak State
------------
Power
  Fusion Reactor
  Particle Reactor
Propulsion
  Medium Treads
  Medium Treads
  Medium Treads
  High-density Centrium Heavy Treads
Utility
  Advanced Power Amplifier
  Advanced Heat Sink
  Medium Storage Unit
  Advanced Targeting Computer
  Improved Target Analyzer
  Advanced Target Analyzer
  Matter Filter
  Advanced Transmission Jammer
  Improved Core Shielding
  Insulated Medium Armor
  Advanced Focal Shield
  Improved Quantum Shroud
Weapon
  Railgun
  Railgun
  Railgun
  Hypervelocity Mass Driver
Inventory
  Quantum Reactor
  Centrium Leg
  Improved Matter Compressor
  Advanced Melee Analysis Suite
  Advanced Transmission Jammer
  Transdimensional Reconstructor
  Matter Neutralizer
  Linear Accelerator
[Rating: 145]

Favorites
-----------
Power                      Light Anti-Matter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Compact Heavy Treads
  Wheel                    Compact Wheel
  Leg                      Flexi-carbon Leg
  Flight Unit              Improved VTOL Module
Utility                    Improved Target Analyzer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Railgun
  Energy Gun               Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Sword

Stats
-------
Bonus Breakdown            300
  Met Zhirov               300
Classes Destroyed          21
  Worker                   7
  Builder                  7
  Hauler                   1
  Recycler                 26
  Mechanic                 1
  Operator                 1
  Watcher                  2
  Swarmer                  19
  Grunt                    35
  Brawler                  3
  Duelist                  5
  Protector                1
  Sentry                   17
  Hunter                   11
  Programmer               23
  Z-Series                 1
  Samaritan                5
  Tinkerer                 1
  Thief                    1
  Mutant                   1
  Dragon                   1
NPCs Destroyed             0
Best Kill Streak           15
  Combat Bots Only         9
Matter Collected           6365
  Salvage Created          10362
Parts Attached             264
  Power                    30
  Propulsion               68
  Utility                  66
  Weapon                   100
Parts Lost                 125
  Power                    14
  Propulsion               37
  Utility                  30
  Weapon                   44
Average Slot Usage (%)     82
  Naked Turns              2
Spaces Moved               7096
  Fastest Speed (%)        416
  Average Speed (%)        150
  Slowest Speed (%)        40
  Overloaded Moves         447
  Propulsion Burnouts      0
  Targets Rammed           9
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             100
  Greatest Support         169
  Greatest Overweight (x)  21
  Average Overweight (x)   0
Largest Inventory          10
  Average Capacity         8
  Most Items Carried       10
  Average Items Carried    7
  Final Capacity           8
  Final Carried            6
Core Damage Taken          3878
Average Core Remaining (%) 64
  Depth 11 Exit            100
  Depth 10 Exit            60
  Depth 9 Exit             53
  Depth 8 Exit             60
  Depth 7 Exit             57
  Depth 6 Exit             99
  Depth 5 Exit             11
  Depth 4 Exit             40
  Depth 3 Exit             97
Volleys Fired              402
  Largest                  4
  Hottest                  237
Shots Fired                1043
  Gun                      852
  Cannon                   173
  Launcher                 18
  Special                  0
  Kinetic                  849
  Thermal                  160
  Explosive                18
  Electromagnetic          16
  Entropic                 0
Shots Hit Robots           667
  Core Hits                324
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              39
  Impact                   0
  Slashing                 39
  Piercing                 0
Damage Inflicted           19166
  Projectiles              16348
  Explosions               1808
  Melee                    972
  Ramming                  38
  Kinetic                  13711
  Thermal                  2452
  Explosive                1774
  Electromagnetic          219
  Impact                   0
  Slashing                 972
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      68
  Shots                    2
  Rammed                   9
Highest Temperature        349
  Average Temperature      86
  Shutdowns                1
  Energy Bleed             0
  Interference             4
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         36
  Average Corruption       12
  Message Errors           43
  Parts Rejected           29
  Data loss (map)          67
  Data loss (database)     37
  Misfires                 15
  Misdirections            41
  Targeting Errors         86
  Weapon Failures          11
  Depth 6 End              3
  Depth 5 End              9
  Depth 4 End              18
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      1
Tactical Retreats          23
Communications Jammed      1456
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            22
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2127
Machines Disabled          12
Data Cores Recovered       0
  Used                     0
Machines Hacked            32
  Terminals                16
  Fabricators              0
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          0
Total Hacks                125
  Successful               77
  Failed                   36
  Catastrophic             15
  Database Lockouts        0
  Manual                   25
  Unauthorized             7
  Terminals                46
  Fabricators              0
  Repair Stations          2
  Recycling Units          6
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             131
  Record                   43
  Part Schematic           10
  Robot Schematic          0
  Robot Analysis           4
  Prototype ID Bank        4
  Open Door                2
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          1
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              4
  Sector Layout            0
  Machine Controls         0
Hacking Detections         18
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     12
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             5
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               5
  Largest Group            5
  Highest-Rated Group      65
  Highest-Rated Ally       13
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               6
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1063
  Average Influence        186
  Final Influence          5
Maximum Alert Level        3
  Low Security (%)         73
  Level 1                  14
  Level 2                  4
  Level 3                  7
  Level 4                  0
  Level 5                  0
Squads Dispatched          17
  Investigation            4
  Extermination            6
  Reinforcement            5
  Assault                  2
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    3
Exploration Rate (%)       25
  Regions Visited          18
  Pre-discovered Areas     6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8530
Turns Passed               9328
  Depth 11                 43
  Depth 10                 478
  Depth 9                  681
  Depth 8                  512
  Depth 7                  1336
  Depth 6                  396
  Depth 5                  1091
  Depth 4                  2392
  Depth 3                  1718
  Depth 2                  681
  Scrapyard                43
  Materials                1671
  Factory                  2891
  Research                 1132
  Lower Caves              293
  Upper Caves              856
  Proximity Caves          1489
  Zion                     519
  Zhirov                   434

Prototype IDs
---------------
Fusion Reactor
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Advanced Power Amplifier
Experimental Heat Sink
Improved Energy Well
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Quantum Shroud
Improved Quantum Shroud
Quarantine Testbed
Assault Drone Bay
Advanced Beam Rifle
Improved EM Shotgun
Heavy Tesla Rifle
Cooled Phase Cannon
Improved Assault Rifle
Precision Grenade Launcher
Precision Rocket Launcher
Tactical Quantum Warhead
Thunder Hammer
Plasma Sword

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
Integrated Reactor

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research

Game
------
Seed: Hidden Secrets
^Manual?: 1
Play Time: 194 min
Sessions: 7
Mod: N/A
Game No.: 1
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

A good run this seed. I visited Warlord, and he came through in -2. I followed God Mode a little while then I went my way to Access in great shape (one issue here is that the game lags for several seconds with the big battle going on). I brought some followers from Research and about 15 drones, but they're pretty worthless in Access.

I died due to not finding the exit, with core health slowly running out through attrition. I made a naked run for it but the map wasn't cooperating. It's partly my fault since I didn't have sensors. I was experimenting with a new stealth/combat hybrid build using only 5 utilities (2-3 storages + 2-3 heat sinks). It still needs a little work.

I don't think Access is really survivable at alert level 5 with any combat build. There are just too many terminators. By the time you clear a batch, the next one is coming through. And even if you start at low security, given the rating of the hostiles there, the alert level climbs very fast.

Hoarding items with a high inventory doesn't really help. The hard part is finding the time to explore the map -- even if you're very fast, you're still hitting patrols non-stop, and corruption makes you constantly re-equip parts and go the wrong way. You can also forget about hacking. Staying combat capable is comparatively easy.

Given that, for now on I think I'll play Access mostly by stealth right on entry. Any combat build can be converted to a stealth build by dropping storage units / weapons and equipping hover/flight units. If you brought sensors, interpreters and perhaps some hacking suites, it probably makes Access easier. There's just one exit and it often takes forever to find it, so it helps to move around fast without being pursued too much.

Spoiler

Cogmind - Alpha 10

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (568)     2840
Value Destroyed (21145)    21145
Prototype IDs (33)         660
Alien Tech Recovered (0)   0
Bonus (2500)               2500
              TOTAL SCORE: 31645

Cogmind
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     50/50
System Corruption          50%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (2)
  (None)
Propulsion (14)
  (None)
Utility (5)
  Advanced Heat Sink
  Advanced Heat Sink
Weapon (4)
  (None)
Inventory (4)
  Quantum Reactor
  Small Battery
  Gamma Rifle
  Enhanced Nova Cannon

Peak State
------------
Power
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion
  Improved Heavy Treads
  Improved Heavy Treads
  Biometal Leg
  Centrium Leg
  Field Propulsion Array
  Field Propulsion Array
  Impulse Thruster Array
  Experimental Q-Thruster
  Experimental Q-Thruster
Utility
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Advanced Powered Armor
  Focal Shield
Weapon
  Quantum Rifle
  Enhanced Quantum Rifle
  Helical Railgun
  Phasing Sabre
Inventory
  Light Anti-Matter Reactor
  Light Quantum Reactor
  Impulse Thruster
  Experimental Q-Thruster
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Matter Compressor
  Quantum Rifle
  Enhanced Quantum Rifle
  Heavy Phase Cannon
  Nova Cannon
  Enhanced Nova Cannon
  KE Penetrator
  KE Penetrator
  Missile Launcher
[Rating: 193]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Myomer Leg
  Hover Unit               Gravmag System
  Flight Unit              Biomechanical Wings
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Reactive Medium Armor
Weapon                     KE Penetrator
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Phasing Sabre

Stats
-------
Bonus Breakdown            2500
  Met Warlord at Base      500
  Met Warlord at Research  2000
Classes Destroyed          17
  Worker                   62
  Builder                  38
  Tunneler                 6
  Hauler                   26
  Recycler                 42
  Mechanic                 4
  Operator                 7
  Watcher                  7
  Swarmer                  89
  Saboteur                 1
  Grunt                    169
  Brawler                  14
  Duelist                  13
  Protector                5
  Sentry                   38
  Hunter                   21
  Programmer               26
NPCs Destroyed             0
Best Kill Streak           27
  Combat Bots Only         14
Matter Collected           13499
  Salvage Created          24824
Parts Attached             620
  Power                    66
  Propulsion               183
  Utility                  135
  Weapon                   236
Parts Lost                 278
  Power                    36
  Propulsion               106
  Utility                  28
  Weapon                   108
Average Slot Usage (%)     93
  Naked Turns              39
Spaces Moved               12041
  Fastest Speed (%)        454
  Average Speed (%)        128
  Slowest Speed (%)        6
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           6
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             105
  Greatest Support         237
  Greatest Overweight (x)  35
  Average Overweight (x)   1
Largest Inventory          22
  Average Capacity         18
  Most Items Carried       22
  Average Items Carried    17
  Final Capacity           8
  Final Carried            8
Core Damage Taken          4782
Average Core Remaining (%) 59
  Depth 11 Exit            100
  Depth 10 Exit            72
  Depth 9 Exit             38
  Depth 8 Exit             60
  Depth 7 Exit             41
  Depth 6 Exit             45
  Depth 5 Exit             44
  Depth 4 Exit             11
  Depth 3 Exit             88
  Depth 2 Exit             98
Volleys Fired              889
  Largest                  4
  Hottest                  370
Shots Fired                2695
  Gun                      1725
  Cannon                   733
  Launcher                 237
  Special                  0
  Kinetic                  1069
  Thermal                  1126
  Explosive                191
  Electromagnetic          309
  Entropic                 0
Shots Hit Robots           1592
  Core Hits                1097
Overload Shots             2
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              72
  Impact                   0
  Slashing                 72
  Piercing                 0
Damage Inflicted           63749
  Projectiles              35498
  Explosions               25846
  Melee                    2364
  Ramming                  41
  Kinetic                  15779
  Thermal                  17886
  Explosive                21507
  Electromagnetic          6172
  Impact                   0
  Slashing                 2364
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      1910
  Shots                    50
  Rammed                   6
Highest Temperature        737
  Average Temperature      86
  Shutdowns                6
  Energy Bleed             3
  Interference             5
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           1
  Damage (major)           4
  Damage (core)            2
Highest Corruption         50
  Average Corruption       6
  Message Errors           76
  Parts Rejected           29
  Data loss (map)          83
  Data loss (database)     43
  Misfires                 11
  Misdirections            46
  Targeting Errors         133
  Weapon Failures          30
  Depth 10 End             2
  Depth 9 End              1
  Depth 8 End              3
  Depth 5 End              6
  Depth 4 End              3
Haulers Intercepted        26
Robots Corrupted           7
Robots Melted              0
Power Chain Reactions      22
Tactical Retreats          53
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             23
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            36
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   4045
Machines Disabled          67
Data Cores Recovered       1
  Used                     0
Machines Hacked            59
  Terminals                40
  Fabricators              3
  Repair Stations          3
  Recycling Units          6
  Scanalyzers              0
  Garrison Access          3
Total Hacks                161
  Successful               68
  Failed                   89
  Catastrophic             33
  Database Lockouts        0
  Manual                   46
  Unauthorized             1
  Terminals                115
  Fabricators              5
  Repair Stations          4
  Recycling Units          14
  Scanalyzers              0
  Garrison Access          6
Terminal Hacks             68
  Record                   23
  Part Schematic           6
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        3
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           1
  Alert Level              5
  Unreport Threat          7
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            1
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    2
  Registered Prototypes    0
  Zone Layout              2
  Sector Layout            0
  Machine Controls         2
Hacking Detections         50
  Full Trace Events        8
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              2
  Total Part Build Rating  10
  Part Fabrication Matter  190
  Part Fabrication Time    95
Parts Repaired             1
  Part Repair Time         13
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     23
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              3
Hacks Repelled             0
Total Allies               24
  Largest Group            20
  Highest-Rated Group      694
  Highest-Rated Ally       38
Total Orders               8
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  8
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               7
  Total Damage             168
  Kills                    0
Allies Corrupted           3
Allies Melted              0
Peak Influence             2119
  Average Influence        498
  Final Influence          477
Maximum Alert Level        5
  Low Security (%)         21
  Level 1                  27
  Level 2                  30
  Level 3                  13
  Level 4                  3
  Level 5                  4
Squads Dispatched          77
  Investigation            11
  Extermination            12
  Reinforcement            27
  Assault                  17
  Garrison                 10
  Intercept                0
Derelict Logs Recovered    6
Exploration Rate (%)       36
  Regions Visited          19
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              14798
Turns Passed               18806
  Depth 11                 72
  Depth 10                 1720
  Depth 9                  1373
  Depth 8                  1606
  Depth 7                  5732
  Depth 6                  2637
  Depth 5                  1429
  Depth 4                  1424
  Depth 3                  366
  Depth 2                  531
  Depth 1                  1916
  Scrapyard                72
  Materials                4699
  Factory                  4659
  Research                 897
  Access                   1916
  Lower Caves              1982
  Upper Caves              617
  Proximity Caves          1657
  Zion                     1938
  Warlord                  369

Prototype IDs
---------------
Improved Quantum Reactor
Enhanced Flexi-carbon Leg
Improved Gravmag System
Experimental Cesium-ion Thruster
Biomechanical Wings
Experimental Q-Thruster
Improved Energy Well
Advanced Energy Well
Precision Matter Filter
Advanced Particle Charger
Experimental Focal Shield
Advanced Beam Rifle
Improved Heavy Laser
Advanced Variable Charge Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Coil Gun
Helical Railgun
Anti-matter Cannon
Tri-rail Accelerator
Precision Grenade Launcher
Precision Rocket Launcher
Advanced EMP Blaster
Experimental Stasis Projector
Thunder Hammer

Fabricated
------------
2x Lgt. Angular Momentum Engine (-5/Factory)

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-3/Research
-2/Research (discovered 2 exits: *Acc / [Tes])
-1/Access

Game
------
Seed: Hidden Secrets
^Manual?: 1
Play Time: 293 min
Sessions: 3
Mod: N/A
Game No.: 65
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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[close]

Kyzrati

Nice almost-win! Warlord does make it easier.

Quote from: Decker on August 13, 2016, 12:59:51 PM
(one issue here is that the game lags for several seconds with the big battle going on)
If you're anywhere near the battle(s) and can hear it, the game will pause for sound effects so you can make out their respective distance/type, since that information holds some tactical value. It wont lag if you're completely out of audible range (barely audible still counts :P)--combat actually takes far less processing than just units moving around.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon