Alpha 10 will be here soon!
[Update: Released! Changelog and notes here.]Though map-wise we're getting into development of endgame branches, there are also features which impact the entire experience one way or another. And as usual here are some of those I can more easily share in images:
A brand new central UI to browse collected lore for reference and to see how many pieces of the puzzle (or tips!) you might still be missing.
Remote Datajacks now come with built-in targeting assistance.
Volley window replaced by Evasion window (except in targeting mode), where you can see a breakdown of defensive modifiers and their combined effect on the chance of being hit.
Repeat a build command on reconnection without reloading the schematic--Fabricators remember what was last loaded.
Part info visualization data preceded with a '+' when you already have a schematic for that part.
Seventh part data visualization mode, Matter, for graphing relative matter consumption of weapons.
Gallery status indicators controlled from options menu, and uncollected items shown directly in labels while option active.
Fabricators may be
preloaded with schematics that you can build instantly, even without having the schematic yourself.
Hack-linking a target robot now displays that stasus in three redundant locations: their info window, the scan window, and in the robot label itself as "(+)".
This new artifact will become one of the most coveted items in the game. But what is it?
While I won't spoil the new maps, for those of you who've been exploring the end game areas
this exit/entrance is now open for business
Lots more info to come with the release notes!