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Weekly Seed #46 [Alpha 9] [Seed: Evasive Action]

Started by zxc, June 23, 2016, 11:59:56 PM

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zxc

This week's seed: Evasive Action

Let the chase begin.

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Evasive Action] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

Evasive Action, indeed. This was a crazy run for me. I was playing in front of my son for the first time, hooked up to my dad's TV, so the pressure was on to keep it interesting for viewers who had no real idea what was going on.

My intention was to head straight for the surface, since I didn't want it to drag on for too long, but I did duck into a cave real quick (even though I knew it was cave access) and jumped back out again ASAP.

My build was a heavily weapons-focused treaded nightmare with enhanced targeting, and that was going okay blasting through *everything* (assaults incoming!) until I fell right into a chute in the Factory :/. Worst build to have down there. I tried to shoot them but I was mostly armed with weaker weapons so I could fire sustained volleys, not yet powerful enough to punch through Compactors. Most of my stuff was crushed to bits and I ended up streaking to survive. Wasn't too hard to make it out in that state, and I had a great find while fleeing--Ragnarok! Good thing, too, since that's what saved me while I tried to rebuild.

Still didn't make it far, though, repeatedly running into garrisons and getting the crap beat out of me, so I did the unthinkable: dove into a *garrison* while quite weak in terms of parts... (but still not terrible on integrity)

I came in like this:


And I would've been okay if one of the two patrolling Programmers I rammed to death dropped a power source, but no such luck--the two Grunts I later provoked were the death of me. I had weapons, just not enough power for them :/

Programmers dead :D


All I got out of the deal:


Score: 8,410


Cogmind - Alpha 9

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (132)     660
Value Destroyed (4910)     4910
Prototype IDs (7)          140
Alien Tech Identified (0)  0
Bonus (200)                200
              TOTAL SCORE: 8410

Cogmind
---------
Core Integrity             0/1000
Matter                     255/300
Energy                     9/50
System Corruption          14%
Temperature                Cool (5)
Location                   -5/Garrison

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (6)
  Improved Heat Sink
  Improved Heat Sink
  Improved Scan Processor
  Improved Target Analyzer
  Improved Target Analyzer
Weapon (5)
  High-powered Shock Rifle
  Tesla Rifle
Inventory(4)
  Large Storage Unit

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Heavy Treads
Utility
  Focal Shield
  Reactive Heavy Armor
  Reactive Heavy Armor
  Hacking Suite
Weapon
  Heavy Machine Gun
  Magnetic Acceleration Cannon
  Ragnarok Missile Launcher
  Datajack
Inventory
  Large Storage Unit
[Rating: 62]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved Spread Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

Stats
-------
Bonus Breakdown            200
  Entered Garrisons        200
Classes Destroyed          13
  Worker                   2
  Builder                  9
  Hauler                   4
  Recycler                 6
  Operator                 1
  Watcher                  1
  Swarmer                  35
  Grunt                    42
  Duelist                  1
  Protector                1
  Sentry                   11
  Hunter                   11
  Programmer               8
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         7
Matter Collected           3745
  Salvage Created          5150
Parts Attached             129
  Power                    12
  Propulsion               18
  Utility                  32
  Weapon                   67
Parts Lost                 59
  Power                    8
  Propulsion               10
  Utility                  15
  Weapon                   26
Average Slot Usage (%)     84
  Naked Turns              86
Spaces Moved               3250
  Fastest Speed (%)        200
  Average Speed (%)        78
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           34
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             81
  Greatest Support         104
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    7
Core Damage Taken          1701
Average Core Remaining (%) 74
  Depth 10 Exit            83
  Depth 9 Exit             66
  Depth 8 Exit             84
  Depth 7 Exit             53
  Depth 6 Exit             88
Volleys Fired              239
  Largest                  5
  Hottest                  198
Shots Fired                733
  Gun                      573
  Cannon                   140
  Launcher                 20
  Special                  0
  Kinetic                  593
  Thermal                  74
  Explosive                20
  Electromagnetic          46
  Entropic                 0
Shots Hit Robots           494
  Core Hits                291
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              1
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           12955
  Projectiles              8900
  Explosions               3927
  Melee                    0
  Ramming                  128
  Kinetic                  7506
  Thermal                  965
  Explosive                3833
  Electromagnetic          523
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      104
  Shots                    3
  Rammed                   34
Highest Temperature        417
  Average Temperature      111
  Shutdowns                1
  Energy Bleed             2
  Interference             0
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         14
  Average Corruption       4
  Message Errors           4
  Parts Rejected           0
  Data loss (map)          10
  Data loss (database)     7
  Misfires                 3
  Misdirections            1
  Targeting Errors         5
  Weapon Failures          1
  Depth 7 End              3
Haulers Intercepted        4
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      3
Tactical Retreats          12
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Disabled          8
Data Cores Recovered       0
  Used                     0
Machines Hacked            20
  Terminals                17
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          2
Total Hacks                52
  Successful               11
  Failed                   41
  Catastrophic             13
  Database Lockouts        0
  Manual                   19
  Unauthorized             16
  Terminals                46
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          5
Terminal Hacks             6
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           1
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      1
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fabrication Nework Shutdowns0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             931
  Average Influence        255
  Final Influence          242
Maximum Alert Level        3
  Low Security (%)         52
  Level 1                  24
  Level 2                  13
  Level 3                  9
  Level 4                  0
  Level 5                  0
Squads Dispatched          24
  Investigation            2
  Extermination            3
  Reinforcement            7
  Assault                  2
  Garrison                 10
  Intercept                0
Derelict Logs Recovered    2
Exploration Rate (%)       18
  Regions Visited          12
  Pre-discovered Areas     0
Garrisons Visited          1
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3936
Turns Passed               6010
  Depth 11                 57
  Depth 10                 320
  Depth 9                  607
  Depth 8                  708
  Depth 7                  1616
  Depth 6                  1783
  Depth 5                  919
  Scrapyard                57
  Materials                1635
  Factory                  2801
  Waste                    129
  Garrison                 358
  Lower Caves              1030

Prototype IDs
---------------
Quarantine Testbed
Improved Medium Laser
Improved Spread Laser
Improved Lightning Gun
Advanced Beam Cannon
Improved Assault Rifle
Ragnarok Missile Launcher

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Fac] / Gar)
-5/Garrison

Game
------
Seed: Evasive Action
^Manual?: 1
Play Time: 79 min
Sessions: 3
Mod: N/A
Game No.: 6
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In

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