Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 07:56:56 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Crash; shot by demolisher in the mines  (Read 3473 times)

db48x

  • Unaware
  • *
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 6
    • View Profile
Crash; shot by demolisher in the mines
« on: May 20, 2015, 02:03:10 PM »

I was trying to sneak by a fight between an Assembled squad and some demolishers in the mines. I'd been hit several times by grenades before managing to run away and pick up some replacement weapons I'd left behind. I was sneaking around the other side of the fight when a demolisher came out around the corner. I ran away from him, he fired a grenade at me and the game crashed. I didn't see the grenade actually hit or the explosion, but it did play the grenade launcher sound. The grenade probably would have killed me; I was pretty low on health.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Crash; shot by demolisher in the mines
« Reply #1 on: May 20, 2015, 10:32:02 PM »

Excellent, with your description and the trace from that log I should be able to track down and fix this easily.

To confirm: After the crash when you restarted you were able to continue your game from the same map, yes?
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

db48x

  • Unaware
  • *
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 6
    • View Profile
Re: Crash; shot by demolisher in the mines
« Reply #2 on: May 20, 2015, 10:37:23 PM »

No, it started a new game.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Crash; shot by demolisher in the mines
« Reply #3 on: May 20, 2015, 10:41:03 PM »

Okay, that's something I need to fix as well, then. It's supposed to back up your progress on completed maps in case the game crashes. But I believe I built that system into the main complex transitions, before branches were even added, so I'll go back and make sure it works on all map transitions.

Thank you!

As soon as I can actually catch up with all the things happening simultaneously right now, we'll have a bug fix release that resolves most everything brought up so far.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

db48x

  • Unaware
  • *
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 6
    • View Profile
Re: Crash; shot by demolisher in the mines
« Reply #4 on: May 20, 2015, 10:45:14 PM »

You're welcome! I've enjoyed the game so far (though I haven't made a lot of progress yet).
Logged