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z << Manual Command

Started by biomatter, May 24, 2015, 05:22:25 AM

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Adraius

Quote from: Draco18s on September 06, 2015, 07:38:45 PM
Quote from: Adraius on September 06, 2015, 07:27:52 PM
Quote from: Draco18s on September 06, 2015, 05:42:32 PM
I don't know, I've had "Access(Main)" fail on me before (yes, using a Terminal).  And I've input it just as I've typed it here.
By 'fail', do you mean the terminal failed to recognize the command, or that the attempt didn't succeed?

Former.  "ACCESS(MAIN) NOT RECOGNIZED"
If so, that's a bug.  Next time it happens, take a screenshot and post it in the bugs section.  That said, I use indirect Access(Main) pretty often, and I've never had issues with it.

Kyzrati

In theory this is impossible (and I've heard of many players using that command indirectly), so it would be a bug if you can confirm that nothing was mistyped (like you may have had an extra space at the beginning or end?).

If you see it again take that screenshot and drop it in the Bugs board, thanks!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Draco18s

Will do.  I didn't capture it at the time because I wasn't able to confirm to myself that there wasn't a typo or that I'd misremembered the command.

zxc

I thought one time I had a similar error, but it's also possible that I was mistyping it somehow. Too long ago to remember now.

Happylisk

Is there a command that list all sentries on the map?  Given that Sentries often guard stairs, knowledge of all sentries could be a poor man's Access(Main).

Draco18s

Btw, there's some commands for traps:

Traps(Locate)
- Shows the location of traps
Traps(Disarm)
- Disarms traps
Traps(Reprogram)
- Reprograms traps

Kyzrati

Quote from: Happylisk on September 15, 2015, 07:01:21 AM
Is there a command that list all sentries on the map?  Given that Sentries often guard stairs, knowledge of all sentries could be a poor man's Access(Main).
That's an interesting tactic. biomatter's list isn't 100% complete--there's also Enumerate(Security), but you'll find that it only works in the local area. Still, it's useful.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Quote from: Kyzrati on September 15, 2015, 08:08:54 PM
Quote from: Happylisk on September 15, 2015, 07:01:21 AM
Is there a command that list all sentries on the map?  Given that Sentries often guard stairs, knowledge of all sentries could be a poor man's Access(Main).
That's an interesting tactic. biomatter's list isn't 100% complete--there's also Enumerate(Security), but you'll find that it only works in the local area. Still, it's useful.

With sensors, you get the locations of sentries very easily, and then it's a matter of just checking if they're on exits or not. This is one of the best uses for the optics item I think, because you must have LOS to the sentry to see if there is an exit or not.

Reiver

Man, I've never used a manual command ever. I get they're the fancy-pants stuff, but I sort of file them as 'wringing everything possible out of the game' rather than playing-as-intended. But terminals tend to have so little to offer I might just have to start memorising the things after all.

A small wish: Terminals would stop blinking after they've cooled down; and/or that the blinking was at least related to cooldown. I keep trusting it and getting caught; manually counting turns is no fun and I lack the ability to wait because my laptop trackpad doesn't have a scroll wheel. :P

I should probably check what Deep Network Scans do too, come to think of it. I used one all last game for hacking... mostly on good faith. ;)

zxc

Quote from: Reiver on September 15, 2015, 11:13:46 PM
Man, I've never used a manual command ever. I get they're the fancy-pants stuff, but I sort of file them as 'wringing everything possible out of the game' rather than playing-as-intended. But terminals tend to have so little to offer I might just have to start memorising the things after all.

A small wish: Terminals would stop blinking after they've cooled down; and/or that the blinking was at least related to cooldown. I keep trusting it and getting caught; manually counting turns is no fun and I lack the ability to wait because my laptop trackpad doesn't have a scroll wheel. :P

I should probably check what Deep Network Scans do too, come to think of it. I used one all last game for hacking... mostly on good faith. ;)

Terminals do stop blinking when they've cooled down. You're not waiting long enough if they're still blinking.

Deep Network Scanners boost indirect hacks - manual hacks, the sort you have been avoiding!

Kyzrati

Quote from: Reiver on September 15, 2015, 11:13:46 PM
But terminals tend to have so little to offer I might just have to start memorising the things after all.
I sometimes play purely by using direct hacks available from terminals, because if anything they're easier and the chance of success is a known variable.

Quote from: Reiver on September 15, 2015, 11:13:46 PM
A small wish: Terminals would stop blinking after they've cooled down; and/or that the blinking was at least related to cooldown. I keep trusting it and getting caught; manually counting turns is no fun and I lack the ability to wait because my laptop trackpad doesn't have a scroll wheel. :P
The waiting bit will be easier when I add the commands to "wait X turns" and "wait until something notable happens."

For now, if you don't have a scroll wheel why not just wait via the keyboard commands?
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon