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Author Topic: Engine - deactivating and detaching differ in power gain results (moving)  (Read 1562 times)

MJWkr

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Pic 1= Imp. Ion attached as normal.
Pic 2= Imp. Ion deactivated...Power while moving = .07.
Pic 3=Detached Imp. Ion.  Power gain = -1.7.

I would have expected the gain when deactivated and when detached to be the same...? Perhaps there's a factor I'm missing.

Thanks for the great game!


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Kyzrati

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Many thanks for the detailed explanation. This does involve a factor you seem to have forgotten (to be honest, I didn't realize what it was either until I tested it in game myself :P). Looking more closely at your screenshots, notice that in the first two you are overweight, but once you remove the second engine you are not and your speed increases significantly. Predicted energy costs are calculated for a per-turn basis, and you're obviously flying, so once you start to fly faster you'll be moving further each turn, which consumes even more energy, hence the sudden negative rate.

Glad you're enjoying the game and keep up the good work--I noticed you doing well on the high scores ;D
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

MJWkr

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Ah, ok. My gut was thinking it had something to do with the speed change, but the brain didn't wrap around it; I probably missed reading the manual under "Propulsion: Costs", or read it thru too quickly. :)

Thanks.
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Kyzrati

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No problem--the propulsion mechanics are a little wonky once you start going really fast. You know, bending of spacetime and all ;). Some effects like this are more easily explained, but there are others I plan to look into and see if I can make them a little smoother / more intuitive.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon