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Visual desync with zoom feature of the audio window (latest version n'stuff)

Started by N.W.L, December 23, 2024, 03:51:04 PM

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N.W.L

In the picture below you see that a little piece of the line is in the original spot that it would be if the screen was not zoomed. I am not sure why the audio window changes position and I only counted this as a bug due to the fact that refreshing the screen (like pressing Esc. 2x while zoomed) the line disappears. Really minor and, no, i don't normally use zoom, i was just mashing the button to see how the game would react :P (does not require mashing). Doesn't update with movement either. 

Kyzrati

Yeah I knew about this one, it's just because that silver of the screen is not updated at all in some resolutions once you zoom in, so at the time of zoom activation you had the audio log drawn there, then it was shifted to its new position to match the new map edge and the underlying area of the original window is never redrawn unless you switch back (because it no longer exists as a window-occupied area in game).

I also saw this when you mentioned it on Discord, but not planning on doing anything with it for now unless it affects anything else or becomes more obvious/frequent in some manner. Most people don't use zooming at all anyway.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

N.W.L

Quote from: Kyzrati on December 25, 2024, 06:33:02 PMI also saw this when you mentioned it on Discord, but not planning on doing anything with it for now unless it affects anything else or becomes more obvious/frequent in some manner.
Well, for more obvious, for longer named machines there is an explosive one that goes right to the edge and is pretty obvious because thr orange letter stays there as well and calls alot of attention especially if you are used to looking there/are newer to the game and are looking at that more often. I certainly looked at that alot when I first played this game, wondering thr halls with awesome ambiance and sounds all just around the corner. :P

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

N.W.L