Grid Sage Forums

Grid Sage Forums

  • November 23, 2024, 08:22:52 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Pages: 1 ... 6 7 [8]

Author Topic: We make bad suggestions and come up with horrible ideas  (Read 72312 times)

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #175 on: July 23, 2020, 03:30:04 AM »

Garrisons that are built in volcanoes that erupt 100-200 turns after you enter them so you have to escape quickly.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: We make bad suggestions and come up with horrible ideas
« Reply #176 on: July 23, 2020, 05:09:58 AM »

(Wow this... is actually sorta similar to a certain something coming in Beta 10 xD... Must mean it's a good idea? :P)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #177 on: July 26, 2020, 07:54:47 AM »

A BehEMoth armed with a giant EM cannon. It's right there in the name!
Logged

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #178 on: January 04, 2021, 12:40:41 PM »

If you have both wings and legs, you should be able to stomp on enemies like Mario.
Logged

Storm Mk9

  • Unaware
  • *
  • Posts: 4
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #179 on: October 10, 2022, 11:01:33 PM »

Combat Engineers: Instead of calling for a normal reinforcement squad they call for other nearby engineers to build a box around Cogmind so that they're just stuck in a 1x1 space.

Combat ARCs: They ram you before deploying, just to add insult to injury

Zombies Mode: All bots are hostile and will attack you with whatever they have: Even Serfs will try to ram into you, and Excavators are suddenly kind of terrifying

Combat Mechanic: A 2x2 Mechanic with a stasis projector who immobilises you, then just comes up and takes all your parts off, like you can make normal mechanics do with RIF

Combat Sentry: ...Wait that's just a Heavy, isn't it

Combat Heavy: ...Wait, that's just a Behemoth, isn't it

Combat Behemoth: ...Wait, that's just a normal Behemoth

Deploy-A-Sentry 2.0: an 8-slot Drone Bay that, when used, just deploys an entire Y-64 Sentinel next to you. It's not friendly.

Combat Minesweepers: they place collected traps around you in inconvenient locations

Combat Garrisons: Oh god they have legs now run
Logged

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #180 on: November 20, 2023, 01:58:04 PM »

Your keyboard has an escape key and you should be able to press it to escape from stasis.
Logged

Johnny5001

  • Unaware
  • *
  • Posts: 7
    • View Profile
Re: We make bad suggestions and come up with horrible ideas
« Reply #181 on: October 01, 2024, 10:46:19 PM »

An item that keeps cogmind in the same general position (eg. -4 armory -> -4 armory), but randomly changes the seed to a different one. Want to imprint twice? Is visiting warlord only once too little? Need that third + at the end of your score sheet? It has so many strange edgecases that would have to be manually checked while being completely busted at the same time.

Logged
Pages: 1 ... 6 7 [8]