I meant "long distance movement" as in clicking on a tile that would normally move you by more than one tile.
Yeah I got that much, what I meant was I don't know how faraway you're actually trying to click. But apparently you mean even if they're really close to you, anyway, so I guess it's not really relevant to the issue at hand anyway.
(According to my scoresheets, i actually play rather slowly; For example, my first beta 11 run (w4), took 14:44:45)
Yeah I don't mean run length, I mean action pacing. leiavoia's scoresheet analyzer includes that kind of thing, I believe, e.g. "actions per minute" etc. (as did Ape's before that). It can vary a
lot between different people, and also people evolve in different directions over time to increase or reduced their speed, usually to some sort of medium because playing too slow is normally avoidable with experience, and entering actions too quickly is going to cause tactical mistakes (more than just misclicks--you really should kinda let what's going on process for a split second to make sure you actually want to do what your brain thinks you want to do, because the game state won't always align with what you expect). Happens to me at least a few times on most runs if I'm playing too fast as well.
If an outright block is put on "long-distance" movement by clicking on empty spaces while in combat, your movements will indeed be that much more deliberate with the mouse, but you're also going to spend a higher average amount of time to act every time you want to move rather than shoot as long as there is an enemy in view, since you'll always have to move your cursor back to an adjacent position...