Grid Sage Forums

Grid Sage Forums

  • November 24, 2024, 09:06:47 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: [beta 8.1] Programmer cannot be rewired  (Read 1792 times)

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
[beta 8.1] Programmer cannot be rewired
« on: June 29, 2019, 08:13:01 AM »

See screenshot. I think you used to be able to rewire them before the robot hacking rework?
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4479
    • View Profile
    • Cogmind
Re: [beta 8.1] Programmer cannot be rewired
« Reply #1 on: June 29, 2019, 05:35:28 PM »

This isn't a bug, it's actually a change to that behavior under the new system.

That said, it's still possible to rewire them with a datajack, and this and more related behaviors are in my notes for consideration.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: [beta 8.1] Programmer cannot be rewired
« Reply #2 on: June 29, 2019, 06:41:50 PM »

Hmm, but I could rewire other bots in that room without a datajack. I don't understand why programmers are special in this case? I always thought that a datajack just increased the base chance to 50% instead of 10% for bump to rewire.

In any case I lost at least 50 turns to this before I started to wonder why it was taking so long to rewire and thought to look in the message log. If you don't change the behavior it might be nice to have a little lockout and on-map message highlighting that nothing is happening. :)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4479
    • View Profile
    • Cogmind
Re: [beta 8.1] Programmer cannot be rewired
« Reply #3 on: June 29, 2019, 06:57:28 PM »

Right, you can rewire others, but not Programmers specifically--they were meant to be non-rewireable after the update (certainly not all robots).

But again it's become inconsistent since the last release and this is something I've been planning to look into for Beta 9.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

  • Sigix
  • ****
  • Bug Hunter Weekly Seed Participant Shared a Confirmed Combat Win Shared a Confirmed Stealth Win
  • Posts: 319
    • View Profile
Re: [beta 8.1] Programmer cannot be rewired
« Reply #4 on: June 30, 2019, 03:44:04 AM »

Ran into this again near the end of my last run, standing between two CProgs: one disrupted the other. (Lucky shot for me, unlucky for them, I suppose.)

I will note the manual section on Rewiring does not say anything about this special case and describes what my understanding of the mechanic was. :)  Not sure if that is also on your list to update. I am not sure what the Help text for Hacking Immune says, it's possible it mentions this.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4479
    • View Profile
    • Cogmind
Re: [beta 8.1] Programmer cannot be rewired
« Reply #5 on: June 30, 2019, 05:13:21 AM »

Yeah, I took care of this stuff for Beta 9.

Although there's no mention in the manual of special cases, since there's an in-game message for these things. It's not just Programmers that can't be rewired--there are other bots as well, but it tells you that when you try.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon