As per the roadmap, the next major feature is robot hacking, and I've finally reached the final stretch of the design phase. Just the
design phase!? This is a huge system, and building it for both balance and fun on the first go is going to take some doing. I've already spent more time just designing the system than any other in the game. It's for the better, though--the design seems to be coming along well after all this refining... Soon it'll be time to put it into practice!
I don't have much to share for it yet, except for one of the latest mockups:
This is a rough WIP and could still change alot. (I haven't really spent much time delving into the UI aspect yet, just planning the underlying system and all its related mechanics and capabilities.)
Later I'll be writing a lot about this feature, but don't want to share too much too early--let's wait until things are more certain
In other features, a little glowing `@` marker will pop up to show the direction of Cogmind when offscreen.
No one asked for this, probably because the map will never hop around on its own without your explicit command (and there's also always the commands to recenter the view), but I can see it occasionally being helpful to know this. In particular while working on hacking ideas I saw one new potential situation where it could become useful, so put this system together yesterday.
And as someone who never uses the Evasion window (it's useful! just not the way I play), I needed someone else to remind me that it still contained a modifier for "Cloaking," even though Cloaking Devices were repurposed and based on the actual part name associated with that mechanic it should be called "Phasing," so that's fixed for Beta 7:
Note that as of this week over on our
Roguelikes Discord we now have
three #cogmind channels instead of two. There are just too many deep spoilers, too spoilery even for the regular hidden "spoiler" channel xD. This will allow people who don't want to unwittingly learn about all the extended end-game content to still have a place to talk freely about the many other branches.
Painting with ASCIII finally got a chance to update the
online gallery for
REXPaint, one of my main Cogmind dev tools. If you like Cogmind's aesthetic or other retro-ish art and games, you'll probably like what you see there
Some of the newer samples:
Stream of RobotsHaving already done a number of Cogmind Beta 6 streams recently (still happy with that Pure Core challenge coming through with a win!) I switched over to do another POLYBOT-7 run, only my second so far... and won again! This time it was New Game+ mode, so harder than last time.
I did a
little summary of that, including links to the videos if you're interested. (For those of you who haven't heard about it before,
POLYBOT-7 is my free Cogmind spin-off project.)
I've done "so much" streaming this past month that I got invited to become a Twitch Affiliate. Hahaha... My channel is basically me playing the games I make. Now I just need more games xD. Hm, I've never streamed
X@COM Honestly I don't plan to do a ton more streaming or change what I do--I basically stream in a more concentrated burst in the weeks after release, then rest the channel while putting as much time as I can into developing the next release. But hey as an Affiliate I guess we could get a custom emote!
If you'd like to read some more Cogmind-related material, this week for r/RoguelikeDev's latest FAQ Friday I wrote a bit about
naming things. (There are a few small spoilers in there, but it mostly avoids spoilery material.)
There may be other relevant discussion of this SITREP on Steam, but feel free to post replies here, too