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We make bad suggestions and come up with horrible ideas

Started by bugsniper, December 25, 2017, 03:13:52 AM

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zill

Quote from: lsend on December 30, 2017, 02:29:45 PM
Since there are double slot items, why not have half slot items? Processors would be good candidates.

I think similar items should be allowed to stack on top of each other i.e. adv. targeting computer could stack with exp. targeting computer.  As well as the benefit you would get from multiple parts only using one slot, if one were to get blown off you would have many more still equipped.  I feel this would reduce frustration on the part of the player.  And it would make finding a large stash of items worthwhile, rather than leave most of the items on the ground. 

zill

How about adding a portal gun?  There could be a new challenge to escape in the least amount of moves. 

lsend

Quote from: zill on January 06, 2018, 03:30:01 AM
How about adding a portal gun?  There could be a new challenge to escape in the least amount of moves.
You could make it as variant of chutes trap.

Happylisk

I am full of bad ideas. 

Remove evolutions, add experience points to the game.  Want to get those slots?  Have fun grinding recycler and grunt kills for that delicious exp.  Sorry pacifists.

Add classes.  Now you can finally be a level 5 cogmind priest.  What's better for taking on the big bad in Command, a high level cogmind barbarian or a multiclassed cogmind rogue/mage? 

New branch whose rewards can only be obtained by solving the RiddleBot's conundrums.   Riddles procedurally generated each run. 

Replace all sentries with behemoths. 

Replace all swarmers with imps. 

Add mimics:  robots that look like desirable items until you step onto them, at which point they spring to life and attack.

Give Cogmind a love interest. 

New unauthorized hacks that let you prank call Command. 

Pay to win.  Paypal over a mere $1.00 and instantly reset core to 100.

Merchandising, merchandising, merchandising: plushy versions of Cogmind 'n friends. 

New ending where you sit all factions down and work out your differences through constructive dialogue.

New ending revealing that all events were Zhirov's dream after a night of too much vodka and seafood on the Cetus.


Kyzrati

WOW, that is a stunningly awesome and hilarious list of things we'll never see!

(Except mimics. Maybe we need derelict mimics.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon


Shadowfury333

Quote from: Happylisk on January 07, 2018, 06:09:03 PMPay to win.  Paypal over a mere $1.00 and instantly reset core to 100.

The best thing about this one is that 100 core is a pittance, unless you mean 100%.

DDarkray

Quote from: Kyzrati on January 07, 2018, 06:14:32 PM
(Except mimics. Maybe we need derelict mimics.)

I thought this is supposed to be a bad idea.

All scrap piles found in caves have a chance to contain pests.

Add a crafting system! If you assimilate a tinkerer, you can give it some items to craft new derelict items.

Enable engineers to be hacked and assimilated. Instead of giving ally engineers an ability to construct terrain objects, give it an ability to construct Behemoths. Requires having all part components in your inventory, lots of matter, and has a long construction time to complete. Having multiple engineers can speed up the construction.

Ally serfs adjacent to you can produce fluff messages for cleaning and dusting off your parts. May accidentally damage your part by 1 integrity.

lsend

Make it possible to generate a current score sheet on demand. Or add an option to automatically generate it on entering new level. Hell, you could even auto upload such partial score sheets, and use them for leaderboards.

zxc

Add checkpoints. When you die, you can resurrect from the last checkpoint, but you losing maximum core integrity (stacks down to 0)

bugsniper

A heat effect that melts equipment onto you, keeping you from removing it. Sorry, melted equipment can only be destroyed in combat.

lsend

Quote from: bugsniper on January 09, 2018, 11:36:44 AM
A heat effect that melts equipment onto you, keeping you from removing it. Sorry, melted equipment can only be destroyed in combat.
Interesting idea. Not bad, actually.

Kyzrati

Not at all good for the game itself--too much pressure on the core mechanic, but we already have a more extreme version of this in the form of Sticky Parts challenge.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

Special option to play a random challenge mode that randomizes after each evolution.

bugsniper


zxc


bugsniper

A way to pack chutes with explosives so that you don't have to face crushers when you enter.

Also, how about a possibility to expand the garrison entrance instead when you think you're going to destroy it, letting out the behemoths.

bugsniper

#42
Trap array subscripting to pick a single trap. Traps[3](Disarm) if you just really need its position.

DDarkray

A Trap Launcher that hurls a randomly chosen trap item from your inventory over a long distance, and then installs it onto the ground automatically.

A Trapper Drone that manufactures and installs traps, but has a long cooldown between use.

An Imp. Trap Launcher that hurls several trap items over a long distance using the cone-shaped spread mechanic. Lay down a minefield all at once!

Joshua

Add another ending with New Game +: you get imprinted by the complex, then become Detectivemind and put together clues to track down the rampaging LRC-V4. Genre change!

Also, replace one of -7 through -3 (randomly chosen each game) with the special Blockmind branch. Obstruct, hack, and manipulate the new engineer-type Subcontractor bots and their terrain as squads of them carry four-piece prefabs to get them placed together in critical masses that blow up to fill a chasm with garbage so you can get across to the exit.

zxc

Wallmind. You explore the complex via walls, not the floor. Avoid tunnelers and cheer on builders! To make things harder, there is a major derelict invasion in progress, involving a lot of explosives.

DDarkray

#46
Inspired by zxc's bad suggestion....

Quantum Tunnelling Robots: Bad guys that can occupy and travel within wall tiles. If it's moving near you, it will let out a soft growling sound that can be heard via log messages. Ambushes you by coming out of the wall.

zxc

New lighting system. Tiles may be light, dark, or a shade in between. In the dark, only hunters can spot you out of the regular complex bots. However, beware the branches for they may hide Gruebots in the dark.

Amphouse

Invisible robots - can only be detected by sensors.

Stairways can now move slowly when not in line of sight.

Fake exits which appear to lead to the next floor but actually chute you.

Factory floors now have a random chance to be replaced by cave floors instead.

Combat recyclers - Heavily armored, use flight, no longer run away when shot at, and teleport away when they pick up an item.




Joshua

Quote from: Amphouse on January 19, 2018, 07:59:51 PM
Combat recyclers - Heavily armored, use flight, no longer run away when shot at, and teleport away when they pick up an item.

These are great. How about making them attract items at a distance, too?