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Weekly Seed #82 [Beta 1.1] [Seed: ArmorNeutrinoCleaver]

Started by zxc, May 14, 2017, 09:02:56 AM

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zxc

This week's seed: ArmorNeutrinoCleaver



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: ArmorNeutrinoCleaver] should display in the log window.

Congratulations on entering the seed, now get in there!

nuzcraft

I had a fun run, though I only made it to -7/Factory. All the deets are below. Like a renegade a chose to enter -10/Mines and -9/Mines. In -10/Mines I escaped with just 1 core left. JUST ONE! Poor resource management and some iffy decisions are what finally did me in. I tend to shoot first and see if I have enough matter to attach new legs later (great way to get stranded by the way). Spread shots kept killing engineers, which would summon more reinforcements. Always looking for suggestions! I recorded this run as well, I'll post a link when I get it edited and uploaded to youtube.

Spoiler
Cogmind - Beta 1.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (79)      395
Value Destroyed (2141)     2141
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4076

Cogmind
---------
Core Integrity             0/700
Matter                     25/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (9)
Location                   -7/Factory

Parts
-------
Power (1)
  (None)
Propulsion (4)
  (None)
Utility (5)
  Large Storage Unit
  Improved Power Shielding
Weapon (3)
  (None)
Inventory (10)
  Gravmag System
  Shock Rifle
  Minigun
  High-powered Shotgun
  Gauss Rifle
  Advanced EMP Blaster
  Mini Grenade Launcher

Peak State
------------
Power
  Light Nuclear Core
Propulsion
  Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Improved Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Improved Power Shielding
Weapon
  Gatling Laser
  Advanced Assault Cannon
  Advanced Assault Cannon
Inventory
  Gravmag System
  Shock Rifle
  Minigun
  High-powered Shotgun
  Gauss Rifle
  Flak Gun
  Advanced EMP Blaster
  Mini Grenade Launcher
  Great Maul
[Rating: 36]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

Stats
-------
Bonus Breakdown            0
Classes Destroyed          12
  Worker                   3
  Builder                  5
  Hauler                   5
  Recycler                 2
  Watcher                  4
  Swarmer                  8
  Grunt                    34
  Duelist                  1
  Sentry                   4
  Hunter                   2
  Programmer               1
  Assembled                10
Major NPCs Destroyed       0
Best Kill Streak           6
  Combat Bots Only         5
Best States                0
  Heat Dissipation         53
  Energy Capacity          250
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         8
  Terrain Scan Range       18
  Terrain Scan Density     10
  Power Shielding          66
  Evasion (%)              50
  Targeting Accuracy       5
  Offensive Hacking        10
Matter Collected           1813
  Salvage Created          2541
Parts Attached             95
  Power                    8
  Propulsion               26
  Utility                  15
  Weapon                   46
Parts Lost                 53
  Power                    8
  Propulsion               16
  Utility                  10
  Weapon                   19
Average Slot Usage (%)     94
  Naked Turns              9
Spaces Moved               2329
  Fastest Speed (%)        200
  Average Speed (%)        87
  Slowest Speed (%)        18
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             50
  Greatest Support         55
  Greatest Overweight (x)  10
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         10
  Most Carried             14
  Average Carried          9
  Final Capacity           10
  Final Carried            7
Damage Taken               14797
  Core                     1126
  Absorbed by Shields      0
Average Core Remaining (%) 65
  Depth 11 Exit            100
  Depth 9 Exit             72
  Depth 8 Exit             88
Volleys Fired              223
  Largest                  3
  Hottest                  176
Shots Fired                430
  Gun                      362
  Cannon                   27
  Launcher                 40
  Special                  1
  Kinetic                  291
  Thermal                  62
  Explosive                30
  Electromagnetic          47
  Secondary Targets        2
Shots Hit Robots           314
  Core Hits                164
  Critical Hits            3
  Critical Kills           0
  Critical Parts Destroyed 3
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              16
  Impact                   16
  Slashing                 0
  Piercing                 0
  Sneak Attacks            2
  Follow-up Attacks        0
Damage Inflicted           5868
  Projectiles              4026
  Explosions               1352
  Melee                    485
  Ramming                  5
  Kinetic                  2763
  Thermal                  718
  Explosive                1065
  Electromagnetic          832
  Impact                   485
  Slashing                 0
  Piercing                 0
Overflow Damage            80
  Projectiles              0
  Explosions               32
  Melee                    48
Self-Inflicted Damage      159
  Shots                    9
  Rammed                   5
Highest Temperature        270
  Average Temperature      56
  Received Heat Transfer   2075
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         11
  Average Corruption       7
  Corruption Purged        0
  Message Errors           2
  Matter Fused             3
  Heat Flow Error          2
  Energy Discharge         2
  Parts Rejected           2
  Data loss (map)          0
  Data loss (database)     1
  Misfires                 0
  Misdirections            1
  Targeting Errors         6
  Weapon Failures          0
  Depth 9 End              3
  Impact Corruptions       0
Haulers Intercepted        5
Robots Corrupted           1
  Parts Fried              8
  Impact Corruptions       8
Robots Melted              0
  Parts Melted             3
  Heat Transferred         2278
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      1
Communications Jammed      0
Times Spotted              102
  Peak Tracking Total      18
  Tactical Retreats        9
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            1
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          11
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            10
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                27
  Successful               13
  Failed                   14
  Catastrophic             5
  Database Lockouts        0
  Manual                   16
  Unauthorized             20
  Terminals                24
  Fabricators              0
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             3
  Alert Level              1
  Locate Traps             1
  Dispatch Records         1
Hacking Detections         8
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          7
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabriactor Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          195
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      46
  Highest-Rated Ally       31
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               7
  Total Damage             82
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             210
  Average Influence        43
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         98
  Level 1                  1
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          10
  Investigation            1
  Extermination            1
  Reinforcement            8
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             2
Exploration Rate (%)       22
  Regions Visited          7
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3031
Turns Passed               3859
  Depth 11                 74
  Depth 10                 1509
  Depth 9                  956
  Depth 8                  486
  Depth 7                  834
  Scrapyard                74
  Materials                1723
  Factory                  834
  Mines                    1228

Prototype IDs
---------------
Improved EM Shotgun
Advanced EMP Blaster

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

Challenges
------------
None

Game
------
Seed: Armorneutrinocleaver
  Manual?: 1
Play Time: 69 min
  Cumulative: 791 min
Sessions: 1
Easy Mode: 0
Game No.: 19
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 6
Gallery%: 21

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


X=9410881649332900708445383810
801040174444440704714787440400
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440048748444400503010084004050
788403857008458450004043401714
144570314844404880411404043147
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014440010441473054410178105801
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003748043473117504441041410534
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507147044844411005440111171044
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477071757801157014104337153003
530040301444440440101000570806
[close]

zxc

I did a straightforward flight win, no branches except Zh: http://www.gridsagegames.com/cogmind/scores/170509/zzxc-170514-053033-0-33035_w0.txt

I'll take a look at your video when you post it :)

nuzcraft

I noticed specifically, I fired way more volleys than you. Did you pick up flight units then hack and evade your way through most of the levels? Or what was your strategy?

zxc

I switched to flight pretty early and avoided combat from then on.

Kyzrati

My seed run is going... pretty sorta maybe well. Not as good as I planned, having not played much for a while and following some strategic mistakes, and I'm just starting to rebuild at the beginning of Research.

Long run so far, nearly four hours and only at -3. I streamed it here, and I'll finish it up probably tomorrow and share the final results here as well.

It has been crazy. Almost died in Materials, and literally came within a few turns of dying in a proxy caves returning from -4. I was really powerful in the mid-game though, with help from Zion. We took out Cetus faster than I've ever done that before--absolutely crushed them in no time (I didn't really have to do anything...).

Some highlights so far:

Got a pretty good army going for a while--notice the dual Tactical Coordination Suites!


All geared up and we're about to leave Cetus.


This is where I lost all of my army in the space of like ten turns. TRIPLE Demolishers are punishing...


The proxy caves from hell. Squad after squad... (this shot taken shortly after yet another battle in which there's not much of the area left!)


The final squad from which I barely managed to escape and find the exit around the corner--close one!


I've just started Research but already have four very powerful allies, so should be able to rebuild soon...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Ved

That seed run is going pretty well for now. It may be even my best run ever - I'm -5 and didn't encounter any serious problems. I watched zxc's speedrun video earlier and I decided to analyze his tactics and learn something useful - and so that happened, I suppose.

-5 was pretty tough, but - as it turned out later - it was still not bad in comparison to -4, that... I didn't know what I was doing, I hoped that I'll manage to outrun / outmaneuver enemies, because I wasn't able to destroy anything. I found stairs up, so I'm in research - first time!

I was sure that -3 will be just too hard for unprepared and almost naked Cogmind, but I found stairs really fast. Stairs warden was involved in some shooting with Plagues - it helped me to sneak behind him.

I'm not sure where I am now, but does it matter? I'm gonna die quickly, after all.
It's how do I look since -4



Yup, I was right. I died quickly in, as log stated, armory.

Log:
Spoiler

Cogmind - Beta 1.1 @@@ ROGUELIKE MODE

Name: Ved

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (18)      90
Value Destroyed (395)      395
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4045

Cogmind
---------
Core Integrity             0/1300
Matter                     37/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Location                   -3/Armory

Parts
-------
Power (2)
  (None)
Propulsion (12)
  (None)
Utility (4)
  Experimental Terrain Scan Processor
Weapon (3)
  (None)
Inventory (4)
  Improved Heavy Treads
  Q-thruster

Peak State
------------
Power
  Light Angular Momentum Engine
Propulsion
  Gravmag System
  Gravmag System
  Antigrav System
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
Utility
  System Shield
Weapon
  Mass Driver
  Mass Driver
Inventory
  (Empty)
[Rating: 49]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Light Treads
  Wheel                    Centrium Wheel
  Leg                      Improved Titanium Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    ECM Suite
  Device                   ECM Suite
  Processor                Experimental Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Rocket Launcher
  Energy Gun               Phase Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Rocket Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          8
  Worker                   2
  Builder                  3
  Hauler                   1
  Swarmer                  8
  Saboteur                 1
  Hunter                   1
  Programmer               1
  Assembled                1
Major NPCs Destroyed       0
Best Kill Streak           5
  Combat Bots Only         3
Best States                0
  Heat Dissipation         46
  Energy Capacity          415
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  ECM Strength             1
  Armor Coverage (%)       37
  Propulsion Shielding     66
  Evasion (%)              64
  Recoil Reduction         2
  Defensive Hacking        10
Matter Collected           566
  Salvage Created          212
Parts Attached             68
  Power                    8
  Propulsion               34
  Utility                  13
  Weapon                   13
Parts Lost                 59
  Power                    8
  Propulsion               28
  Utility                  11
  Weapon                   12
Average Slot Usage (%)     41
  Naked Turns              42
Spaces Moved               2945
  Fastest Speed (%)        384
  Average Speed (%)        184
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           14
  Targets Kicked           1
  Targets Crushed          0
  Cave-ins Triggered       1
Heaviest Build             27
  Greatest Support         95
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          4
  Average Capacity         4
  Most Carried             4
  Average Carried          2
  Final Capacity           4
  Final Carried            3
Damage Taken               14003
  Core                     3543
  Absorbed by Shields      16
Average Core Remaining (%) 63
  Depth 11 Exit            100
  Depth 10 Exit            78
  Depth 9 Exit             14
  Depth 8 Exit             78
  Depth 7 Exit             34
  Depth 6 Exit             64
  Depth 5 Exit             68
  Depth 4 Exit             73
Volleys Fired              26
  Largest                  2
  Hottest                  114
Shots Fired                28
  Gun                      5
  Cannon                   8
  Launcher                 15
  Special                  0
  Kinetic                  7
  Thermal                  5
  Explosive                15
  Electromagnetic          1
  Secondary Targets        0
Shots Hit Robots           10
  Core Hits                28
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           1602
  Projectiles              222
  Explosions               1299
  Melee                    0
  Ramming                  81
  Kinetic                  205
  Thermal                  17
  Explosive                1299
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            98
  Projectiles              0
  Explosions               61
  Melee                    37
Self-Inflicted Damage      72
  Shots                    1
  Rammed                   13
Highest Temperature        110
  Average Temperature      45
  Received Heat Transfer   1222
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         11
  Average Corruption       6
  Corruption Purged        0
  Message Errors           3
  Matter Fused             0
  Heat Flow Error          1
  Energy Discharge         0
  Parts Rejected           1
  Data loss (map)          0
  Data loss (database)     7
  Misfires                 0
  Misdirections            7
  Targeting Errors         3
  Weapon Failures          1
  Depth 9 End              1
  Depth 7 End              11
  Depth 6 End              2
  Depth 4 End              2
  Impact Corruptions       0
Haulers Intercepted        1
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             0
  Heat Transferred         37
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      3
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              159
  Peak Tracking Total      18
  Tactical Retreats        23
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Traps Triggered            6
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          3
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                14
  Successful               6
  Failed                   8
  Catastrophic             3
  Database Lockouts        0
  Manual                   0
  Unauthorized             14
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             6
  Record                   2
  Branch Access Points     2
  Alert Level              1
  Dispatch Records         1
Hacking Detections         4
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabriactor Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            1
  Highest-Rated Group      48
  Highest-Rated Ally       48
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             80
  Average Influence        8
  Final Influence          20
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          9
  Investigation            3
  Extermination            1
  Reinforcement            5
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    3
Scrap Searched             1
Exploration Rate (%)       17
  Regions Visited          13
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3212
Turns Passed               2503
  Depth 11                 25
  Depth 10                 145
  Depth 9                  411
  Depth 8                  137
  Depth 7                  639
  Depth 6                  462
  Depth 5                  172
  Depth 4                  222
  Depth 3                  290
  Scrapyard                25
  Materials                550
  Factory                  1068
  Research                 105
  Mines                    143
  Lower Caves              427
  Armory                   185

Prototype IDs
---------------
Improved Cesium-ion Thruster
Experimental Terrain Scan Processor
Precision Matter Filter

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-3/Armory

Challenges
------------
None

Game
------
Seed: ArmorNeutrinoCleaver
  Manual?: 1
Play Time: 59 min
  Cumulative: 282 min
Sessions: 5
Easy Mode: 0
Game No.: 6
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 7
Gallery%: 9

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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8606909
[close]

Kyzrati

Wow you were moving pretty quickly there, to make it to the Armory with only 4k points. I'm in -3 also and hope to avoid the Armory exit at least for a bit considering the shape I'm in!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Ved

I was lucky with stairs and hacks. Maybe I was moving too quick, probably a bit more exploration on -5 could put me in better position for the next floors. But still, I'm satisfied :)

Kyzrati

Heh, always nice to get further! Certainly once you're more familiar with the late-game you'll want to spend some of your mid-game preparing for a future strategy, but it's also fun to just go with the flow and deal with things as they come.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

I've uploaded my run as promised! You can take a look here if you'd like https://youtu.be/2DAVpBNu060. I think my biggest takeaway, both from this run, and from catching part of Kyzrati's stream yesterday, is that sometimes you just need to drop everything, run away, and regroup. I think I get too attached to some of my parts and it kills me.

Kyzrati

Certainly when the alternative is death, dropping and running at the right time is an important tactic :). I had to drop some good stuff yesterday, but I live to fight again!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Aw yeah, got my win in with this seed :D (streamed it, with part 2 here)

So I started out practically naked, and before long my friends had me up and running again...


And I had friends for most of Research, which I kept alive with a mantle and tac suite.


Access I mostly ran alone, but after accidentally taking a detour into Quarantine I had some pretty decent gear, and both brought and found enough drones to help scout out the place. They found the exit area eventually and I used an artifact to sneak in the back way.

End-game exit area

(I was in good shape, but before leaving decided to attack the Behemoths from behind and they ate my build for breakfast, so I took off.)

[close]

Score: 32,116


Cogmind - Beta 1.1 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (322)     1610
Value Destroyed (14208)    14208
Prototype IDs (35)         700
Alien Tech Used (5)        1000
Bonus (10098)              10098
              TOTAL SCORE: 32116

Cogmind
---------
Core Integrity             1092/1600
Matter                     97/300
Energy                     87/100
System Corruption          12%
Temperature                Cool (4)
Location                   To Epsilon Eridani

Parts
-------
Power (2)
  (None)
Propulsion (5)
  High-density Centrium Heavy Treads
  Myomer Leg
  Centrium Leg
  Centrium Leg
Utility (13)
  Experimental Cooling System
  Large Storage Unit
  Large Storage Unit
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
Weapon (5)
  Railgun
Inventory (16)
  Gamma Rifle
  Gamma Rifle
  Linear Accelerator
  Micro-nuke Launcher
  Fusion Bomb Launcher
  Hellfire Missile Launcher

Peak State
------------
Power
  Particle Reactor
  Compact Particle Reactor
Propulsion
  Enhanced Flexi-carbon Leg
  Myomer Leg
  Myomer Leg
  Zionite Composite Leg II
  Zionite Composite Leg II
Utility
  Experimental Cooling System
  Experimental Cooling System
  Experimental Cooling System
  Large Storage Unit
  Large Storage Unit
  Tactical Coordination Suite
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Core Analyzer
  Advanced Weapon Cycler
  Advanced Transmission Jammer
  Improved Energy Mantle
  Improved Hacking Suite
Weapon
  Heavy Tesla Rifle
  Gamma Rifle
  Gamma Rifle
  Railgun
  Railgun
Inventory
  Light Antimatter Reactor
  Medium Treads
  High-density Centrium Heavy Treads
  Terrabomb
  Railgun
  Railgun
  Railgun
  Railgun
  Micro-nuke Launcher
  Micro-nuke Launcher
  Fusion Bomb Launcher
  Hellfire Missile Launcher
  Sigix Broadsword
[Rating: 189]

Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Myomer Leg
  Treads                   Centrium Heavy Treads
  Wheel                    Wheel
  Leg                      Myomer Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Q-thruster
Utility                    Large Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Stasis Generator
Weapon                     Railgun
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Sigix Broadsword

Stats
-------
Bonus Breakdown            10098
  High Alert Combat Kills  443
  Follower Combat Kills    2554
  Met Imprinter            300
  Was Imprinted            300
  Met Zhirov               300
  Built Enhanced Grunts    300
  Met R17 at Cetus         500
  Win                      3000
  Win Speed                2401
Classes Destroyed          23
  Worker                   21
  Builder                  17
  Tunneler                 3
  Hauler                   7
  Recycler                 31
  Minesweeper              1
  Mechanic                 2
  Operator                 5
  Drone                    1
  Watcher                  6
  Swarmer                  28
  Saboteur                 2
  Grunt                    105
  Brawler                  7
  Duelist                  5
  Researcher               1
  Sentry                   22
  Demolisher               4
  Specialist               3
  Hunter                   14
  Programmer               34
  Behemoth                 1
  Z-Heavy                  2
Major NPCs Destroyed       0
Best Kill Streak           14
  Combat Bots Only         12
Best States                0
  Heat Dissipation         186
  Coolant Potential        65
  Energy Capacity          600
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         20
  Terrain Scan Range       24
  Terrain Scan Density     10
  Jamming Range            16
  Power Amplification      30
  Armor Coverage (%)       33
  Resistance: KI           25
  Resistance: TH           10
  Resistance: EM           15
  Core Shielding           20
  Weapon Shielding         100
  Point Defense Rating     160
  Weapon Cycling           25
  Phase Shifting           10
  Evasion (%)              62
  Targeting Accuracy       8
  Melee Accuracy           12
  Target Analysis          24
  Core Analysis            10
  Recoil Reduction         4
  Particle Charging        25
  Offensive Hacking        14
Matter Collected           9493
  Salvage Created          15746
Parts Attached             458
  Power                    34
  Propulsion               91
  Utility                  132
  Weapon                   201
Parts Lost                 128
  Power                    16
  Propulsion               26
  Utility                  29
  Weapon                   57
Average Slot Usage (%)     93
  Naked Turns              22
Spaces Moved               11356
  Fastest Speed (%)        270
  Average Speed (%)        74
  Slowest Speed (%)        41
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           19
  Targets Kicked           12
  Targets Crushed          0
  Cave-ins Triggered       2
  Teleports                1
Heaviest Build             151
  Greatest Support         160
  Greatest Overweight (x)  15
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         14
  Most Carried             22
  Average Carried          14
  Final Capacity           16
  Final Carried            6
Damage Taken               115346
  Core                     3067
  Absorbed by Shields      768
Average Core Remaining (%) 67
  Depth 11 Exit            100
  Depth 10 Exit            40
  Depth 9 Exit             90
  Depth 8 Exit             35
  Depth 7 Exit             67
  Depth 6 Exit             76
  Depth 5 Exit             82
  Depth 4 Exit             14
  Depth 3 Exit             77
  Depth 2 Exit             88
  Depth 1 Exit             68
Volleys Fired              709
  Largest                  5
  Hottest                  836
Shots Fired                1991
  Gun                      1787
  Cannon                   126
  Launcher                 78
  Special                  0
  Kinetic                  939
  Thermal                  560
  Explosive                78
  Electromagnetic          414
  Secondary Targets        8
Shots Hit Robots           1318
  Core Hits                675
  Critical Hits            72
  Critical Kills           21
  Critical Parts Destroyed 33
Overload Shots             12
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              13
  Impact                   8
  Slashing                 5
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           43433
  Projectiles              26154
  Explosions               16864
  Melee                    164
  Ramming                  251
  Kinetic                  10838
  Thermal                  10592
  Explosive                15327
  Electromagnetic          6261
  Impact                   27
  Slashing                 137
  Piercing                 0
Overflow Damage            402
  Projectiles              200
  Explosions               81
  Melee                    121
Self-Inflicted Damage      685
  Shots                    15
  Rammed                   7
Highest Temperature        624
  Average Temperature      102
  Received Heat Transfer   3958
  Shutdowns                4
  Energy Bleed             1
  Interference             5
  Matter Decay             0
  Short Circuit            2
  Damage (minor)           2
  Damage (major)           0
  Damage (core)            0
Highest Corruption         16
  Average Corruption       3
  Corruption Purged        13
  Message Errors           36
  Matter Fused             53
  Heat Flow Error          32
  Energy Discharge         16
  Parts Rejected           2
  Data loss (map)          0
  Data loss (database)     21
  Misfires                 5
  Misdirections            19
  Targeting Errors         51
  Weapon Failures          9
  Depth 5 End              2
  Depth 4 End              16
  Depth 3 End              7
  Depth 1 End              12
  Impact Corruptions       0
Haulers Intercepted        7
Robots Corrupted           15
  Parts Fried              46
  Impact Corruptions       3
Robots Melted              1
  Parts Melted             43
  Heat Transferred         15856
Parts Sabotaged            4
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      59
  Prevented                24
Power Chain Reactions      10
Communications Jammed      4
Times Spotted              462
  Peak Tracking Total      11
  Tactical Retreats        26
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             19
  Drone Recoveries         0
Traps Triggered            8
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   5
Traps Extracted            0
  Installed                6
  Triggered                5
Machines Disabled          39
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     2
Machines Hacked            34
  Terminals                18
  Fabricators              0
  Repair Stations          0
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          5
Total Hacks                86
  Successful               34
  Failed                   45
  Catastrophic             14
  Database Lockouts        0
  Manual                   49
  Unauthorized             70
  Terminals                38
  Fabricators              0
  Repair Stations          0
  Recycling Units          10
  Scanalyzers              0
  Garrison Access          10
Terminal Hacks             50
  Record                   8
  Part Schematic           4
  Robot Analysis           5
  Prototype ID Bank        4
  Open Door                1
  Alert Level              1
  Unreport Threat          3
  Locate Traps             2
  Zone Layout              1
Hacking Detections         35
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabriactor Schematic DLs   0
Garrisons Disabled         5
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     10
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       5
Robots Rewired             25
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              2
Hacks Repelled             0
Total Allies               89
  Largest Group            13
  Highest-Rated Group      796
  Highest-Rated Ally       156
Total Orders               45
  STAY                     3
  GOTO                     14
  FOLLOW                   8
  EXPLORE                  20
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         12
  Heavy                    3
  Light                    4
  Fire                     1
  Hacker                   4
Ally Attacks               775
  Total Damage             25424
  Kills                    162
Allies Corrupted           9
Allies Melted              2
Peak Influence             1143
  Average Influence        347
  Final Influence          40
Maximum Alert Level        4
  Low Security (%)         32
  Level 1                  26
  Level 2                  31
  Level 3                  8
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          61
  Investigation            8
  Extermination            17
  Reinforcement            21
  Assault                  7
  Garrison                 8
  Intercept                0
Derelict Logs Recovered    9
Scrap Searched             11
Exploration Rate (%)       34
  Regions Visited          25
  Pre-discovered Areas     6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              14969
Turns Passed               20822
  Depth 11                 54
  Depth 10                 1118
  Depth 9                  375
  Depth 8                  702
  Depth 7                  4811
  Depth 6                  3994
  Depth 5                  1016
  Depth 4                  1988
  Depth 3                  4069
  Depth 2                  903
  Depth 1                  1792
  Scrapyard                54
  Materials                1438
  Factory                  3902
  Research                 3466
  Access                   1792
  Mines                    757
  Lower Caves              1553
  Upper Caves              1654
  Proximity Caves          1928
  Zion                     1253
  Zhirov                   337
  Extension                1660
  Cetus                    462
  Quarantine               566

Prototype IDs
---------------
Enhanced Fission Core
Fusion Reactor
Heavy Antimatter Reactor
Zionite Heavy DM Reactor
Compact Particle Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Zionite Composite Leg I
Enhanced Flexi-carbon Leg
Zionite Composite Leg II
Advanced Power Amplifier
Experimental Heat Sink
Experimental Cooling System
Experimental Optical Array
Spectral Analyzer
Experimental Melee Analysis Suite
Experimental Target Analyzer
Zionite Weapon Casing
Zionite Light Carapace
Zionite Heavy Carapace
Centrium Medium Armor Plating
Experimental Thermal Shield
Advanced Thermal Defense Suite
Experimental Reclamation Unit
Assault Drone Bay
Phasing AFG
Heavy Tesla Rifle
Gamma Rifle
Zionite Laser-S
Cooled Plasma Rifle
Advanced Variable Charge Gun
Improved KE Penetrator
Hellfire Missile Launcher
Centrium Greatsword

Fabricated
------------
Nothing

Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Terrabomb
Stasis Generator
Sigix Broadsword

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Arm / *Qua)
-3/Quarantine
-2/Research
-1/Access
To Epsilon Eridani

Challenges
------------
None

Game
------
Seed: ArmorNeutrinoCleaver
  Manual?: 1
Play Time: 384 min
  Cumulative: 385 min
Sessions: 3
Easy Mode: 0
Game No.: 2
  Easier: 0
  Easiest: 0
Win Type: 0
  Total: 1
  Types: 1/0/0/0/0/0/0
Lore%: 4
Gallery%: 18

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]

Now that I've won I'll be taking even more risks in future runs, and trying out some of the new challenge modes!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

Quote from: Kyzrati on May 16, 2017, 12:17:41 AM
This is where I lost all of my army in the space of like ten turns. TRIPLE Demolishers are punishing...

We should have an item that gives explosive resistance to all allies in range. And maybe an item for EM resistance as well (especially for those EM traps).

Kyzrati

That's a nice idea! I did add an AOE thermal defense suite a couple releases back. Adding some for other types, especially explosives, would be extremely beneficial for ally builds...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon